For me with a timescale of 6(the lowest stable timescale), it takes a few minutes to fast travel from Riverwood to Solitude and with this mod there is no notable difference, since Obsidian Weathers sets the same variable to 3.6. If I change the timescale to 20(vanilla) in the console it takes approximately one hour. Doesn't conform to the values in TigerSoul's comment for some reason.
To get a somewhat realistic time I had to set fFastTravelSpeedMult to 0.3, and then it takes about 2.5 hours from Riverwood to Solitude. Might be good to know for anyone who wants to play with a lower timescale(improves immersion).
For everyone wondering about the time differences comparing vanilla and a few other mods... I've tested traveling from Whiterun Stables to Windhelm Stables, using only the main road with a male Nord through the following methods: • Vanilla jogging (no shortcuts/sprinting/stopping): 02:35 (duration in in-game HH:MM). • Vanilla fast travel: 08:21. • Vanilla fast travel (carriage): 08:37.
• Fast Travel Speed Fix fast travel: 02:23. • Fast Travel Speed Fix fast travel (carriage): 02:31.
• Accurate and Realistic Fast Travel Time fast travel: 02:18. • Accurate and Realistic Fast Travel Time fast travel (carriage): 02:35.
Hope this will be helpful :) PS Note that the durations may be off by a few minutes. Touring Carriages is compatible with Fast Travel Speed Fix/ Accurate and Realistic Fast Travel Time.
That very top one is the most telling, it somehow took longer by carriage than fast travel (which is basically your character walking). Though I see that is the same for using mods too. Thats odd, wonder why its like that. I feel it should be a bit faster. Bethesda is so very weird!
How does this compare to "True Fast Travel Time" (3.5 vs 0.035)? DanielUA bases the speed on a Poland-ish size. Is the 3.5 setting based on default Skyrim timescale (x20 irl)? That would put the 0.035 fast travel matching a x2 timescale. Or is this meant to base on travel time in-game, so 2:20 mins:secs is how long it'd take manually and the fast travel will fast forward the clock that much?
Thank you for this very helpful information. Much appreciated!
Using this information, I made my multiplier to 5.75 with the assumption that fast travel is done while riding a unicorn on a sprint. I am quite satisfied with the result.
Not realistic vs vanilla. the skyrim is like the size of Poland in real life. Of course the travel on foot and run must be set the way to be able to play it. Otherwise you would run more like in slow motion.
No it wont cause caravans teleport based on time so if u were to say fast travel for 4 hours the caravan would arrive with this mod that 4 hours is lets say reduce to 1 hour so u just have to wait 3 hours for it to spawn
So is it longer or shorter than vanilla? You just mention in the description that it's more in line with reality. How? By making the time spent longer or shorter?
It makes fast travel take less in-game time. The value of 1 is like the speed of NPC walking, so putting higher values makes fast travel take less in-game time. This mod makes it closer to not using fast travel and jogging from point A to B.
Sorry if it doesn't make too much sense, english is not my first language.
There's very little difference, honestly. The other mod sets the scale to 3.4, while this one sets it to 3.5 (the vanilla game is 1.0). Other than that, they're identical.
82 comments
To get a somewhat realistic time I had to set fFastTravelSpeedMult to 0.3, and then it takes about 2.5 hours from Riverwood to Solitude. Might be good to know for anyone who wants to play with a lower timescale(improves immersion).
Whole this thing about timescale 1 to 1 is horribly wrong.
Skyrim is scaled down a lot, so you need almost a day to travel from Riverwood to solitude.
Immersion It's when time goes fast when you're outdoors and slow when indoors.
I've tested traveling from Whiterun Stables to Windhelm Stables, using only the main road with a male Nord through the following methods:
• Vanilla jogging (no shortcuts/sprinting/stopping): 02:35 (duration in in-game HH:MM).
• Vanilla fast travel: 08:21.
• Vanilla fast travel (carriage): 08:37.
• Touring Carriages (trot): 03:08.
• Touring Carriages (gallop): 02:20.
• Fast Travel Speed Fix fast travel: 02:23.
• Fast Travel Speed Fix fast travel (carriage): 02:31.
• Accurate and Realistic Fast Travel Time fast travel: 02:18.
• Accurate and Realistic Fast Travel Time fast travel (carriage): 02:35.
Hope this will be helpful :)
PS Note that the durations may be off by a few minutes. Touring Carriages is compatible with Fast Travel Speed Fix/ Accurate and Realistic Fast Travel Time.
That very top one is the most telling, it somehow took longer by carriage than fast travel (which is basically your character walking). Though I see that is the same for using mods too. Thats odd, wonder why its like that. I feel it should be a bit faster. Bethesda is so very weird!
Using this information, I made my multiplier to 5.75 with the assumption that fast travel is done while riding a unicorn on a sprint. I am quite satisfied with the result.
Works like a charm!!!!
Sorry if it doesn't make too much sense, english is not my first language.
https://www.nexusmods.com/skyrimspecialedition/mods/15012