Current script count: 2
ST - Data Dumper
Exports important information from records (Books, Containers, Scrolls, ect.)
What this script does:
Outputs structured text for each processed record including:
- EditorID (internal name)
- In-game name (display name)
- Signature (record type code like WEAP ARMO etc)
- FormID (unique record ID)
- Keywords attached to the record
- Recursively scans all entries in leveled lists and containers showing every nested item
- Optionally skips all records from vanilla plugins such as Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm and Creation Club plugins
- Groups dumped data by source plugin so items from each esm or esp appear together
- Removes array style index numbers from output paths for easier reading
- Saves output as a txt file in the Edit Scripts folder
- When the script starts it asks if you want to include vanilla records
- Select Yes to include records from Skyrim.esm Dawnguard.esm etc
- Select No to filter those out so you only see content added by mods
- Requires xEdit such as SSEEdit or FO4Edit
- Load the mods you want to analyze in xEdit
- Right click a plugin or record choose Apply Script then select this script
- The script saves output to xEdit Edit Scripts DataDump_XXXXX.txt
- Mod developers needing keyword audits or summaries for armor and weapons
- Patch makers wanting a mod by mod inventory of items
- Tool developers building keyword based systems
Material Prefixer Script (Updated)
What This Script Does:
- Detects the material type of weapons (WEAP) and armors (ARMO) by checking their assigned keywords
- Adds a material prefix (like Steel, Ebony, or Stalhrim) to the beginning of the item’s display name (the FULL field)
- Skips items that already have the correct material prefix
- Special handling for Silver weapons:
- Removes all other material keywords
- Ensures WeapMaterialSilver is present
- Renames item with "Silver" prefix if needed
Plugin Output Options:
- Create a new plugin for the changes
- Add changes to an existing plugin
- Modify records in their original plugin (advanced use)
Examples:
- "Armor of Retribution" with the Steel Plate material -> "Steel Plate Armor of Retribution"
- "Katana" with the Stalhrim material -> "Stalhrim Katana"
- "Light Helmet" with the Imperial material -> "Imperial Light Helmet"
- "Ebony Dagger" already contains the prefix -> skipped
- "Ancient Silver Sword" missing keyword -> adds Silver keyword and renames to "Silver Ancient Silver Sword"
Supported Materials:
- All vanilla weapon and armor material types
- Full support for official DLC materials:
- Steel, Iron, Ebony, Elven, Glass, Daedric, Dwarven, Orcish, Falmer, Imperial, Silver, Wood
Requirements:
- xEdit (SSEEdit, FO4Edit, etc.)
- Basic knowledge of how to run scripts in xEdit:
- Right-click a record or file > Apply Script
To Use:
- Launch xEdit and load your plugins
- Right-click the mod or records you want to patch
- Choose "Apply Script...", then select this script from the list
- Choose your output mode (new plugin, existing plugin, or in-place edit)
Notes:
- The script does not modify EditorIDs or other metadata
- Only the FULL (display name) field is changed
- All changes are logged to a .txt file saved in your Scripts folder