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Ber

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bertoost

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Adds a Magicka cost to spells triggered by Ocato's Recital from Apocalypse. ESP-FE

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Note on Apocalypse 10.0.0: This mod is for version 9.45. The update released while I was writing the description of this page. You probably can't use this with 10.0.0. I will probably make a version for 10.0.0.

In my game, I wanted the effects of Ocato's Recital to be more difficult to obtain. With this mod, when a spell is triggered by Ocato's Recital, it will consume Magicka. If the player doesn't have enough Magicka for the subsequent spell(s), they will not trigger, and a message will appear. The consumed Magicka is a flat amount and is not affected by modifiers such as "Spells cost x% less to cast". It is reduced by Alteration skill level and halved if wearing clothing in the body slot: TriggerCost = (140 - Alteration) / 2 if there is clothing in the body slot. (The minimum cost is 10 as a failsafe, but it can not be this low normally.)

Here are some examples of the consequences of this cost:
  • An armored character with 100 Magicka and 15 Alteration will not be able to trigger even a single spell.
  • An armored character with 130 Magicka and 15 Alteration will be able to trigger 1 spell. (Novice hood at level 1)
  • An unarmored character with 130 Magicka and 15 Alteration will be able to trigger 1 spell and still have more than 50% Magicka left for combat. (Novice hood + robes at level 1)
  • An armored character with 100 Magicka and 100 Alteration will be able to trigger 2, but not 3, spells.
  • An unarmored character with 300 Magicka and 80 Alteration will spend 10% of maximum Magicka per spell triggered.

I do not have the mod set up so the cost can be changed easily. If you want to change it, you will have to edit the source and re-compile the script yourself.