This mod slightly expands Mixwater Mill by adding new buildings and residents.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Please upload translated .esp / .esl files or patches for other mods to only nexusmods. You may upload files such as .xml for use with xTranslator to websites that include a link to this mod’s nexusmods page.
File credits
This author has not credited anyone else in this file
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Changelogs
Version 1.01
Rename Cell and NPC. Trade item minor adjustments. Add missing BGM setting
Created and tested in an AE environment. Compatibility with SE / VR is unconfirmed.
ESP-FE flagged.
Adds the following buildings and NPCs to Mixwater Mill:
A farm and two farmers They sell small amounts of vegetables (potatoes, wheat, etc.). Protected.
A hunter and a hunter's shack Sells meat, fish, and animal parts. Protected.
Two guards and a guard shack Replaced by Imperial soldiers depending on the outcome of the Civil War quest. The guard shack is purely for flavor, and the guards do not actually use it.
A bridge crossing the island
Compatibility This mod modifies the landscape and navmesh around Mixwater Mill, which may cause conflicts with other mods that edit the same area.
Notes Due to keyword issues with vanilla Skyrim items, the hunter is unable to sell some of the stock (alchemy ingredients). This should be resolved by USSEP (this mod does not require USSEP).
Changes 1.02 Added FaceGen data to address the black face bug. Corrected NPC race. 1.01 Rename Cell and NPC(OLD : NEW) MixwaterFarmhouse : Mixwater Farm MixwaterFarmer : Farmer MixwaterHunter : Hunter Trader item minor adjustments Add missing BGM setting
Created using CK and SSEEdit. This is the first mod I have created and released using the Creation Kit. This description was created using machine translation.