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exploiteddna

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michaelrw

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82 comments

  1. Dastantis
    Dastantis
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    For me with a timescale of 6(the lowest stable timescale), it takes a few minutes to fast travel from Riverwood to Solitude and with this mod there is no notable difference, since Obsidian Weathers sets the same variable to 3.6. If I change the timescale to 20(vanilla) in the console it takes approximately one hour. Doesn't conform to the values in TigerSoul's comment for some reason.

    To get a somewhat realistic time I had to set fFastTravelSpeedMult to 0.3, and then it takes about 2.5 hours from Riverwood to Solitude. Might be good to know for anyone who wants to play with a lower timescale(improves immersion).
    1. Hjartulv
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      It's destroy immersion.
      Whole this thing about timescale 1 to 1 is horribly wrong.

      Skyrim is scaled down a lot, so you need almost a day to travel from Riverwood to solitude.

      Immersion It's when time goes fast when you're outdoors and slow when indoors.
    2. Sun74
      Sun74
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      Morrowind and Oblivion's timescales were set to 30 which is better imo than Skyrim's default of 20
  2. TigerSoul6
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    For everyone wondering about the time differences comparing vanilla and a few other mods...
    I've tested traveling from Whiterun Stables to Windhelm Stables, using only the main road with a male Nord through the following methods:
    • Vanilla jogging (no shortcuts/sprinting/stopping): 02:35 (duration in in-game HH:MM).
    • Vanilla fast travel: 08:21.
    • Vanilla fast travel (carriage): 08:37.

    • Touring Carriages (trot): 03:08.
    • Touring Carriages (gallop): 02:20.

    • Fast Travel Speed Fix fast travel: 02:23.
    • Fast Travel Speed Fix fast travel (carriage): 02:31.

    • Accurate and Realistic Fast Travel Time fast travel: 02:18.
    • Accurate and Realistic Fast Travel Time fast travel (carriage): 02:35.

    Hope this will be helpful :)
    PS Note that the durations may be off by a few minutes. Touring Carriages is compatible with Fast Travel Speed Fix/ Accurate and Realistic Fast Travel Time.
    1. TamBams
      TamBams
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      Wow, thanks so much for the info.

      That very top one is the most telling, it somehow took longer by carriage than fast travel (which is basically your character walking). Though I see that is the same for using mods too. Thats odd, wonder why its like that. I feel it should be a bit faster. Bethesda is so very weird!
    2. Ph3n1x17
      Ph3n1x17
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      probably, someone at bethesda mixed up the values
    3. DarkDominion
      DarkDominion
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      Maybe the carriage has stops along the way, like a bus service
    4. Sorlomon
      Sorlomon
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      How does this compare to "True Fast Travel Time" (3.5 vs 0.035)? DanielUA bases the speed on a Poland-ish size. Is the 3.5 setting based on default Skyrim timescale (x20 irl)? That would put the 0.035 fast travel matching a x2 timescale. Or is this meant to base on travel time in-game, so 2:20 mins:secs is how long it'd take manually and the fast travel will fast forward the clock that much?
    5. Mochi48
      Mochi48
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      This is great information - thank you for taking the time to put it together and share it. Kudos
    6. GokuMoto
      GokuMoto
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      they way they determine in vanilla how much time passes, it assumes you walk that entire way overencumbered
    7. hodory043008
      hodory043008
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      Thank you for this very helpful information.  Much appreciated!

      Using this information, I made my multiplier to 5.75 with the assumption that fast travel is done while riding a unicorn on a sprint.  I am quite satisfied with the result.
  3. deleted19972684
    deleted19972684
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    Not realistic vs vanilla. the skyrim is like the size of Poland in real life. Of course the travel on foot and run must be set the way to be able to play it. Otherwise you would run more like in slow motion.
    1. XemnasD
      XemnasD
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      Skyrim is about 38 square kilometers while Poland is ~322575 square kilometers.
    2. Hjartulv
      Hjartulv
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      Do you realize it's scaled down in game?
  4. ChildofDragons
    ChildofDragons
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    Nevermind!
  5. Adacho1331
    Adacho1331
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    No bugs? Doesn't that cause bugs with Khajiit caravans?
    1. epicevan13
      epicevan13
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      Support your claims
    2. KiotheCloud
      KiotheCloud
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      No it wont cause caravans teleport based on time so if u were to say fast travel for 4 hours the caravan would arrive with this mod that 4 hours is lets say reduce to 1 hour so u just have to wait 3 hours for it to spawn 
  6. djevangelo
    djevangelo
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    Is there a way to change fast travel so it doesn't spend time (like a magic portal)? 
    1. djevangelo
      djevangelo
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      Ok i figured it out myself, openend .esp with XEDIT and changed the value from 3.5 to 9999 
      Works like a charm!!!!
    2. Khtugg
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      Thanks for posting the solution!
  7. agranovichd
    agranovichd
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    So it increases or decreases fasttravel time? :)
    1. Artyomich24
      Artyomich24
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      It makes fast travel take less in-game time, aiming to be closer to time spent jogging from point A to B.
  8. BlazinHothead
    BlazinHothead
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    So is it longer or shorter than vanilla? You just mention in the description that it's more in line with reality. How? By making the time spent longer or shorter?
    1. Artyomich24
      Artyomich24
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      It makes fast travel take less in-game time. The value of 1 is like the speed of NPC walking, so putting higher values makes fast travel take less in-game time. This mod makes it closer to not using fast travel and jogging from point A to B.

      Sorry if it doesn't make too much sense, english is not my first language.
  9. Drake0713
    Drake0713
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    Better Version:
    https://www.nexusmods.com/skyrimspecialedition/mods/15012
    1. chimpoforevah
      chimpoforevah
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      Gave you a kudos, buddy, for posting in several different mods with great alternative suggestions. Thanks.
    2. Drake0713
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      Glad you found it useful :)
    3. Jdkrosen
      Jdkrosen
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      Same here haha, thank you!
    4. VictorCreed2
      VictorCreed2
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      What makes that mod better?
    5. seancdaug
      seancdaug
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      There's very little difference, honestly. The other mod sets the scale to 3.4, while this one sets it to 3.5 (the vanilla game is 1.0). Other than that, they're identical.
    6. Alex56115
      Alex56115
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      Why is that one better?
  10. cthunsthrall
    cthunsthrall
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    it might help if you said whether this speeds up or slows down the timescale.