I mainly made this mod for myself and decided to share it. I don't have any plans on splitting it up. I encourage players to edit the mod in SSEEdit and remove or modify whatever they want. It is simple and easy to do.
Version 4.0 -Bound Sword, Bound Battleaxe, and Bound Bow - increased spell duration to 360 seconds (120 default) -Flame Cloak, Frost Cloak, and Lightning Cloak - increased spell duration to 360 seconds (60 default) -Chain Lightning will no longer damage non-hostile targets - they will automatically resist the spell and will not cause them to turn hostile
Finally, a mod that gets rid of the "Oooh what pretty colors!!" comments by NPCs, and works. I found the mod looking for a solution to that problem, but your other tweaks look excellent as well. Two thumbs up!
Don't mods like that make the game feel easier? If i can cast oakflesh for 6 minute duration, then i'd just be able to stay in oakflesh for the longest even if i don't invest in mana at all. It feels kind of like cheating.
I know, it's annoying to re-cast the spell, but it still makes the game feel a lot easier imo.
Yeah, one person's annoyance is another's difficulty rating. I'd suggest just using SSEEdit to nerf or remove the things you consider "kind of like cheating." It's not that hard.
I have a patch request for Proudspire Manor Refurbished (https://www.nexusmods.com/skyrimspecialedition/mods/25242). Turns out your mod gets loaded (when sorting automatically like I do) after his so the bed he placed on the side of the master bedroom gets moved when your mod is installed and the bed gets moved to sit in front of the fire place and in the middle of a table and chairs and other doodads.
the tweak to followers works? I have to try this without EFF. Since I use Inigo it'll make everything much more compatible with each other :) and dam CrushBoss I just discovered you've been porting your mods over :) ! edit: so i hired Jenassa, then went to riverwood to hire Faendal; he just snobs me off by saying "looks like you already got somebody". I waited 31 days in qasmoke beforehand. it has to have something to do with a dialogue entry somewhere. cause i checked and u seem to have done the follower stuff properly. :/
Awesome mod. I love 90% of the changes and I used SSEEdit to make some changes.
One change I am having issues with is how to turn back on the Magelight floating light. I like it but cant seem to find the edit you made to make it go away.
You have to delete the mesh that came with the mod. This will also enable the floating light for the sunshine spell. The floating light is highly annoying to me but you are welcome to delete the mesh if you'd rather have it.
I'm having an issue with the sunshine spell. It isn't casting any light at all. There's nothing conflicting with it, nothing that should change it... it just doesn't want to light anything up. I checked it against Candlelight and all the data is the same, except for spell name, menu art etc. No idea why it's not working for me. Anyone else had an issue with it?
I was using Relighting Skyrim, which in the context of your reply could well be the problem. I wasn't using an ENB - I did have a very simple ReShade installed that mostly affected sharpening, but Sunshine was working with that previously so I guess I can rule it out. Only other light-related mod would be Dolomite Weathers.
I'm currently working on my merged patch for a new playthrough and have made some changes to lightning and weather mods, so I'll test Sunshine with this new setup.
I am using Relighting Skyrim - script free version personally also. I am also using Vividian ENB which is very well done. I know it works great with most lightning mods and ENBs but there have been a few that have caused it to not work. Sunshine is basically a duplicated and edited copy of Magelight. So if Magelight works Sunshine really should also. I do edit the Magelight mesh to remove the floating ball of light as I find that highly annoying. So with the ball of light removed, the light could be considered unnatural or fake light which some lighting and ENB mods remove. As a test, you could remove the mesh added by this mod and see if the Sunshine spell casts light.
103 comments
Version 4.0
-Bound Sword, Bound Battleaxe, and Bound Bow - increased spell duration to 360 seconds (120 default)
-Flame Cloak, Frost Cloak, and Lightning Cloak - increased spell duration to 360 seconds (60 default)
-Chain Lightning will no longer damage non-hostile targets - they will automatically resist the spell and will not cause them to turn hostile
Can you add a second version that keeps the jump speed normal.
Keep everything as it but only change the jump height normal.
Keep everything the same asin mod, only keep jump height normal.
Thanks and thank you for the amazing mod.
I know, it's annoying to re-cast the spell, but it still makes the game feel a lot easier imo.
I'd suggest just using SSEEdit to nerf or remove the things you consider "kind of like cheating."
It's not that hard.
edit: so i hired Jenassa, then went to riverwood to hire Faendal; he just snobs me off by saying "looks like you already got somebody". I waited 31 days in qasmoke beforehand.
it has to have something to do with a dialogue entry somewhere. cause i checked and u seem to have done the follower stuff properly. :/
One change I am having issues with is how to turn back on the Magelight floating light. I like it but cant seem to find the edit you made to make it go away.
any help would be appreciated.
Thanks for the hard work.
Cheers.
Thank you for your feedback and support!
Can I delete the mesh in SSEEdit? or do I need something else. I cant seem to identify it in SSEEdit
thanks again. love the mod
I'm currently working on my merged patch for a new playthrough and have made some changes to lightning and weather mods, so I'll test Sunshine with this new setup.