This page was last updated on 26 May 2019, 11:58AM
Changelogs
Version 6.0
.bsa renamed
Fixed a few perks and added system checks to ensure maximum mod compatibility.
Added one new toggle for the master trainer and added globals to the magnitude script for future use.
Added one new perk.
Version 5.0
Added a seperate menu for the perk's magnitudes to be adjusted, and a system for the characters to have their own magnitude profiles.
Split a perk for spellcost and spell duration and added toggles and slider for them.
Added Jsonfile for the system to work with the magnitude profiles, ensuring each and every character gets their own profile which can be edited in PerkMagnifier profile.
Version 4.0
Fixed the .bsa file
Fixed the stagger. Should be good now.
Created 8 perks.
Fixed immunity perks so only negative/hostile effects are fully negated, rather than all spell effects. (Apologies to users of Immunity Perks).
Credit to Contrathetix for time effects, as without him, these perks wouldn’t be possible.
Version 3.0
Added 13 perks.
Updated the descriptions for the immune perks due to testing with traps.
Fixed No Fall Damage after reviewing the .psc file. Apologies to everyone that has used this perk.
Added a new menu, and reorganised the perks. (May need to load a new save or your old save before you loaded this mod).
Fixed Stamina perk after realising I made a mistake.
Version 2.0
22 perks added.
Altered a few of the initial 18 perks to better function.
Sorted out the MCM menu. Implemented the version number in this mod.