Skyrim Special Edition
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Drullo321

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24 comments

  1. Drullo321
    Drullo321
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    After some years I uploaded a new version for better compatibility with other mods and to provide a "simpler" version without any feature creep, e.g. I removed the edits to the arch-mage quarter doors.

    In this way this should be compatible with any collegue overhaul out of the box without the need for any compatbility patches. If you don't like the change or not using any college overhauls, you can simply ignore this update, the versions are otherwise identical.
  2. blahmos
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    Thank you, I just wanted my Stone of Barenziah; no magery, no tour.
  3. Wyrmspleen
    Wyrmspleen
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    Having issue where Mirabelle Ervine, once you resume collage tour, she gets stuck saying "After I finish showing you the grounds we can talk." So the collage questline cant be started. Possible that this mod causing this?

    Seems a vampire attack on Mirabelle mid tour got her stuck and getting the tour during daylight hours fixed the issue.
  4. SalamiOrigami
    SalamiOrigami
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    Hi! So with this mod do the NPCs in the main hall just stand there forever until you begin the questline?
    1. Drullo321
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      Yes, the apprentices just stand there. Shouldn't cause any issues.
  5. tricker7
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    Thank you for this mod, it always bothered me that the mages college questline was forced upon me even if it didn't make sense for my character to join the college, and it's great to finally have a solution. The 'visitors pass' mod for oldrim was a bit clunky and this solution is much cleaner imo.
  6. Wyrmspleen
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    Thanks for mod
  7. Carbon14C
    Carbon14C
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    Regarding this: "With exception of some followers, you can complete any (radiant) sidequests like the master ritual quests and trade with their vendors without starting the college questline."

    What about the restored radiant quests from Cutting Room Floor?
    1. Drullo321
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      I have not tested it but I guess this will also count for them.
  8. SomethingObscure
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    I have discovered that this mod conflicts with Not So Fast - Mages Guild. Both mods touch the script QF_MG04_0001F254 and while this mod will work as intended, it breaks the delay between the wards lecture and the Saarthal expedition. I thought you should know in case a patch was possible. :)
    1. Drullo321
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      Thanks. I'm currently not modding and while there is room for more, I neither have time nore motivation to do so at the moment
  9. novastark
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    This gives an error in SSEEdit:

    [00:00] Checking for Errors in [A6] CollegeModifications.esp
    [00:00] [REFR:00109680] (places WinterholdLDoor01 "Door" [DOOR:00107EFE] in GRUP Cell Persistent Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])
    [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00077D7F] (in GRUP Cell Temporary Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])">
    [00:00] [REFR:00109685] (places WinterholdLDoorMinUse "Door" [DOOR:0010E866] in GRUP Cell Persistent Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])
    [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00077D7F] (in GRUP Cell Temporary Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])">
    [00:00] [REFR:00109686] (places WinterholdLDoorMinUse "Door" [DOOR:0010E866] in GRUP Cell Persistent Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])
    [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00077D7F] (in GRUP Cell Temporary Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])">
    [00:00] CollegeArchMageArcanaeumDoor [REFR:0010967F] (places WinterholdLDoor01 "Door" [DOOR:00107EFE] in GRUP Cell Persistent Children of WinterholdCollegeArcanaeum "The Arcanaeum" [CELL:00013810])
    [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000784D2] (in GRUP Cell Temporary Children of WinterholdCollegeArcanaeum "The Arcanaeum" [CELL:00013810])">
    [00:00] All Done!
  10. Eferas
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    Is this mod compatible with Immersive College of Winterhold?
    1. seawolf1940
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      I'd also like to know if this is compatible with Immersive College of Winterhold if anyone knows?
    2. SomethingObscure
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      ICoW moves or modifies the doors that this patch unlocks, so I think a patch would be needed to make sure both mod's changes carry forward. As far as being able to walk the college grounds and talk with Tofdir without triggering the college questline: They work together as far as I can see from about fifteen minutes of testing.
  11. CyrusAmell
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    Don't forget that you need to join the college to get the best spells and complete the sidequest the Forbidden Legend Quest as well as to get the Slow Time Shout. Very annoying indeed.

    I sure do wish I had this mod when I was doing my Harbringer Character :(

    Progress is 300+ hours late for me. But wonderful contribution to the Nexus nonetheless.

    Actually, is there a way beyond Console to transfer the shout outside of the College associated dungeon? Maybe scrawl it on a pillar under the bridge?
    1. Saxman
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      Just use Word Walls Relocated.
    2. Drullo321
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      True. But I didn't touch forbiggend Legends quest yet. Those other mods that allow access to Saarthal are incomplete in not removing or work arround the invincibility problem against the draugr boss
    3. GaBBa18
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      So you planned to make all Quests and Dungeons associated with the college accessible? That would be really awesome for roleplaying. I never liked the fact that you have to join the college for some Quests.