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Supertron

Uploaded by

Supertron

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About this mod

A collection of my xEdit Scripts. More to come.

Requirements
Permissions and credits
Tested with xEdit 4.1.5o

Current script count: 2

ST - Data Dumper
Exports important information from records (Books, Containers, Scrolls, ect.)
Spoiler:  
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What this script does:

Outputs structured text for each processed record including:
  • EditorID (internal name)
  • In-game name (display name)
  • Signature (record type code like WEAP ARMO etc)
  • FormID (unique record ID)
  • Keywords attached to the record
  • Recursively scans all entries in leveled lists and containers showing every nested item
  • Optionally skips all records from vanilla plugins such as Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm and Creation Club plugins
  • Groups dumped data by source plugin so items from each esm or esp appear together
  • Removes array style index numbers from output paths for easier reading
  • Saves output as a txt file in the Edit Scripts folder
Options:
  • When the script starts it asks if you want to include vanilla records
  • Select Yes to include records from Skyrim.esm Dawnguard.esm etc
  • Select No to filter those out so you only see content added by mods
Requirements:
  • Requires xEdit such as SSEEdit or FO4Edit
  • Load the mods you want to analyze in xEdit
  • Right click a plugin or record choose Apply Script then select this script
Output location:
  • The script saves output to xEdit Edit Scripts DataDump_XXXXX.txt
Useful for:
  • Mod developers needing keyword audits or summaries for armor and weapons
  • Patch makers wanting a mod by mod inventory of items
  • Tool developers building keyword based systems



ST - Weapon and Armor Material Type Prefixer
Spoiler:  
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Material Prefixer Script (Updated)
What This Script Does:
- Detects the material type of weapons (WEAP) and armors (ARMO) by checking their assigned keywords
- Adds a material prefix (like Steel, Ebony, or Stalhrim) to the beginning of the item’s display name (the FULL field)
- Skips items that already have the correct material prefix
- Special handling for Silver weapons:
  - Removes all other material keywords
  - Ensures WeapMaterialSilver is present
  - Renames item with "Silver" prefix if needed
Plugin Output Options:
- Create a new plugin for the changes
- Add changes to an existing plugin
- Modify records in their original plugin (advanced use)
Examples:
- "Armor of Retribution" with the Steel Plate material -> "Steel Plate Armor of Retribution"
- "Katana" with the Stalhrim material -> "Stalhrim Katana"
- "Light Helmet" with the Imperial material -> "Imperial Light Helmet"
- "Ebony Dagger" already contains the prefix -> skipped
- "Ancient Silver Sword" missing keyword -> adds Silver keyword and renames to "Silver Ancient Silver Sword"
Supported Materials:
- All vanilla weapon and armor material types
- Full support for official DLC materials:
  - Steel, Iron, Ebony, Elven, Glass, Daedric, Dwarven, Orcish, Falmer, Imperial, Silver, Wood
Requirements:
- xEdit (SSEEdit, FO4Edit, etc.)
- Basic knowledge of how to run scripts in xEdit:
  - Right-click a record or file > Apply Script
To Use:
- Launch xEdit and load your plugins
- Right-click the mod or records you want to patch
- Choose "Apply Script...", then select this script from the list
- Choose your output mode (new plugin, existing plugin, or in-place edit)
Notes:
- The script does not modify EditorIDs or other metadata
- Only the FULL (display name) field is changed
- All changes are logged to a .txt file saved in your Scripts folder