Most of you know of Malukah, whose cover of The Dragonborn Comes ( https://youtu.be/8rg2vkz72a8?si=KjOusVvf8nE5o7iA ) has been heard over 33 million times. She is a gentle soul, talented, kind, and has a beautiful baby. She is also going thru some really really tough times. As serious as it gets. Please, visit her Patreon and offer some words of support? I think it will help to know that people care. Not asking anyone to pledge anything, just to get a free account and let her know we all love her.
I plan to convert ALL our mods to Skyrim Remastered, though the ones that have an mcm menu will be last. Please post which one you want to see next. Thank you for your patronage and your support. We do this for you.
I carried over water changes from sse as needed. Fully compliant with unofficial patch.
Skyrim SE is keeping the SOT team busy with conversions. Not even half way done and we have worked everyday since SE came out. We are overwhelmed with work, but in the modding world and real life. So you are not being ignored, we know all mods need improvement, and could use lite versions. Will happen eventually, please continue being patient. And patient you all have been, and it is appreciated.
I want to make it clear that NONE of the Populated series were made by me or the SOT Team. They were made by Erkeil and his team. He exited the scene a while back, and made the mods public domain. Anyone can download them from the internet, change them or not, and re-upload them anywhere. We like them and we chose to facilitate the spread of the mods on Nexus , Bethesdas site for Xbox and Playstation, and Steam. We have fixed problems here and there, such as the knights in Populated Roads not fighting back, horse back riders interrupting the Helgen bound initial cart ride, and so on and so on. That is our contribution, plus we do out best to answer support questions.
But credit is due where credit is due. All glory should go to Erkeil and Team. His goodbye message is at : http://erkeilmods.altervista.org/skyrim/category/news/
thank you and we hope to meet you in a deep dungeon one day
Great mod, but one thing about this mod and its compatibility with R.A.I.D. Seems like this ignore R.A.I.D detection as the enemy can see me miles away just like in Vanilla and the whole fort starting to go towards me. Sneaking become impossible.
I'm often experiencing CTDs when loading saves that were generated while being near forts. Are there any know issues with this? I'm still on SSE 1.5.97. It's caused by random NPC added by this mod. As soon as I save the game while being near a fort thats affected by this mod, I'm not able to load into this save anymore the next time I fire up the game. I just CTD when the save is being loaded. Any ideas what could be causing this?
Well. I often get CTD while near NPCs spawned by this mod, but not really on save load. .NET Scrip Framework usually points to this mod, doesn't mean its this mod's fault though: [SP+30] 0x235E6C75300 (Character*) -> (FormId: 5A00E98A, File: `Populated Forts Towers Places Legendary.esp`, BaseForm: TESNPC(Name: `Apprentice Electromancer`, FormId: FF000C08))
Is there a way to tune the number of NPCs this mod spawns? It's... a bit much for my taste. I think I'd want to see like, 50% more NPCs from Vanilla, not triple.
Nevermind. I found the Hell Edition Lite which I think oughta solve my concern.
I dont know how Immersive Citizens mod authors fixing all problems by players and answered at global and exciting questions, when they comments are locked... But okay, I'll asked about this here. Maybe somebody know about it and help me.
Does Immersive Citizens - AI Overhaul mod spread/touched the NPCs from Population Skyrim?
Asked about this, cos when I'll turn them both ON - my game starting freezed too much... Actually, in areas, where they are spawning. I've trying with Lite version of Population Skyrim, same effect. Still have that problem. When I'll turn OFF only Immersive Citizens - AI Overhaul mod - my game return to normal condition with Population Skyrim as active.
Belonged to great, great grandfather, who was once a Whiterun guard, before moving the family to Winterhold for a promotional opportunity. Sadly, was lost in the Great Collapse, and now his shield is all that remains to keep his memory alive.
Can we get a fix for some of the units not attacking? Kinda the point with this is to have more NPC to fight but some take over forts and don't attack you even if you start to take them out one.. by one... by one. They just don't don anything!
Hi. I regularly run into bandits from this* mod that don't attack me (until I attack them). Most recently was at Ft. Hraggstad. In fact, two of them were killed by the other bandits. Faction error? * FYI I'm using More Informative Console to help me know which mod they came from. I do not have similar patrol or population mods installed, no bandit mods, nothing that alters AI behavior.
The other issue was at the start of the game, and I have left it in the Bug Report tab.
Hi recently I started to have a problem with NPC from this mod sometimes, when dead apperaed only in their underwear with their gear still in the inventory but uneqipped ... Any Idea how to fix that?
149 comments
Most of you know of Malukah, whose cover of The Dragonborn Comes ( https://youtu.be/8rg2vkz72a8?si=KjOusVvf8nE5o7iA ) has been heard over 33 million times.
She is a gentle soul, talented, kind, and has a beautiful baby. She is also going thru some really really tough times. As serious as it gets.
Please, visit her Patreon and offer some words of support? I think it will help to know that people care. Not asking anyone to pledge anything, just to get a free account and let her know we all love her.
patreon.com/malukah
Tonycubed2
All credit to Erkiel Team for making the original.
I plan to convert ALL our mods to Skyrim Remastered, though the ones that have an mcm menu will be last. Please post which one you want to see next. Thank you for your patronage and your support. We do this for you.
I carried over water changes from sse as needed. Fully compliant with unofficial patch.
Skyrim SE is keeping the SOT team busy with conversions. Not even half way done and we have worked everyday since SE came out. We are overwhelmed with work, but in the modding world and real life. So you are not being ignored, we know all mods need improvement, and could use lite versions. Will happen eventually, please continue being patient. And patient you all have been, and it is appreciated.
I want to make it clear that NONE of the Populated series were made by me or the SOT Team. They were made by Erkeil and his team. He exited the scene a while back, and made the mods public domain. Anyone can download them from the internet, change them or not, and re-upload them anywhere. We like them and we chose to facilitate the spread of the mods on Nexus , Bethesdas site for Xbox and Playstation, and Steam. We have fixed problems here and there, such as the knights in Populated Roads not fighting back, horse back riders interrupting the Helgen bound initial cart ride, and so on and so on. That is our contribution, plus we do out best to answer support questions.
But credit is due where credit is due. All glory should go to Erkeil and Team. His goodbye message is at : http://erkeilmods.altervista.org/skyrim/category/news/
thank you and we hope to meet you in a deep dungeon one day
Tonycubed2 and the SOT Team
[SP+30] 0x235E6C75300 (Character*) -> (FormId: 5A00E98A, File: `Populated Forts Towers Places Legendary.esp`, BaseForm: TESNPC(Name: `Apprentice Electromancer`, FormId: FF000C08))
Nevermind. I found the Hell Edition Lite which I think oughta solve my concern.
Does Immersive Citizens - AI Overhaul mod spread/touched the NPCs from Population Skyrim?
Asked about this, cos when I'll turn them both ON - my game starting freezed too much... Actually, in areas, where they are spawning. I've trying with Lite version of Population Skyrim, same effect. Still have that problem. When I'll turn OFF only Immersive Citizens - AI Overhaul mod - my game return to normal condition with Population Skyrim as active.
The other issue was at the start of the game, and I have left it in the Bug Report tab.