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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
I take absolutely no credit, all credit goes to the original MA's: JJerem & RubberSpaghetti
Donation Points system
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Changelogs
Version 1.1
- Narzulbur: Repositioned a floating pelt that I missed
- Narzulbur: Repositioned a floating Hunting Bow that I missed
Version 1.0
- Repositioned floating objects in all strongholds
- Repositioned wooden archways in all strongholds
- MorKhazgur: Moved a rope piece to be in line with the pole it's supposed to be attached to
- MorKhazgur: Repositioned a gazebo so it's not covered in flowers, adjusted navmesh accordingly
- Largashbur: Repositioned a forge, adjusted navmesh accordingly
- Largashbur: Repositioned a Crafting Table
- Other little miniscule repositions
- Adjusted navmesh around wells and campfires to give NPC's enough space to walk by, and mainly to look more uniform
ROZE's READJUSTMENTS
This is a patch to compatibilize JJerem's Orc Stronghold AIO Overhaul and RubberSpaghetti's Orc Stronghold AIO Overhaul. Both are pretty incredible mods, and I can't part with either, so if you're like me I hope this patch helps!
Anything, really. The only things I have touched are 85% of Spaghetti's added things like floating clutter and the other 15% making the adjustment on JJerem's.
Q&A
Q: ESL flagged? A: Yes.
Q: What Skyrim version are you running? A: SSE|AE 1.6.640
Q: Will this work on version x.x.xxxx? A: I'm not sure, but please feel free to test it out and let me know so I can update the description to let people know. Generally it should, because all I did was move assets around. Nothing added, nothing removed.