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1990Srider and Meatball

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1990srider

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About this mod

This is a Modding Tool to be used with blender. This batch imports large nif layouts from cells in the CK. This is a tool for Blender not a mod. This is Great for modding/ Kit bashing/ 3D Artist. This Tool uses A script to scan with Xedit a cell or worldspace of your choosing, you can than Import that entire cell or worldspace into blender.

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This is a Modding Tool to be used with blender. This batch imports large nif layouts from cells in the CK. This is a tool for Blender not a mod. This is Great for modding/ Kit bashing/ 3D Art. This Tool uses a script to scan with Xedit a cell or worldspace of your choosing, you can than Import that entire cell or worldspace into blender.

Tools you will need

Blender 3.5 + 
XEdit
Niftools or Pynifly
Skyrim or Meshes from the base game your scanning

How it Works:    *quick note if you cant find your output.txt file make sure you check your MO2 overwrite folder as well





in text how to :This is a tool for 3D modeling and kit bashing. It can as of now be used for Skyrim, old Oblivion and most likely some other nif based games 
    
This script uses either PyNiffly or Nif tools. Other tools that you'll need. XEdit, Blender 3.5 or newer. 4.0 works as well. BSA extractor, CK. PyNiffly or Nif tools.  manually download this add on. Leave it zipped.
    
   You're going to go to Blender 3.5. You're going to go to edit up in the corner. go to Preferences. make sure its on add-ons. Go to install. Look for your downloads and go to Nif City Importer. It uses Piffly or Nif tools one of those have to be installed as well. 
    
   
   For Blender 4.0 +  Again, it's edit preferences. For here, it's going to be a little different. So, make sure it's on add-ons. It's going to be a little drop down arrow there in the upper right corner. its called install from disk. Then you can find it and install. So, next thing is going to be we have to get a script that we're going to use to do the scanning into XEdit. It's fairly easy. But first to find the tool in Blender it will be in your N Panel. google it if you want to know what that is.  There'll be a little arrow along this edge off your outliner, pull out item, tools and view. This tool is going to be in this panel area. It's going to be labeled NF City Importer. You're going to click on that.
    What we're looking for first is this exporter folder path its the third path folder down from the top. So, this is for the actual .pass file that's going to go into Xedit. a script that's going to generate our layout. So click on the folder icon, you're going to find Xedit. You're going to go to the scripts folder. "edit scripts folder". You're going to press accept in the search window. Then you hit generate button right below that path you just put in Blender
    
    
   All right. once done. It'll create that actual script in that folder. Then you're going to minimize blender. All right. That's minimized. We're going to then go to XEdit. This isn't a tutorial on how to use Xedit. This is just going to be how to show you how to install and use this fairly quickly. So, you're going to go up to XEdit. You're going to run it. You're going to have your Skyrim list or
 let's say your mod that you want to use to take a bashed kit from. you're going to look for the cell or the world space. right click on the cell itself or worldspace like whiterunworldspace, apply script. You're going to dig through all the scripts and you're going to find one called Blender Export. Hit okay. Don't change anything in there. All right. So I'm going to close that. It's going to scan all of that cell or world space.  exit out of xedit once done. where xedit is installed there will be a file generated for you its called output.txt if its not in that folder check your override folder for MO2 if your using it
So, with you knowing that location, now your going back into Blender. Go to my tool. Now if your meshes and textures are not extracted from the game using a bsa extractor thn follow this "there's actually one other thing you will need. It's going to be the meshes folder. What I mean by that is You're going to need a tool called BSA Extractor. it will extract your files from the games bsa's you need a folder called meshes and textures from those files. they are located in your games data folder. You're going to look for meshes once everything is extracted They're going to be meshes and textures. You might have to extract a few others just because um I know the DLC like DawnGuard and all them are in several other BSAs. So, you want to actually extract everything meshes folder is going to be the big thing that you want to keep track of." once you have that click the file path folder for csv in my tool panel in blender, search for the output file. So where Xedit is installed you can find it unless its in your mo2 override folder. You can copy the path from the folder that you had earlier. I just have these little handy folders. click on the output.ext. so now in that file path in my tool it should be the file path ending with output.txt. hit Accept. Next we want to do meshes folder because this only works if you have everything unzipped. So go to the meshes path below that and do the same, find your meshes folder.have the full file path there of course ending with meshes. hit except in the search window.
    
Next So, you have normalize. Basically, what that does is you have a world origin. When this imports, it'll bring in that cell and it'll normalize it or give it an average normal origin to where it generates, like where that was cube, in the middle of this area. If that's turned off, your cell is going to generate way off over in the distance. 
    
    You can just leave that ticked on. right below the file paths you have batch import nif tools or batch import PyNiffly. All right, you want to make sure you have those installed before using this. Make sure you know what your NiF importer base tool is capable of for what you're using it for. Some Nif tool variants can import Skyrim SE. I know PyNifly can for a fact. Make sure you press the button that corresponds to the one that you're using. Don't use Nif tools for pyNiffly. Also quick warning, if you're trying to export these files, they have to be exported with the same tool they were imported with. Meaning that if you use the NIF tools button, you have to export that mesh with Nif tools. If you're importing with Niffly, vice versa, you have to export your meshes with pyNifly. That's just how it works. You can export your meshes as FBX
     So, once you import, if it's a small cell, meaning an interior cell, it could take up to five minutes to 10 minutes. If you're trying to import a whole worldspace, let's say the size of Whiterun, it's probably going to take upwards to 20 minutes to maybe even a half an hour to import. So, have this going in the
 background. If you're trying to import all of Skyrim, I don't know how long that'll take. If you have meshes that are missing, it could be because Nif tool has a few issues. I usually use 1.0. For some reason, I have issues with some of the actual meshes not importing correctly, so they might be missing. \so if that's an issue, either switch to a different version of NiF tools where that might be fixed with a newer version or an older version. I use 1.0. Um, I know 1.1 can be good.
 if Nif tools don't work, you also have PyNifly works great as well. I haven't had any missing meshes with PyNifly yet. So, I use it.