Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

FiftyTifty

Uploaded by

FiftyTifty

Virus scan

Safe to use

73 comments

  1. FiftyTifty
    FiftyTifty
    • premium
    • 158 kudos
    Locked
    Sticky
    Getting back into SSE again, so y'all are welcome; the mod has been fixed and updated. Get it while it's hot.
  2. lunarcontact
    lunarcontact
    • premium
    • 3 kudos
    the download page says the mod is 48 megabytes, but when you click on preview file it show well over 1 gig, and when you download it is only 2megabytes, is there something wrong with the upload? anyone else get this mod to work? Seems cool
    1. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      The 2MB is the mod without the NPCs, and only the gameplay features.

      The reason it's over 1GB inside the archive, is that the archive is compressed. I didn't compress the .bsa archive itself, as that would use up CPU performance.
  3. andymash70
    andymash70
    • member
    • 18 kudos
    Any "lite" option, please?
    Adding 300 NPCs is too much, I think. About 100 wonderers, would be fine.
    1. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      Three hundred, no less.
  4. pain123456789
    pain123456789
    • member
    • 0 kudos
    Do they re-appear if i kill them?
    1. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      Nope.
  5. Magicmute
    Magicmute
    • member
    • 5 kudos
    This mod needs to be fixed or taken down.
    1. naruto2693
      naruto2693
      • member
      • 15 kudos
      nah, it runs fine...
    2. TheRealGeneral
      TheRealGeneral
      • supporter
      • 13 kudos
      ...he says AFTER the update (OP was in Jan2020 Update was Sept2020)... lol Thanks for fixing the mod FiftyTifty 
    3. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      Yayaya
  6. mattski123
    mattski123
    • supporter
    • 88 kudos
    MINPCS is a much better alternative. But you can have both together if you wish.
    1. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      Different concept. That mod is about having a wide variety of factions. This one is about having a wide variety of mercenaries. You can hire every single one of these NPCs, while the MINPCS intended for only 16 to be followers.

      Definitely use both.
    2. mattski123
      mattski123
      • supporter
      • 88 kudos
      Thanks!
  7. Pipou22
    Pipou22
    • member
    • 2 kudos
    Hi,
    I love the idea of a lot of new people in Skyrim.
    I love the idea of the possibility of hiring any NPC.
    Unfortunately, I can't run both. I have tested this with new games, no other mods, and so on. No way. If Convincing coinage is present, the 300 NPC disappear.
    Any help or advice would be very appreciated.
    Thank you
  8. mattski123
    mattski123
    • supporter
    • 88 kudos
    Hey, can you remove the convincing coinage? Or maybe tell me how to?
    1. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      Just delete the quest entries via TES5Edit.
  9. mattski123
    mattski123
    • supporter
    • 88 kudos
    So, there I was sitting with my 5 followers in [] when I had a swarm of followers journey past. Now, usually my game handles followers REALLY nicely, but not this time, I got down to 40 FPS from a 60+ FPS game. I was thinking "is it these new trees I installed with branches? " noo... it was this mod. It is super interesting, but boy the tax was a bit too much. Thank you anyway, you did well!
    1. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      More NPCs will obviously reduce the framerate.
  10. julliande
    julliande
    • member
    • 1 kudos
    So this mod was a pain to get set up. CK locks up for a while because of all the assets involved and you will need to create a CreationKitCustom.ini in your Skyrim main directory to allow multiple master files to be selected while converting this to SE.

    When I first started running the mod, I saw tons of "adventurer" NPCs. Like holy shit. But when I would activate them no dialogue would appear. Apparently it is set up to only show you dialogue when you have at least 300 Septims to hire them with. Very interested and confusing. I have not been able to test anything else yet but figured I would share this since I was so confused.
    1. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      That's bog standard Creation Kit stuff.

      Ye I figured out that the problem was just having to extract and re-archive the files, but can't be arsed since I'm done with Skyrim.
    2. recreation
      recreation
      • supporter
      • 0 kudos
      Can't be arsed... fine, I even understand that, but seriously, you could at least mention something about the bsa problem on the mod page, or even hide the mod! I've just spend and hour figuring out that the mod is the problem for my skyrim not starting...
    3. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      Fair enough.
  11. Chyrocore
    Chyrocore
    • supporter
    • 0 kudos
    I have absolutely no idea why the mod isn't working. As soon as I load it up and start skyrim through MO2 skyrim just wont launch T_T. Even with the other disabled npc mods
    1. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      Don't use Mod Organizer. Use Wrye Bash instead.
    2. belowzeros
      belowzeros
      • premium
      • 2 kudos
      Definitely causes a crash to desktop problem on startup with MO2.
    3. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      That's Mod Organizer for you.
    4. rinfin
      rinfin
      • member
      • 0 kudos
      got to be kidding.. do not use MO? Is that a solution??
    5. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      Using buggy software leads to buggy games.
    6. Tangomonky
      Tangomonky
      • member
      • 0 kudos
      Also having this problem. Shame, seems like an interesting mod, guess I will pass on it for now.
    7. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      You could install it manually, or use a proper mod manager like Wrye Bash.
    8. Nahlbrii
      Nahlbrii
      • premium
      • 8 kudos
      I installed this via Wrye Bash and I got the same issue. It is NOT a Mod Organizer Bug. No matter how I launched Skyrim (Skse64, SkyrimSELauncher, SkyrimSE.exe, or clicking play in Steam) The same thing would happen. It would crash before it even came up on my screen. Uninstalled my most recent batch of mods and it ran. Installed them one by one, and this one causes the issue.

      Stop blaming other people and their "buggy software" and fix your buggy mod.

      EDIT: Sorry for the rudeness, but rude modders lead to rude players.... Anyway, It's possible the last update broke this mod. It looks like the last comment where it was working was back in February.
    9. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      I've not had this issue, and I bugtested this mod thoroughly.Have you tried disabling every other mod except this one, then starting a new game?
    10. Nahlbrii
      Nahlbrii
      • premium
      • 8 kudos
      I tried, just now. I removed every mod except "AAA FyTy NPCs" (esp, bsa, and bsl) (both with and without the bsl) I also tried all methods of launch: SKSE64, SELauncher, exe directly, and play button in Steam.

      Same results. SkyrimSE.exe shows in my task manager for a few seconds but then disappears before it ever shows on my screen.
    11. FiftyTifty
      FiftyTifty
      • premium
      • 158 kudos
      Wellp, dunno what the problem is. Works fine for me.
    12. Baincrist
      Baincrist
      • premium
      • 0 kudos
      I have the same issue.
      Tested 150 mods one by one .. this one was the issue.

      I understand that It works all by itself, but it is conflicting with something in my order. As much as I would like to use it, I weighed it vs the other 150 mods and well it lost sadly.

    13. Captainmidnight
      Captainmidnight
      • member
      • 1 kudos
      Unpacking the BSA with this https://www.nexusmods.com/skyrimspecialedition/mods/974?tab=files solved the problem made it work via MO2 virtual file system. Cool mod. Ideal for higher spawn play through where you burn through followers (I never use "essential" followers myself). The hiring could be more expensive I reckon perhaps a 1000 or 2000.
    14. anstapasolivagus
      anstapasolivagus
      • member
      • 3 kudos
      Beth is a buggy game company and ES series hence why we have all the player-made patches so... lol
    15. deleted52779501
      deleted52779501
      • account closed
      • 59 kudos
      Extract the bsa with BAE. That worked for me, not ideal but i guess the BSA is oldrim version.