This port took us lot of time and efforts, so i just ask everyone to be kind .
° If you like the advanced version, give a kudos to BloodyStigmata. ° If you are amazed by the 4k screenshots in the gallery (the macros and the ones with a gorgeous posing Lydia), give a kudos to arach32. ° If you (for some reason) love cats, just send a pm to DarkDominion, he loves pms. I mean cats. Whatever...
If I could script worth a damn... I would do the following. 1) If you have a slingshot equipped (or equip a slingshot) and equip an ammo. Check to see if the ammo equipped is slingshot ammo formlist. If not, unequip the ammo. 2) If you equip slingshot ammo, check to see if you have a a bow equipped. If the bow is not in the Slingshot Formlist, unequip the ammo.
LOVE this mod! Fell in love with it in Oldrim...hate that term...and am so happy it's here. Thanks for porting it over here guys. Little late to the party but hey. lol
Oh this is cool, I am still testing some mods out for now but if you ever thought of adding throwing knives and bombs I'd like that. Thank you for this awesome mod I will use it when I am ready.
Lol man, you can't believe what you are talking about... I am not the author, i ported and fixed a bit this. But the shocking thing is that in the last weeks i REALLY thought more than once to actually create: 1) A throwing knives mod (i was feeling how much i enjoyed them in the game "Action Half-Life" when i was young). 2) A multiracial bombs mod (i was running at the park that day and suddendly i got some funny memories of me playing "Team Fortress Classic" and throwing grenades over the door's top to kill enemies running behind me). I really feel this game lacks of grenades somehow. Maybe just a dwemer grenade. But also mystical grenades would really work without killing the lore i think. Like, you know: fire bomb, ice bomb, electric bomb, steam bomb (dwemer) and also "fear" bomb (to make skeletons run away or stuff like that). The real problem are the animations. I have no idea if this thing is even possible. I am nothing more than a noob talking about creating mods. I just like SSEdit very much, but i never touched CK64 for something more than saving .esp or changing an outfit so...
So, you are cool man. Just... Just stop reading my mind ok? Peace.
I have searched for this kind of stuff more than once and nothing came out. Maybe the nexus search engine sucks. Thank you very much sir!
EDIT: watching the video it confirmed my theory: the animations are a problem. Throwing a grenade like that makes no sense to me even if i recognize the huge efforts the author put in that mod. Nice idea but really ugly, especially the throwing knives that cut your fingers
yeah the clipping through the hand mesh is an issue in his mod, but personally couldn't go back to a skyrim without throwing weapons, finally get to beat a riekling in a spear throwing fight lol. I get what you mean though as we all have our immersion breaking threshold and certain things that won't bother someone else would make it unplayable for another.
All you say is true. But as my personal tastes, i really can enjoy the "grenades experience" only if i visually get the sensation of throwing them. I don't even care about the explosion actually. In every game i have played most of the time i like to launch them, run away and be glad to see some skull on right-top corner of the screen close to my name.
So, for me, the perception of the weight during the animation is everything.
While adding throwing weapons is certainly a big undertaking, I think adding special slingshot ammo that explodes would be more manageable. After all, there are several mods that add special arrow types that explode or deal elemental damage.
I agree. You are right, it is totally possible. Let me underline that i am almost completely done with modding and probably also with gaming in general, so, miracles aside, do not expect anything like that from me. I feel the need to not feed any other hope in this sense. ;D
Is there any way to just change the slingshot's sound from the "firing arrow" sound to another one? Where should I look for the audio file or does the mod just use the same audio as the bow period without any way of changing it without affecting both bows and slingshots?
I only know how to create mods using SSEDit. That said:
I've literally read your post a minute ago and i made this shot to help you somehow. It's months i don't really look into this mod and i have also forgot lot of "modding" stuff. So i hope this can help. I don't know exactly if what you want to do is possible but if i were you i would start by replacing the SNDR you want to change with something on the existing list and then see if it works. If it does, then you can try to create whole new SNDR and use that. Boom, done. Theoretically it should work but i never did something like that and i have no time at the moment to work on this, sorry. Good luck!
Hi, thanks for this mod. It works really great. But the only problem I've found, is that Linnor appears with a black face. I thought it was a compatibility issue, but I tried with only this mod and Alternate Start, and is still the same :/ (I'm using the 0.7b version)
Edit: So I unpacked the BSA (of the 0.7b version) and noticed that the problem were some missing files (that I had to take from the 0.5 version) and a misplaced folder. Now the face of Linnor is looking fine.
Thanks for the feedback. It should be ok now (from version 0.71b). Version 0.7b has been deleted from files list so no one get confused or can download an useless file...
When I saw your mod pop up on the nexus, It was a Huge debate whether to add it to my game, but man am I glad I did. Its like the perfect mid-close range weapon. I love the animations, and I feel it really does fit the world very well. Im hoping to run into some enemies using it, but I haven't yet. ANYHOO, thank you again for the great mod.
