Skyrim Special Edition
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CyberSpyder

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UltraeDude

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About this mod

Just a port of CyberSpyder's wonderful de-enchanting mod from Skyrim. I ported it because I was too annoyed at the inability to do something so easy. See the original mod at this link: https://www.nexusmods.com/skyrim/mods/52406? Usage in full description.

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New Description: Usage is a equipping the disenchanting shout,  shouting, then dropping the item from your inventory, which will copy the original item, upgrades and all, then deleting it and providing a fresh, upgraded weapon with no enchantments. Useful when you want to make a bada** sword even more awesome. The shout has a short use time and a short cool down, so be careful and remember to save frequently SO YOU DON'T ACCIDENTALLY DISENCHANT YOUR FAVORITE GEAR!!!
DISCLAIMER: This mod only works for player enchanted items, so no, you can't make a godly Dawnbreaker. You can however, get a mod version of the Dawnbreaker and enchant it. This mod should not have any conflicts, but if it does I probably won't be able to help you. Look it up, or just try to port your own version of a disenchanter. It's not that hard.

REQUIRES SKSE SE!!!

Original Mod: https://www.nexusmods.com/skyrim/mods/52406?
Original Description: Allows you to remove player-created enchantments from items, so that you can add better ones as your skill improves.
I.e., the other kind of disenchanting. I've noticed that I tend to avoid enchanting my best gear, waiting for my skill to reach 100 first so that I can get the best possible results. This seems a little silly. Hence, the mod. It adds a lesser power that, when used, will clear the enchantment from the first item you drop afterward, as long as you were the one to enchant it in the first place, while preserving its tempering status.
(Technically, it deletes the one you drop, creates a duplicate copy, sets it to the quality of the original, and then gives it to you.)
Pretty simple, but it feels like something that was missing. I would have preferred if I could make it remove enchantments even from other items, but this is...impractical, as it would also affect every other item of that type.
Requires SKSE.