Skyrim Special Edition

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dhxxqk2010

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dhxxqk2010

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About this mod

The way SpellSword is meant to be played

Requirements
Permissions and credits
Changelogs

Chinese Version : https://magicskyrim.com/archives/2441







Quick Start


1. Install the mod and load game.
2. Press button “X” to activate the wizard warrior power then hit,you will see you cast firebolt and icespike if you have enough magicka .
3. Press button “1” to cast fast healing.
4. Press button “X” to deactivate the wizard warrior power. 

Old import mechanic:

After installing the mod, you will have a new "spell" called "The Wizard Warrior : Import Mode" and a shout , you need to use the he Wizard Warrior : Import Spell" to import your spell  , not the magical shout , not the magical shout ,not the magical shout . Go into your [Magic] menu and it will be under [Powers]. Click it and it will bind to Z, which is your powers/shout. When you're done messing around, you can un-equip it and go back to your other powers/shouts , Select a spell to equip such as Fire bolt ,.After equipping your spell, press Z on your keyboard and a menu will appear on screen that says [Casting Type]. From here, you will be given options on which action to bind the spell to such as Melee Right, Bow, Block, Instant Spell, etc. Once you've selected which action the spell will be cast with, it will ask you which Group you would like to place it under. (In the MCM--Mod Customization Menu in your Settings, you can tweak with the mod including the Groups and other settings),After activating the mod, equip your weapon of choice and start swinging away to see the fireworks!



What’s new on Version 5.0.0

Spell original sound 
No longer need to assign a sound for a spell, spell now plays its original sound.

Spell  magnitude adjustment 
Add a spell magnitude adjustment in MCM to help you balance the game,magnitude adjustment only works while the wizard warrior power is activated  

New import spell mechanic 
After intalling the mod and loading your game , the spell you have learned will be added automatically into spell list,spell you learn during your gameplay will automatically  be added into list as weill 

For example:
1.In spell list page,we can see that the spells we have learned are imported into the system
2.Go to MCM group 1 , then click spell list , here we chose destruction which means we are going to import the spell from destruction spell list.
3. Then click 1 under the weapon right attack and bound the spell on i.
4. Press button “X” to activate the wizard warrior power then cast the spell.

Enchantment power 


Enchantment power allows your convert the enchantment effect from weapons into an enchantment power, after setup an enchantment power, unenchanted weapon will be enchanted when the wizard warrior power is activated.
 
1.Equip an enchanted weapon (weapon enchanted by player is ineffective)
2.Equip and use power The wizard warrior:Import mode
3.Go to group page of the wizard warrior MCM
4.Click enchantment and pick one
5.Equip an unenchanted weapon then activate the wizard warrior power then switch to the group you have set the enchantment 



*Attention
1.Enchantments which have the same effect but different magnitude will duplicate in the list, use the remove function to  remove it.
2.If you want to switch one enchantment effect to another one , you have to restart the game to make it work.



Other Features 


Light attack spell

  • Melee right :pouch (including werewolf and vampire lord) ,1 hand weapon ,2 hand weapon .
  • Melee left: pouch (including werewolf and vampire lord) ,1 hand weapon ,duel weapon
  • Bow: bow and crossbow
  • Block : 1 hand block , 2 hand block ,3rd party’s dual parrying
  • Bash:shield bash , 1,hand and 2 hand weapon bash

Power attack spell 

  • Standing , forward ,backward , left , right and power bash, Each power attack spell can generate its corresponding light attack spell which  means you can cast maximum 3 different spells by doing a power attacking

Special ability 

  • waterwalking , muffle ,invisibility and waterbreathing , they can be toggled in MCM

Nullify 

  • This keys aim to separate light attack spell and power attack spell , press this key down then light attack spell , block spell and bash spell will be disable temporarily , they will return normal when the key is up . Sometimes you may only want to cast the power attack spell , this will help you a lot .

Storage  

  • Save and retrieve your spell setting in case of an update

Instant spell 

  • Instant spell 0 : Allow you to store maximum 2 spells , to cast it Activate the main buff then press current spell group Hotkey , for example , when you activate the main buff , you are in group 1 , then press the group 1 ‘s hotkey to cast an instant spell 0(This spell is store in instant spell 0 of group 1)
  •  
  • Instant spell 1 2 3 4 :  Allow you to store maximum 1 spell , to cast it Activate the main buff then press nullify and spell group Hotkey , for example , when you activate the main buff , you are in group 2, press down nullify then press group 3 ' hotkey to cast an instant spell 3(This spell is store in instant spell 3 if group 2 ).
 

Magical Shout

allows your to store 2 spell : word 1: Cast Left hand spell word 2 :Right hand spell word 3 : Both spell , it is grouped , can cast without activating the main buff.


Compatibility setting 

  • Bash spell for axe ,mace and crossbow:Default setting doesn't support for the bash spell from these weapons , if you want to use the bash spell though these weapons,you can enable it 


  • Better greatsword power attack spell : Change the power attack spell’s trigger condition from magic effect to animation event for greatsword , if you only use greatsword, I recommend you enable it .


Other Information and issue


  • Support for spells from other mod and Compatible with everything.

  • Spell cost the same magicka as you cast them with hands.

  • Spell’s cost and damage can be affected by other magic effect (perk , enchantment, potion).

  • You can gain experience.

  • Scripts checks and update the magicka cost when you activate the main ability or switch a spell group , don’t forget to update the magicka cost after drinking a potion that reduces magicka cost.

  • Concentration spells are not recommended to use , test it by yourself.

  • When you cast a conjuration spell that summons something , If you aim a position which is out of the conjuration distance , It will fail to cast but still cost magicka.

  • There are 4 different groups , Blue , Red, Purple and Green which represent the effectshader' s color when you activate the The Wizard Warrior main ability.

  • Block Cast has a 1.5 second cooldown to prevent you from casting frequently and others have 0.1 second cooldown.

  • If you import 2 spells , the casting order will be “lefthand spell and righthand spell” , there is 0.1 second delay between the Casting spells.

  • Powe attack spell sometimes doesn't trigger by unknown reason , maybe "Ispowerattack" doesn't return 1 in some situations ,but greatword with the better greatsword power attack spell trigger works fine because it has its own animation event trigger.

  • Concentration spell sometimes stop casting , the reason is that some script have called "cast" or"addspell" on player, this action will be considered an InterruptCast , one of them is "Enhanced Blood Textures" ,which uses a invisible clock spell and check player and npcs status every 8 second(Default) then apply effect to surrounding NPCs, so you need to higher the script loop delay time from Enhanced Blood Textures to prevent the InterruptCast .Besides, I have make a recast function , press the toggle key while casting concentration spell with block to recast the spell manually.