I do love slingshots, I mean IRL I'm making a a sling harpoon gun out of an old easel, but I have to ask some technical stuff here... First off I know this is a port and not your mod. I need to know how they actually work in Tamriel, where to they get the rubber bands? Do they extract rubber from rubber trees in Valenwood or Blackmarsh and then export it to skyrim? String doesn't act like rubber so is it rubber?
Assuming this uses a bsa will they be ok to merge with other weapon mods? And finally anyway to add these to LOTD via a patch?
Those are all my questions/ concerns. They look great btw and well done for porting this, must have been a lot of work converting and making sure the nifs played nice with SSE. I'll postpone downloading till I get a few answers.
EDIT: I'll likely be downloading the advanced user version.
I'm a fervent believer that things must make mechanical sense, I'm not looking to explain the fantasy stuff or to demystify the magic of a fictional universe. But stuff involving physics needs to check out. That's all. So yeah when a giant sends me into aetherius you bet your ass I consider it a bug, a funny bug but most definitely a bug. I'll likely take your advice and think of them as rubber.
49 comments
This port took us lot of time and efforts, so i just ask everyone to be kind .
° If you like the advanced version, give a kudos to BloodyStigmata.
° If you are amazed by the 4k screenshots in the gallery (the macros and the ones with a gorgeous posing Lydia), give a kudos to arach32.
° If you (for some reason) love cats, just send a pm to DarkDominion, he loves pms. I mean cats. Whatever...
and yes , I love cats...
I would do the following.
1) If you have a slingshot equipped (or equip a slingshot) and equip an ammo. Check to see if the ammo equipped is slingshot ammo formlist. If not, unequip the ammo.
2) If you equip slingshot ammo, check to see if you have a a bow equipped. If the bow is not in the Slingshot Formlist, unequip the ammo.
I am not the author, i ported and fixed a bit this. But the shocking thing is that in the last weeks i REALLY thought more than once to actually create:
1) A throwing knives mod (i was feeling how much i enjoyed them in the game "Action Half-Life" when i was young).
2) A multiracial bombs mod (i was running at the park that day and suddendly i got some funny memories of me playing "Team Fortress Classic" and throwing grenades over the door's top to kill enemies running behind me). I really feel this game lacks of grenades somehow. Maybe just a dwemer grenade. But also mystical grenades would really work without killing the lore i think. Like, you know: fire bomb, ice bomb, electric bomb, steam bomb (dwemer) and also "fear" bomb (to make skeletons run away or stuff like that).
The real problem are the animations. I have no idea if this thing is even possible. I am nothing more than a noob talking about creating mods. I just like SSEdit very much, but i never touched CK64 for something more than saving .esp or changing an outfit so...
So, you are cool man.
Just... Just stop reading my mind ok?
Peace.
https://www.nexusmods.com/skyrimspecialedition/mods/4668
Maybe the nexus search engine sucks.
Thank you very much sir!
EDIT: watching the video it confirmed my theory: the animations are a problem. Throwing a grenade like that makes no sense to me even if i recognize the huge efforts the author put in that mod. Nice idea but really ugly, especially the throwing knives that cut your fingers
I get what you mean though as we all have our immersion breaking threshold and certain things that won't bother someone else would make it unplayable for another.
I don't even care about the explosion actually. In every game i have played most of the time i like to launch them, run away and be glad to see some skull on right-top corner of the screen close to my name.
So, for me, the perception of the weight during the animation is everything.
Let me underline that i am almost completely done with modding and probably also with gaming in general, so, miracles aside, do not expect anything like that from me.
I feel the need to not feed any other hope in this sense. ;D
Where should I look for the audio file or does the mod just use the same audio as the bow period without any way of changing it without affecting both bows and slingshots?
I've literally read your post a minute ago and i made this shot to help you somehow.
It's months i don't really look into this mod and i have also forgot lot of "modding" stuff. So i hope this can help.
I don't know exactly if what you want to do is possible but if i were you i would start by replacing the SNDR you want to change with something on the existing list and then see if it works.
If it does, then you can try to create whole new SNDR and use that.
Boom, done. Theoretically it should work but i never did something like that and i have no time at the moment to work on this, sorry. Good luck!
Edit: So I unpacked the BSA (of the 0.7b version) and noticed that the problem were some missing files (that I had to take from the 0.5 version) and a misplaced folder. Now the face of Linnor is looking fine.
First off I know this is a port and not your mod.
I need to know how they actually work in Tamriel, where to they get the rubber bands? Do they extract rubber from rubber trees in Valenwood or Blackmarsh and then export it to skyrim?
String doesn't act like rubber so is it rubber?
Assuming this uses a bsa will they be ok to merge with other weapon mods?
And finally anyway to add these to LOTD via a patch?
Those are all my questions/ concerns.
They look great btw and well done for porting this, must have been a lot of work converting and making sure the nifs played nice with SSE.
I'll postpone downloading till I get a few answers.
EDIT: I'll likely be downloading the advanced user version.
There are plenty of other things that already don't make any sense, like Dwarven Tonal Architecture.
But stuff involving physics needs to check out. That's all.
So yeah when a giant sends me into aetherius you bet your ass I consider it a bug, a funny bug but most definitely a bug.
I'll likely take your advice and think of them as rubber.