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Neffivae

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Neffivae

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7 comments

  1. Velgath
    Velgath
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    You should consider getting it to account for use of Uncappers by using ">= 100" instead of "== 100". Currently it would have inconsistent behavior if the player's skill is 'beyond' 100 (and possibly lead to wasted Oghma Infinium skill points).

    Ideally it would actually be "== skillCap", but I don't think it's actually possible to get that variable in Papyrus (since it's not really a thing available in the base game, but hacked into the game via Uncappers).
  2. Zimmermjaz
    Zimmermjaz
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    Zim here, author of Zim's Immersive Artifacts.

    Many thanks to Neffivae for this mod, as pointed out in the description, this is an issue I'm aware of and intend to fix in the future. Currently, it's looking like I won't have time to address this issue until late April, when I have a week off from work and am planning on releasing updates for my existing mods as well as 2 or 3 new ones.

    I haven't tested this script, but if it does work, I think this makes a useful bug fix for the time being.
  3. Axeface
    Axeface
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    Hey, thanks for this. You should know that the folder structure is incorrect for mod manager install, it generates 'Data\ZIA - Oghma Infinium Fix' folder rather than putting the files straight in /data. Ya need to zip the files without that custom folder. Thanks for the mod!

    PS: Do you know if its easy/possible to change the default souls required to like 4 and remove the config menu? (I really hate config menues :D )
    1. Neffivae
      Neffivae
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      Thanks for pointing that out, I've corrected the folder structure and it should install to the right directory now.

      As for removing the config menu, I wouldn't know; you'd have to ask the original author of Zim's Immersive Artifacts. This is just a simple bug fix that changes a single variable in one of his scripts so that it functions properly.
    2. Axeface
      Axeface
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      Ok thanks, and np!
    3. RockGodOne
      RockGodOne
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      If you use MO2, this is easily fixable yourself, and you should get into the habit of checking anyway cuz Ive come across MANY mod where I had to manually set the data directory. When installing with MO2, a popup menu appears and you should click "manual" (unless it's a fomod, in which case, it will be setup correctly), just open the folders until you get to the files like "textures", "meshes", "scripts", etc. The folder those files are in, right click it and click on "set data directory". Then it should say in green letters, "all good" if you did it right.
  4. Elizinator
    Elizinator
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    yay!
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