Skyrim Special Edition
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EEK

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EvilEyedKyo

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About this mod

This a modders resource for use in making Whiterun overhauls.

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This is a modders resource not a mod
- though if you are having navmesh problems it may help

This is an esp with a reworked/cleaned nav mesh for Whiterun. I have deleted all the navmesh except for walkways and doors and added navmesh where necessary. Any problem islands have been reduced down to one triangle and placed under the terrain so they are out the way and no longer a problem. All other deleted nav mesh issues have been resolved and it is reading clean and error free in SSEedit.

The reason I went so far in deleting the navmesh on any possible building location was so that there would be no concerns/problems when building. You will have to add navmesh where necessary and probably go through changing the form id in SSEedit but there shouldn't be any undeletable navmeshes now no matter where you add to.

If starting a new mod I recommend changing the name & details of this esp to that of your mod and going from there. Or convert it to a master in SSEedit and load it up in the CK with your esp and refinalize the navmesh and save it. I recommend finalizing in each cell of Whiterun so that all the edges connect properly.

Do not delete the navmesh triangles under the terrain otherwise you will have undeletable navmesh issues in SSEedit. Also don't connect any seperate islands or you will have undeletable navmeshes.