0 of 0

File information

Last updated

Original upload

Created by

eeekie and Argon

Uploaded by

Lord4rgon

Virus scan

Safe to use

Tags for this mod

About this mod

Makes eeekie's Illia compatible with essentially everything. No other patch will ever be required. ESL-flagged. Can also easily toggle the appearance on/off or apply it to another NPC.

Requirements
Permissions and credits
Changelogs
Does what it says above using the magic of SkyPatcher, not much more to say or know.

The original mod doesn't forward USSEP edits, so you will also benefit from that if you use it. Yes, any compatibility patches on the original mod page are also obsolete with this.
You can simply switch the new look on and off or apply it to any other NPC by editing the SkyPatcher file at any time.
No vanilla records edited. Light plugin will not count towards esp-limit.


Installation

If you have not yet installed eeekie's Illia, you can do this anytime with no/minimal risk. If you already have the mod installed, you can also do it, but I don't know what problems may arise. Probably none at all, but maybe make sure Illia is not present in your cell to be sure. 

  • Make sure the original mod and SkyPatcher are installed. And also their requirements.
  • Download and install this mod as usual. Load after eeekie's Illia, let it override the .ESP.
  • Optional: Remove/hide/delete/rename/banish the following folders in the original mod so the game won't use them: meshes/Actors/Character and textures/Actors/Character. Only required if you plan to toggle the appearance for Illia at some point.
  • Optional: Remove/hide the .ESP file of the original mod to make sure it is not used.
  • Done.

You can remove this mod at any time, probably without problems. But do so on your own risk, removing any mod with .esp is generally not advised.


How it is done

For people making NPC visual overhauls, patches for them or anyone who wants to know more and do their part. There is also a script to automate this.
Essentially, we simply create an unused dummy NPC with the look we want and copy that look to the original NPC at runtime using SkyPatcher. When creating a new mod, just look at step 6 and 11.

  • Open the mod in the CreationKit
  • Create a copy of the edited NPC(s)
  • Save the mod
  • Open the mod in xEdit
  • Delete the edited NPC record(s)
  • Now you should have zero edited vanilla records in the mod. Only NPC(s) and some headparts and stuff they use. Also, the cloned NPC(s), which are completely new and won't appear in the actual game anywhere. This is where SkyPatcher will copy the visual style from.
  • The work on the .esp is done. Now the FaceGeoms and FaceTints need to be updated.
  • Rename the folder in meshes/Actors/Character/facegendata/facegeom/<name.esp> and meshes/Actors/Character/facegendata/facegeom/<name.esp> to be the name of the mod .ESP.
  • Rename the file(s) inside the folders to be the new FormID(s) of the cloned NPC(s), so they actually look how they are supposed to. And so they don't get applied to the real/original NPC(s).
  • Also open the FaceGeom .NIF(s) using NifScope and change the path of the head texture (BSLightingShaderProperty --> BSShaderTextureSet) to be the new correct FaceTint file.
  • Set up the SkyPatcher files to copy the visual style from the clones to the original, an example is obviously included in this mod. More info can be found here.
  • Done!

Thanks to mmsk4989 and Hjartulv for inspiring this mod and their explanations. And of course to eeekie for their Illia overhaul and permission for this patch!