No it wont cause caravans teleport based on time so if u were to say fast travel for 4 hours the caravan would arrive with this mod that 4 hours is lets say reduce to 1 hour so u just have to wait 3 hours for it to spawn
For everyone wondering about the time differences comparing vanilla and a few other mods... I've tested traveling from Whiterun Stables to Windhelm Stables, using only the main road with a male Nord through the following methods: • Vanilla jogging (no shortcuts/sprinting/stopping): 02:35 (duration in in-game HH:MM). • Vanilla fast travel: 08:21. • Vanilla fast travel (carriage): 08:37.
• Fast Travel Speed Fix fast travel: 02:23. • Fast Travel Speed Fix fast travel (carriage): 02:31.
• Accurate and Realistic Fast Travel Time fast travel: 02:18. • Accurate and Realistic Fast Travel Time fast travel (carriage): 02:35.
Hope this will be helpful :) PS Note that the durations may be off by a few minutes. Touring Carriages is compatible with Fast Travel Speed Fix/ Accurate and Realistic Fast Travel Time.
That very top one is the most telling, it somehow took longer by carriage than fast travel (which is basically your character walking). Though I see that is the same for using mods too. Thats odd, wonder why its like that. I feel it should be a bit faster. Bethesda is so very weird!
How does this compare to "True Fast Travel Time" (3.5 vs 0.035)? DanielUA bases the speed on a Poland-ish size. Is the 3.5 setting based on default Skyrim timescale (x20 irl)? That would put the 0.035 fast travel matching a x2 timescale. Or is this meant to base on travel time in-game, so 2:20 mins:secs is how long it'd take manually and the fast travel will fast forward the clock that much?
Not realistic vs vanilla. the skyrim is like the size of Poland in real life. Of course the travel on foot and run must be set the way to be able to play it. Otherwise you would run more like in slow motion.
So is it longer or shorter than vanilla? You just mention in the description that it's more in line with reality. How? By making the time spent longer or shorter?
It makes fast travel take less in-game time. The value of 1 is like the speed of NPC walking, so putting higher values makes fast travel take less in-game time. This mod makes it closer to not using fast travel and jogging from point A to B.
Sorry if it doesn't make too much sense, english is not my first language.
There's very little difference, honestly. The other mod sets the scale to 3.4, while this one sets it to 3.5 (the vanilla game is 1.0). Other than that, they're identical.
76 comments
I've tested traveling from Whiterun Stables to Windhelm Stables, using only the main road with a male Nord through the following methods:
• Vanilla jogging (no shortcuts/sprinting/stopping): 02:35 (duration in in-game HH:MM).
• Vanilla fast travel: 08:21.
• Vanilla fast travel (carriage): 08:37.
• Touring Carriages (trot): 03:08.
• Touring Carriages (gallop): 02:20.
• Fast Travel Speed Fix fast travel: 02:23.
• Fast Travel Speed Fix fast travel (carriage): 02:31.
• Accurate and Realistic Fast Travel Time fast travel: 02:18.
• Accurate and Realistic Fast Travel Time fast travel (carriage): 02:35.
Hope this will be helpful :)
PS Note that the durations may be off by a few minutes. Touring Carriages is compatible with Fast Travel Speed Fix/ Accurate and Realistic Fast Travel Time.
That very top one is the most telling, it somehow took longer by carriage than fast travel (which is basically your character walking). Though I see that is the same for using mods too. Thats odd, wonder why its like that. I feel it should be a bit faster. Bethesda is so very weird!
Works like a charm!!!!
Sorry if it doesn't make too much sense, english is not my first language.
https://www.nexusmods.com/skyrimspecialedition/mods/15012