About this mod
AKA: Bloodmoon Imports. Featuring: Dungeons, Easter Eggs, References, Artifacts and Locations from Morrowind's Bloodmoon Expansion ported over and adapted to Skyrim, because that's exactly the kind of mod I would wanna have. Also there's a little extra stuff from me.
- Permissions and credits
It felt a little underwhelming to visit Solstheim in Skyrim and not seeing a considerable chunk of cool stuff that was there in the previous title(Morrowind's Bloodmoon Expansion), with this mod, which is my first mod I actually made using Creation Kit, I'm aiming to restore some of that, that includes: Dungeons, unique items, references and other memorable misc stuff.
Some of the dungeons weren't just ported over 1:1 and feature expanded layout compared to original, giving them a less monotone flavor, you may find some of the additions a bit silly though.
Featured:
Dungeons/Locations:
The mod re-adds many locations, deceased characters, books, artifacts and other items from Morrowind's Bloodmoon DLC, here's the most notable locations, sorted by size:
Solstheim:
Frosselmane Barrow
Caves of Skaal
(Sjobal+Rimhull+Legge)
Jolgeirr Barrow.
Geilir The Mumbling's Dwelling.
Cave of Hidden Music.
Ulfgar's Dwelling.
Headwaters of Iggnir River.
Himmelhost Barrow.
Frykte.
Kelsedolk Barrow
(Skyrim-Solstheim tunnel).
Halls of Penumbra.
Solvjord.
Skygge.
Stormpfund Barrow.
Connorflenge Barrow.
Lukesturm Barrow.
Glenchul's Tomb.
Fjell.
Graring's House.
Factor's Estate
(Key's either in RR mine or Fort Frostmoth).
Bloodskaal's House
(Key's either in Skaal Greathall or draugr fort near Frykte peak).
Vvardenfell:
Vvardenfell is a small bonus location/dungeon in Morrowind decorations I made for fun, you can reach it going through Frosselmane Barrow. It currently includes 2 locations below:
Fort Darius:
(A player Home I made for fun, the dungeon bosses are me and my buddies online, make sure to check it out.)
Madach Tradehouse:
(Some tavern I added for fun, contains traders and... A Night Club, lol)
Since this is my first legit mod, there are yet no traps or ambushes yet. Considering my current time constraints, I don't think they're coming, sorry.
I also added radiant quest X markers where they're supposed to be, but I haven't tested if it actually works(difficult to do), so let me know if radiant quests function as intended with these dungeons.
I'm intentionally not covering certain locations, because they're covered by other authors, here, here and here. Also I'm just lazy.
Artifacts/Unique Items:
Some of these items can be found at the exact locations they were found in the original game, but some may have been moved to a place like Skaal Greathall or other places where it would make sense.
Some enchantments were really tough to replicate, so they may not match the original accurately.
Equipment:
Whitewalker(Benkongerike)
Mantle of Woe(Skygge).
Treachery and Deceit(Hollowed Treestump)
Ring of Raven Eye(Hollowed Treestump)
Helm of Bear Scent(Miraak's Temple)
Helm of Bearkind(Glenchul's Tomb)
Helmet of Wolf's Heart(Connorflenge Barrow)
Wolfrunner Boots(Thirsk Meadhall).
Ring of Wizards Fire(Caves of Skaal)
Engraved Ring of Healing(Riverwood, Lucan's Shop)
Ancient Falmer(Steel) Armor(Jolgeirr Barrow).
Hunter's Amulet(Solvjord)
Pirate King's Ring (Himmelhost Barrow)
Hades' Secret Stash(Fort Darius).
Weapons:
Shadowsting(Hollowed Treestump)
Ebony Arrows Of Slaying(Hollowed Treestump).
Rammekald(Reaver Camp).
Seasplitter(Himmelhost Barrow)
Solvistapp(Bloodskaal's House)
Mace of Aevar Stone Singer(Bloodskaal's House).
Staff of Carnal Channeling(Skygge).
Elberoth's Saber(Factor's Estate).
Severia's Imperial Shortsword(Solvjord).
