Stops arrows that hit characters being transferred into their inventory. This fixes a bug where a Bandit Scrub with iron arrows gets shot by your ebony arrows and suddenly gains an infinite supply of them to shoot back at you thanks to Skyrim allowing NPC bows to not consume ammo.
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Super-simple mod, but I couldn't find a version already on the Nexus.
The root of the bug is a combination of two deliberate behaviors, but it can be pretty annoying. Personally, I find the side-effect of you no longer ending up with a bunch of garbage-level arrows in your inventory after every fight an added bonus, and I'd use this mod just for that aspect of it.
The number of arrows an enemy will drop has (theoretically) been slightly increased to compensate, but I only just added that part so I can't tell if that actually works or not.
All it does is change two settings: iArrowInventoryChance 33 -> 0, and iArrowMaxCount 32 -> 40
(Note that a LOT of the DLC enemies cheat-use the "single infinite arrow" system and as a result will only drop just one "good" arrow when killed, regardless of how many "junk" arrows they drop).