Skyrim Special Edition

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ThatSpartacusGuy

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ThatSpartacusGuy

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17 comments

  1. ThatSpartacusGuy
    ThatSpartacusGuy
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    Did you know the Skyrim Particle Patch by mindflux is available for SSE? CLICK HERE? for more info!
  2. TheMenAreFleeing
    TheMenAreFleeing
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    Using a darkness ENB and this helps keep everything that's not within candlelight's glow dark. Without it, I can see even faraway landscapes in the dark while I have candlight up.
  3. FapNation
    FapNation
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    Could you do the same for electric spells? I get round glows when using ENB
  4. deathcrush123
    deathcrush123
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    So do we place this mod after the Particle patch or before ? I read a older comment from april but want to be sure if something changed ?
    1. ThatSpartacusGuy
      ThatSpartacusGuy
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      To be safe, you should place this after the patch.
    2. deathcrush123
      deathcrush123
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      Thanx !
  5. deleted76093143
    deleted76093143
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    can you also do this for candlelight?
    1. ThatSpartacusGuy
      ThatSpartacusGuy
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      Already did, the link is in the description.
    2. deleted76093143
      deleted76093143
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      i use both of your mods. and it made a huge difference. i used to loath using candlelight while in 3rd person because the glow hurt my eyes. good job, it is an important quality-of-life mod.
  6. MoonSpot
    MoonSpot
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    Hello ThatSpartacusGuy :D
    Q: Doesn't the particle patch ruin this mod?
    Particularly lightspellactorfx.nif & impactlightspell.nif since they're(as my best guess) magelight spell nifs which aren't overwritten by your criminally underrated replacer?
    1. ThatSpartacusGuy
      ThatSpartacusGuy
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      The particle patch notes say they fixed a number of overly bright light spells. I am unsure exactly WHAT they did to remedy the brightness on their mesh. It should just be a simple mesh replacement of a few spell objects, so it will be safe to add and remove mid play-through. Test it out and decide which mesh you prefer the best.
    2. MoonSpot
      MoonSpot
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      Your meshes are WAY better. Absolutely place this mod after particle patch. In Addition, once installed, go to:
      - [drive:]\"[root-folders]"\Skyrim_Particle_Patch_for_ENB-SSE\meshes\magic"
      - *Change file names impactlightspell.nif & lightspellactorfx.nif to "lightspellactorfx.nif.Ignore" & impactlightspell.nif.Derpify (or other unworkable file-extension) so mod manager & game don't look at them or try to implement them.
      These 2 files are not handled by this mod and, though not as bad as vanilla, are not good enough.

      *can always change back, and allows you to preserve the original should things change.

      ThatSpartacusGuy, the only thing missing is a de-foggified mesh for magelight impact for when its cast at a follower/npc(thereby acting as if a follower cast candlelight). At least I still get some of that fog/smudged white smear stuff happening then. I do not recall having that issue in my last build(been using a mod just like it since LE; its a must), but post particle patch.... They do not seem to share our horror at having any hue/fluff/GawdAwfulness what-so-ever.
  7. 3aq
    3aq
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    -redacted- mistakenly posted in wrong mod. regardless, you have a good one :-)
  8. NewThalos
    NewThalos
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    For the love of god, thank you for this mod.
    Would love a fireplace version too.
    My ENB makes these glows often a bit too much.
    1. ThatSpartacusGuy
      ThatSpartacusGuy
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      Try CLARALUX SSE - Controllable Lights Everywhere. Go into the facility just downstream from Riverwood and when you enter, there will be some controls with buttons and pull chains to adjust different aspects of lighting. Turn the color temperature to the "Cooler" side of things and go run around the "facilty" looking at the different lights and fires to check your changes. Wait til night to test this.
  9. brodog
    brodog
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    Thanks for making this, it's just what my game needed.
    1. ThatSpartacusGuy
      ThatSpartacusGuy
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