About this mod
Mining and Chopping takes much longer, but is now much more rewarding, and configurable with the MCM.
- Permissions and credits
- Donations
By default, Stalhrim veins, and Shellbugs are not infinite sources. Shellbugs can still be killed by over-mining, and Stalhrim veins still get destroyed to reveal the treasure or passageway hidden behind them. Resources that aren't infinite are limited to a random number of ores per vein, selected between two numbers that are also configurable on an ore-by-ore basis. Any ore vein can be made finite, though they will still respawn with the cell that they're in.
Chopping Firewood is also changed by this mod, with the same configuration available. Wood Chopping Blocks have an infinite amount of resources by default, but can be limited, and the amount of Firewood chopped per hour is configurable.
The ores from the base game, and Firewood, can sometimes be sold to Mine overseers or Lumbermill Owners, and the price for these materials is also configurable. By default, they should be similar to what you could get for selling the materials to a shopkeeper. The value of the items themselves aren't changed, just the price when selling them to certain NPCs through dialog.
And finally, the mod also supports gaining Smithing experience for each piece of ore mined, once again configurable in the MCM, although this value is the same for every ore. You do not gain Smithing experience from chopping Firewood.
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This mod shouldn't really conflict with any other plugins, even if it does, the MCM control of this mod will take precedence when used. It will conflict with any mods that change MineOreFurnitureScript, MineOreScript, or ResourceFurnitureScript. The USSEP edits to these scripts have been forwarded, but make sure another mod isn't overwriting any of these, if you're having problems.
The mod doesn't require SkyUI or SKSE, but all of the configuration is done through it, and you're probably using it anyway.