About this mod
Conjure ancient Dwemer automatons to fight by your side! This mod transforms Mihail's Dwemer creatures into powerful summonable allies via new spells. Ideal for Dwemer-themed builds or players seeking unique conjuration options.
- Requirements
- Permissions and credits
-> Safe to install mid-game <-
This mod was originally made for personal use, but I enjoyed it so much that I decided to share it on Nexus so others can enjoy it too.
All spell tomes are sold by Farengar in Whiterun, for those who prefer to obtain them without using console commands.
Spells Included:
- Conjure Dwarven Defender – Humanoid automaton (Apprentice) – 250 magicka
- Conjure Dwarven Driller – Large and powerful automaton (Expert) – 750 magicka
- Conjure Dwarven Magetta – Another massive automaton (Expert) – 500 magicka
- Conjure Dwarven Sentinel – Shock worm-like automaton (Apprentice) – 350 magicka
- Conjure Dwarven Spinner – Small red robot (Apprentice) – 350 magicka
- Conjure Dwarven Thresher – A mobile spinning blade (Adept) – 500 magicka
- Conjure Dwarven Colossus – Perfect for titan vs. titan battles (Master) – 1000 magicka
Ideal for Dwemer-themed playthroughs or conjurers looking for unique and powerful allies.