Mis más absolutas felicitaciones por este mod, sería fantástico una actualización donde se puedan llevar dos espadas o dos dagas cuando uno use doble arma.
Ok, for anyone having problems with this mod not working. if u have XPMSE you can completely skip this mod, bcs, xpmse already gives u the option to place the weapon on your back and in other many positions and with a lot of different weapon types. all you need is xpmse+mod configuration menu to be able to configure the weapon position. i didn't knew this,and i hope this messege help someone lol. *i'm playing on 1.6.640
what is the mod configuration menu? i cant seem to get xpmse to work to save my life the styles tab is always empty. im assuming its mcm helper which i already have installed so i have no clue
I'm back again after almost 2 years to tell y'all how to fix this mod again.
If youre having the same problem I did with the sword drawing animation playing correctly but it still being sheathed on your hip, the easiest way to fix it is to put this mod at the bottom of your load order. Literally at the bottom. Below FNIS. Below any Extended Skeleton mod. All of them. And dont worry about that messing anything up, its just replacing default animations it shouldnt mess up anything crazy.
I just redownloaded this for AE Skyrim and out it just above FNIS and XPSSE/EP32 and the sword was still was in the wrong position. Under them it works fine.
Hey, dont know if your gonna see this, but check if you can manage any file conflicts. (From the drop down menu next to "remove") I found another one of my mods was providing files that this mod handles, and once I set it so Weaposn on back is the main provider, it fixed the problem! I hope you see this and that it helps.
if you are using vortex dont go into the plug ins tab, just the mods tab and find Weapons on Back. further to the right there will be an orange box with a green lightning bolt. click on the bolt and change exceptions so that Swords on Back loads after all the others.
So i downloaded this mod and it worked great. Now that i have simple dual sheath, i removed this mod but the animation is still there. Anyone have a fix to this?
For anyone who's having trouble with this working properly, check if you can manage any file conflicts for this mod. (From the drop down menu next to "remove") I found another one of my mods was providing files that this mod handles, and once I set it so Weapons on Back is the main provider, it fixed the problem! I hope this helps for anyone having problems getting this to work.
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Q: What's the difference between this and Goov original mod?
A: There is no esp file it's just meshes and animations - And FNIS is not required.
Safe To Install And Uninstall Anytime.
i didn't knew this,and i hope this messege help someone lol.
*i'm playing on 1.6.640
I'm back again after almost 2 years to tell y'all how to fix this mod again.
If youre having the same problem I did with the sword drawing animation playing correctly but it still being sheathed on your hip, the easiest way to fix it is to put this mod at the bottom of your load order. Literally at the bottom. Below FNIS. Below any Extended Skeleton mod. All of them. And dont worry about that messing anything up, its just replacing default animations it shouldnt mess up anything crazy.
I just redownloaded this for AE Skyrim and out it just above FNIS and XPSSE/EP32 and the sword was still was in the wrong position. Under them it works fine.
Hope this helps, Im learning too