UPDATE V1.1 -Made "Conjurer's Dremora Thrall" outfit helmet unplayable. -Made "Defeat Conjurer" completable in journal when using cheat-code. (Not retroactive)
UPDATE V1.2 -Finding the Conjurer: After the player reaches level 15, notes warning of a dangerous individual will begin appearing outside inns, halls, and some road signs near Karthwasten, Dragon Bridge, Morthal, Dawnstar, Windhelm, and Winterhold. Take one of these notes and read it to reveal the location of the Conjurer. The Conjurer may still be encountered and defeated at any level. -Changed the VFX of "Silence" to be much more visible (especially on large targets like dragons) -Changed Kahl's default, unplayable outfit to have zero armor rating. This will make it easier to encourage him to wear alternate armor sets. -Added Kahl to follower factions while summoned to increase compatibility with any mods that may use this to detect followers. -Miscellaneous bug fixes.
FINDING THE CONJURER If you want to narrow the search, you can find the Conjurer near the following locations. He moves about every two days:
Spoiler:
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Shrine of Peryite, Shrine of Meridia, Shrine of Mehrunes Dagon, Shrine of Azura, Shrine of Boethia
This guy looks sick, was wondering if he's custom voiced though, and if not, will he ever *be* custom voiced? This guy just has too much potential to not actually be able to converse with.
Hmm. What could be causing his armor to not have textures? I have the stand alone set and it works fine. I checked in the CK and his armor textures loaded fine. That's rather strange. I just gave him the vanilla Demora outfit as a workaround.
Es un mod tan antiguo que me gusta mucho, actualmente estoy teniendo problemas con Kynreeve, la invocación no pelea y los enemigos no lo atacan, solo me sigue desde lejos y saca su arma cuando lo hago, luego no hace nada más, es un mod que me encanta y no sé cómo solucionarlo, Los comandos tampoco me ayudan... Por favor, ayuda
Not only does he look super cool while destroying my enemies with massive Daedric weapons, but he also doesn't spout inane 'quirky' dialogue at me in a stupid voice. HUGE win.
Armor looks sick, character looks cute ngl. Marry Anyone mod seems to work on this follower. Don't know what will happen if he has to be sent back to Oblivion/if he dies. But so far nothing is broken yet so don't care for now lol.
Great mod and I love it so far, cool follower to have around. Wish he was custom voice, but I know that can be a lot of work. So 10/10 mod regardless.
64 comments
-Made "Conjurer's Dremora Thrall" outfit helmet unplayable.
-Made "Defeat Conjurer" completable in journal when using cheat-code. (Not retroactive)
UPDATE V1.2
-Finding the Conjurer: After the player reaches level 15, notes warning of a dangerous individual will begin appearing outside inns, halls, and some road signs near Karthwasten, Dragon Bridge, Morthal, Dawnstar, Windhelm, and Winterhold. Take one of these notes and read it to reveal the location of the Conjurer. The Conjurer may still be encountered and defeated at any level.
-Changed the VFX of "Silence" to be much more visible (especially on large targets like dragons)
-Changed Kahl's default, unplayable outfit to have zero armor rating. This will make it easier to encourage him to wear alternate armor sets.
-Added Kahl to follower factions while summoned to increase compatibility with any mods that may use this to detect followers.
-Miscellaneous bug fixes.
FINDING THE CONJURER
If you want to narrow the search, you can find the Conjurer near the following locations. He moves about every two days:
Great mod and I love it so far, cool follower to have around. Wish he was custom voice, but I know that can be a lot of work. So 10/10 mod regardless.