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Thingamajig

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Thingamajig

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About this mod

Overhauls Skyrim’s food by adding meaningful buffs and strategic drawbacks. Food now provides long-lasting benefits alongside stamina regen penalties, encouraging thoughtful use. Designed to complement alchemy, not replace it. Every bite matters—buffs don’t stack, but the consequences do.

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SPAM - Pros & Cons: Food
A Strategic Overhaul of Skyrim’s Culinary System

Pros & Cons: Food is the first in a potential series of mods aimed at transforming underdeveloped gameplay elements into meaningful, strategic choices. This mod specifically reimagines food and alcohol consumption in Skyrim - not as trivial sustenance, but as a deliberate gameplay decision with both positive and negative consequences.

Skyrim's default food system, even when paired with survival mods, tends to offer minimal or short-lived benefits - often a few seconds of minor health regeneration. This felt like a missed opportunity. With this mod, I’ve overhauled the way consumables work to:

  •     Enhance immersion and realism,
  •     Eliminate exploitative, one-sided buffs,
  •     Support (but not replace) the role of alchemy as the source of pure, high-intensity effects.


Instead of acting like weaker potions, food now grants slower, longer-lasting effects that reflect a well-maintained and balanced diet - encouraging consistent, thoughtful consumption throughout the day.



⚖️ Core Mechanics – Every Buff Has a Cost
All food and alcohol items now come with a combination of benefits and drawbacks:

🍽️ Primary Benefit (Does Not Stack)

  •     Moderate to strong Fortify effect (e.g., stamina, magicka, health)
  •     Lasts ~1320 seconds (22 minutes)
  •     Only the most recent primary benefit is active

🥄 Secondary Benefit (Stacks)

  •     Long-duration healing to a specific attribute (excluding stamina)
  •     Lasts ~660 seconds (11 minutes)
  •     This is not a regen buff; it restores the attribute over time even if base regeneration is zero
  •     Preserves and extends most vanilla food effects for consistency

🍲 Tertiary Bonus (Occasional)

  •     Found mostly in cooked or processed food
  •     Lasts ~440 seconds (~7 minutes)
  •     Additional bonuses vary depending on the food item

⚠️ Stamina Regeneration Penalty (Always Applies, Always Stacks)

  •     Every food or drink reduces stamina regeneration significantly
  •     Lasts ~660 seconds
  •     Stacking too many consumables can entirely shut down stamina regen
  •     Simulates the real-world “rest and digest” fatigue after eating
  •     Larger and more processed foods cause a greater stamina regen hit

🥃 Alcohol Mechanics

  •     Grants a temporary carry weight bonus (typically +10)
  •     Often paired with fortify maximum stamina
  •     Worst stamina regen penalty of all consumables
  •     Designed to create temptation: a short-term solution to dungeon over-encumbrance at a long-term cost

🧠 Strategic Layering – Choose Wisely

  •     Buff effects do not stack — the most recent replaces the last
  •     Stamina regen penalties do stack — eat or drink carelessly, and you’ll feel it
  •     Undead(Vampire)/Automaton races will receive NO buffs, but will receive debuffs (stamina regen)
  •     Meat and protein-rich food: Health and stamina benefits (type-dependent)
  •     Vegetables: Mostly stamina-focused, occasional magicka
  •     Fruits: Mostly magicka-focused, occasional stamina

🔧 Compatibility & Availability

  •     Currently AE (Anniversary Edition) Only – tested and built on the latest AE version
  •     A non-AE version may be released in the future based on demand and time

This mod is about balance - not punishment. Buffs now come with meaningful downsides, encouraging smarter resource management and more immersive decision-making. Alchemy remains king for power buffs, while food becomes a slow-burning companion to your journey. Happy adventuring!



Installation:

Unpack with your favorite mod manager and play.

NOTE: I strongly advise you not only have it low down in your mod load order, but also run a bashed patch/smashed patch to ensure this mods changes are carried forward.


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