Savage Draugrs' Club(Geilir's Dwelling)
Misc:
Emperor's Lucky Coin(RR Blacksmith).
Fat Lute(Thirsk Meadhall).
Skull of Skaal Warrior(Factor's Estate).
Wolfsbane flower(Hvitkald Peak).
Books:
Jacques' Note(Fjell).
Bloody Note(Frossel).
Bloodstained Note(Hollowed Treestump).
Mudcrab Merchant's dialogue lines as a letter(a Shipwreck).
Captain Roberto's Journal(on his corpse)
Ulfgar's Journal(Ulfgar's Dwelling).
Letter To Redoran Council(Fort Darius)
Hammet's Journal(Fort Darius)
Hades' Journal(Fort Darius)
Rider's Orders(Fort Darius)
Thauraver's Note(Caves of Skaal)
Settler's Journal(Caves of Skaal)
Necromancer's Journal(Caves of Skaal)
Fryssa's Journal(Benkongerike)
Journal of Arvelius(Skygge)
Rogue Necromancer's Journal(Skygge)
Geilir's Relative Journal(Geilir's Dwelling)
Pirate Captain's Note(Himmelhost Barrow)
Adventurer's Journal(Himmelhost Barrow)
Old Wet Note(Headwaters of Iggnir River)
Witch Note(Cave near Altar of Thrond)
Rigmor Letter(Skaal Village)
The Posting Of The Hunt(Skaal Village)
Lord Jornibret's Last Dance(Skaal Village)
Lassnr's Journal(Skaal Village)
Parchment with Scrawlings(Skaal Village)
Hanin's Wake(Skaal Village)
Blasphenomous Revenants(Skaal Village)
Corpse Preparation V1(Skaal Village)
Erna's Note to Brandr(Skaal Village)
Colony Status Report(Factor's Estate)
Odd Rumor(Fort Frostmoth Deck)
Compatibility:
Mostly compatible out of the box with:
Venjhammet's mods(Not related to the theme,
but recommended in general).
Forgotten Bloodmoon Dungeons N Locations(recommended).
Thirsk Expanded Bloodmoon Style(recommended).
Berserk's N Fryse Hags(recommended).
Unmarked Locations Pack
(recommended, but you might have 2 copies of mantle of woe).
Village of The Skaal(recommended).
Skaal Village Overhaul by Elianora:
(Compatible, but you won't be able to access the journals I placed in Skaal Village interiors)
Forgotten Dungeons.
Solstheim Dungeon Pack.
Skyrim Underground.
Jolgeirr Barrow
(Optional Generic Naming Patch is recommended).
Lux:
(Just gonna note here: people, don't be stupid, you don't need Lux patch for every single dungeon mod, just use a mod like THIS).
JK's Raven Rock:
From my tests it's compatible. There's zero clipping objects, in Xedit it looks like some navmesh data is overwritten, but when I test it in game everything seems to work without any issues.
Resurgence of Morag Tong:
Same as with JK's Raven Rock.
Raven Rock Overhaul by GeraldMods:
(Compatible, but there's small clipping)
Legacy of The Dragonborn:
(Should work fine, but you might need the optional patch to rename certain stuff if having 2 items with identical names bothers you).
Town edits on Solstheim are minimal and generally there should be no serious object clipping with other mods.
Incompatible with:
Solstheim - The Lost Levels(Both mods have a similar goal of carrying over certain dungeons from Morrowind's Bloodmoon Expansion into Skyrim, but my mod simply simply covers the same and way more content and also simply does a MILES better job at it.)
Is this mod ESP-FE?
- No, the mod's already too big to be compacted,
The mod has 16k records as of version 1.0. If you think that's too many you can use ESM-fied version in Optional Files.
Bugs/Issues:
I did clean the mod, removed wild edits manually and did basic testing, so there shouldn't be too many issues.
1: Some NPCs occasionally may not spawn:
Somehow if you reload your save in a specific way, you may walk into a dungeon and encounter nobody. Usually restarting the game allows the NPCs to be loaded back in. Probably some kind of an engine bug.