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Changelogs
Version 0.7.5
I’ve moved some keywords from both Requiem and Ordinator to patch, but the patch is still a work in progress.
Version 0.6
Fixed some incompatible conditions. And other small fixes that i dont remember.
Copy perks should be fixed, Conditions fixed.
Version 0.5.8
A few Ability Effects I missed last update moved to into the patch Removed some redundant conditions from Ordinator that had the potential to cause conflicts. ( Perk and conditious are different things please dont mix it )
Thats all, dont forget to endorse!
Version 0.5.5
Some conditions from Ordinator have been removed. Ability effects from Requiem perks (as far as I’ve checked) have been integrated directly into the corresponding the patch.
On the Light Armor perk tree. Evasion and Agility perks From Requiem moved into the patch.
On the Lockpicking perk tree, Cheap Trick and Treasure Hunter perks From Requiem have been moved into the patch.
Perhaps once the alpha stage is complete, I’ll work on a balanced combination of these two perk i did moved For now, the priority is ensuring compatibility between Ordinator perks and Requiem balance — and, most importantly, making sure the game doesn’t crash.
Integrates spell and magic effects to ensure functionality within Requiem's ruleset. ( THIS MY GOAL, IF IT DOESNT WORK LIKE I WROTE THEN PLEASE REPORT IN BUG SECTION)