Skyrim Special Edition
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presented by Sands of Time Team

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tonycubed2

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About this mod

“How is possible that few bandits may conquer and keep a fort? Why most of them are inside when only 4-5 bandits are patrolling the walls? Now these oddities are fixed. More bandits, more immersion, more challenge and much, much other.

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A SoTimized version of Populated Forts Towers & Places by Erkeil and Team.
(Permission granted, and re-uploaded on Nexus.)

ATTENTION ALL YOU MAGGOTS:  Our all new Hell Edition (an "all in one") has recently been released and is available here; enjoy the suffering.










   

     

Follow us and check out our new youtube channel!

   

Look at the end of the description for new features added by SOT Team in 2.5 and above.





               
                                          

The following is Erkeil Team's original mod description.


1) SHORT DESCRIPTION

   “How is possible that few bandits may conquer and keep a fort? Why most of them are inside when only 4-5 bandits are patrolling the walls?
 Now these oddities are fixed. More bandits, more immersion, more challenge and much, much other. Without using scripts.
 This mod ends my “Populated” Trilogy. Enjoy!”

   PFTP adds more Bandits, Forsworns, Warlocks, Necromancers, Skeletons and Thalmors to Skyrim Forts, Towers and some places originally too empties. This for having more immersion, logic and challenge, in a lore friendly way. Now is very difficult that a single character (even the Dragonborn) may conquer easily a fort alone, specially if you use (as suggested) combat mods (i.e. “Deadly Combat” by Borgut1337, “Duel” by LogRaam) in combo with mods that enhance enemy AI/combat styles (i.e. “Enhanced Enemy AI” by Erkeil, “Better Combat AI” by Joop).
 PFTP aims to give you also more challenge, so you have to use “strategy” and all your skills to break into an enemy fortress.
 Please, consider that if you have started the Civil War quest most of forts will be occupied by soldiers!
 PFTP doesn’t use scripts. So you may install/uninstall it without problem.


 2) COMPATIBILITY

    
   PFTP should be compatible with anything. Any, for safe, load PFTP as first mod into your load order!
 PFTP has been created using vanilla leveled settings, so if a mod (also great overhuals as Requiem, ERSO, SkyRe, etc.) changes vanilla leveled NPCs (i.e. giving them proper or new perks) my bandits inherit these proprieties. So all should be fine.


 3) INSTALLATION

   PFTP is only an .esp (with meshes&textures for new NPC faces). So you may install and uninstall it without issue. It doesn’t use scripts!
 You may put PFTP anywhere in your load order, because this mod doesn’t affect vanilla Skyrim, but I suggest you to load on the top of your load order.
 You may install PFTP using an installer as NMM (Nexus Mod Manager), Mod Organizer, and so on.


 4) REQUIREMENTS

    
   Nothing


 5) KNOWN BUGS

    
   None.






V2.5:

Solstheim  :

Ashfallow Citadel - added two Morag fighters and three Morag archers

Fort Frostmoth - added 2 magic ashspawn, 2 melee ashspawn

Highpoint Tower - 5 Ashpawn Melee

Brodir Grove - added 1 dark elf bandit magic user, 1 dark elf archer

Stalhrim Source — An ancient burial ground containing ten sarcophagi packed with Stalhrim. - added 5 mounted Rieklings, 2 Riekling Archer, 2 Riekling Melee

Wreck of the Strident Squall - added 4 bandits

White Ridge Barrow — Large Nordic ruin Exterior - 1 boss bandit, 2 bandit archers, 2 bandit melee








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