I am having the same issue as magaborzini. The patch doesn't seem to stop the glow. Could this be an issue with anniversary edition? If anyone has a fix, let us know! I also have JK's skyrim. Perhaps they are incompatible?
@ThatSpartacusGuy awesome thanks ! A simple request: could you rename your mod to something like 'open cities - elfx exteriors patch' instead of 'Main'? would make it much useful easier and more logical when you're running hundreds of mods and there are a lot of 'main''or 'main file' mods in the list
so idk who's going to see this or not but if you do here's the link to the open cities mod. The link in the description isn't working so here's the right one https://www.nexusmods.com/skyrimspecialedition/mods/87707
Hi friend. Before installing this patch, I had almost the whole city shining, I mean Whiterun. And after installation, there was only one point of illumination, at the very beginning near the gate, and it does not disappear in any way, I don't even know what to do. I have installed the latest version of the Open Cities mod, ELFX and patches for them. Please tell me what to do ? Thank you.
For some reason I still have this big lighting bug at the Whiterun gate and no amount of reinstalling seems to fix it. I am using the latest version of Open Cities as well as JK'S Skyrim and the patches with Open Cities and ELFX. Could there maybe be an issue with the EFLX patches for JK and Open Cities together?
oh so this orange fog in whiterun was a bug lol, i thought its a silly feature from the mod. i just disable it using console commmand. Thanks to this mod i dont have to do this again whenever i start a new playthrough
I think it technically isn't a bug, it's just that ELFX didn't account for the fact that Open Cities allows you to be in the same worldspace. Normally, you would be seeing the glow only from outside the walls and would not be able to actually walk through it.
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