Adjust the height of water collision in the sea of ghost in dac0da, make it more like "waterwalking". Also fix soft incompatible with Icy Mesh Remaster to some extent.
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All credit to Vicn
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Vicn
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Changelogs
Version 1.1
Change collision material from mud to water
In mod DAc0da, you was told you were casted waterwalking maigc so you can walking on sea of ghost.
This is actually achieved by adding collision under the water, but it has minor problems. The collisions was placed below the water surface, causing your movement speed to be slower if you have wade in water installed. And if you have icy mesh remaster installed, you will also find it difficult to move on the icefloes, you will always falling into gaps, and NPCs will also stuck in gaps and unable to move. This is because icy mesh remaster gives icefloes accurate collisions.
This patch edited two meshes, raised the height of collision floor a little, close to the height of waterwalking. And due to the height increase, the soft incompatibility with Icy Mesh Remaster has been resolved to a certain extent. Now in general, you and these NPCs will not stuck in gaps.
Disadvantage: Since you're not considered wade in water, you can no longer bath or refill your waterbag at Sea of Ghosts.