Skyrim Special Edition
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tktk

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tktk1

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55 comments

  1. moddersdelight
    moddersdelight
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    Needs an update as it won't work with latest GOG version.
  2. Unsat1
    Unsat1
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    Any way to update this for Skse 1_6_640 through XEdit?
  3. evilmarx1
    evilmarx1
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    Please, update!
  4. mornmakmorn
    mornmakmorn
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    I hope you understand that it is impossible to have a recoil from a bow of any type.. the force is going forward. not back.
    1. Malacia
      Malacia
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      this is better than nothing. That type of forward momentum is probably impossible to have in Skyrim.
    2. cthunsthrall
      cthunsthrall
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      the mod is not really simulating recoil. there's no animation. the bow is not moving back. it's really just simulating vibration, which is perfectly fine. when you release a bowstring it causes a shockwave through the whole bow. the only thing stopping it from shaking is a firm grip. so for me it looks very immersive
    3. NolseFTW
      NolseFTW
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      Well a firm grip would impact your precision. in reality you don't grip your bow, you just "push" it slightly forward when you're banding it (you resist).
      Watch a pro use a bow, after their shot, they let their bow "fall" forward, so they don't impact their shoot.
      mornmakmorn is right, the force is forward.

      it's just that the title is really misleading, and even if it was right, it wouldn't make any sense. It should be named something like shaking bow
    4. genderneutralnoun
      genderneutralnoun
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      If you look on tktk1's profile, you'll see a disclaimer that they don't speak English very well, so yeah.
    5. golivie
      golivie
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      Why is a random trying to tell us a fantasy game should be realistic? 
    6. picklejaro
      picklejaro
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      The soyboys with limp hands would get 'reecoil' even from a toybow of 20 pounds draw weight so keep that in mind....
    7. CecilCecilCecil
      CecilCecilCecil
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      .
  5. LogicZero420
    LogicZero420
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    Staff recoil next? <3 Also does this work with latest AE?
  6. Vladimirvl0111
    Vladimirvl0111
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    Thank you!
  7. YunXi3001
    YunXi3001
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    Your are very professional!Nice going!
  8. kamalink
    kamalink
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    How can i increase shake effect above 1.0? Good but not enough fot me
  9. Martimius
    Martimius
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    I'm getting a repeated error in the Papyrus Log when using this mod:

    "Error: Type mismatch for argument 1.
    stack:
    [alias aaaTKRPlayerAlias on quest aaaTKRQuest (75000D62)].aaaTKRAliasScript.Shot() - "aaaTKRAliasScript.psc" Line 89
    [alias aaaTKRPlayerAlias on quest aaaTKRQuest (75000D62)].aaaTKRAliasScript.OnAnimationEvent() - "aaaTKRAliasScript.psc" Line 66"

    Perhaps this is something you could look into, tktk
    1. Wolfenstein91
      Wolfenstein91
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      [alias aaaTKRPlayerAlias on quest aaaTKRQuest (D3000D62)].aaaTKRAliasScript.Shot() - "aaaTKRAliasScript.psc" Line ?
      [alias aaaTKRPlayerAlias on quest aaaTKRQuest (D3000D62)].aaaTKRAliasScript.OnAnimationEvent() - "aaaTKRAliasScript.psc" Line ?
      [05/26/2020 - 06:11:10PM] Suspended stack count is over our warning threshold, dumping stacks:
      [05/26/2020 - 06:11:10PM] VM is freezing...
      [05/26/2020 - 06:11:10PM] VM is frozen

      yea gamebreaking issue unfortunately
    2. grc472
      grc472
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      I get that same error report in the log all the time, but it is not causing your suspended stack problem as far as I know. Whatever is causing that may be game breaking, but I don't think that this error is. I wish he would fix it, though. The de-compiled script is different than the source he provides, so it isn't clear what is causing this. It would be nice to see the source code for his DLL.
    3. grc472
      grc472
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      I seem to have fixed this in my game by editing and recompiling the aaaTKRAliasScript. All I did to the source file was to comment out the call to debug.Trace on line #89. After recompiling the script I no longer see these entries in the Papyrus log.
  10. NolseFTW
    NolseFTW
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    AFAIK, this is not recoil. It's like hitstop, but for bows and crossbows.
    Recoil is when your bow/gun will go up (and also a little bit on the side, randomly, if you want) which is not the case here, at least in your video.

    And tbh it doesn't make any sense, a bow or crossbow doesn't have as much power as a gun, so no recoil.

    In fact, the little recoil that a bow has, it's going forward. If you used a bow in real life, when you shoot, the bow will go forward if you don't maintain it firmly.
    You should watch pro using a bow, they let their bow "fall" forward, so that they don't impact their shoot.