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dhxxqk2010

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dhxxqk2010

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About this mod

New spell casting system : The way SpellSword is meant to be played ,up to 88 spell slots can be assigned , compatible with any magic mod.

Requirements
Permissions and credits
Changelogs
Poor English but I try my best


VR version 

 Spell assignment is just like the way in normal version ,safe to use and update in future

 New lesser power

TWW - toggle : Cast it to toggle the main effect 
TWW - Group : Cast it to switch group , when you are in the right group , cast it again to cast an instant spell


Difference from normal version for now , some features are not functional 

  • Weapon right attack is not functional which is reported by VR player 
  • No configuration menu
  • No reset mod
  • No Nullify
  • No enchantment power
  • No special ability(except water walking)
  • No revert spell
  • No revert sound list
  • No better greatsword power attack
  • No bash spell for crossbow ,2H axe and 2H mace
  • No storage



V 3.0+ COMBAT DEMO



V 2.0+ DEMO


Description 

The wizard warrior is an independent system which allows you to cast spells though weapon or fist,spell damage and cost are the same as you cast them by hands , it has more additional features .For me ,Switching Spell and Weapon is something annoying in Game  , that day(2018/01/02) I played my 2 hand weapon build character and was killed by a stupid mage and a stupid archer , I got angry and quited the game immediately then I started to learn papyrus and make this mod, I  was completely a noob for papyrus and creation kit but I told me that I won't play skyrim again until I finished this mod  , as the Dragonborn, Harbinger of the companions, Master of thief guild, Arch-Mage of the College of Winterhold , Leader of the Dark brotherhood , Alduin Slayer.....,why can’t I cast a spell while holding a 2-hand sword ? This is my 1st Mod , I have published it on my Chinese Skyrim community before and I play it myself . It really brings me a better combat experience. No matter which style you play ,sword shield , dual weapon , archer,2 hands weapon etc you can make your magicka valuable , hope this mod can improve a lot of your game experience.

Compatibility

Compatible with everything 


Features 

Dynamic spell assignment : You can use the lesser power “The wizard warrior :import spell”to assign spells to different casting style,there are 2 main casting types ,light attack spell which allows you to assign maximum 2 spells and power attack spell which allows you to assign 1 spell ,every casting style has 4 groups , you can switch spell group by their hotkey , you can check your spells assigned in MCM ,so basically you can have maximum 72 different spells to switch without needing open the inventory and pausing your game 

Dynamic spell sound  assignment : Support for Immersive Sound Compendium , 33 Spell Released sounds are added including 6 custom sounds, custom sounds are set silence .Some vanilla spells have been added into the sound list , they can be detected automatically when you stores them. If when you want to store a spell then a sound menu shows up that means your spell's "released sound" is not in the sound lists , you will have to choose a sound . If your spell has an unique sound from another mod , you can give it a sound provided by my mod or use the custom sound , to do that , you need to find the "released sound" for it and put it into "Sound\FX\The Wizard Warrior\Custom" to replace the custom sound .For all sounds you can easily replace them by your favorite one , just find them in the mod direction"Sound\FX\The Wizard Warrior" to replace them . It's better you cast your spells once before store them in order to make sure that you know what kind of "released sound" your spells have.

Light attack spell

  • Melee right :pouch (including werewolf and vampire lord) ,1 hand weapon ,2 hand weapon .
  • Melee left: pouch (including werewolf and vampire lord) ,1 hand waepon ,duel weapon
  • Bow: bow and crossbow
  • Block : 1 hand block , 2 hand block ,3rd party’s dual parrying
  • Bash:shield bash , 1,hand and 2 hand weapon bash

Power attack spell 

Standing , forward ,backward , left , right and power bash,
Each power attack spell can generate its corresponding light attack spell which  means you can cast maximum 3 different spells by doing a power attacking


Special ability 

waterwalking , muffle ,invisibility and waterbreathing , they can be toggled in MCM

Nullify 

This keys aim to separate light attack spell and power attack spell , press this key down then light attack spell , block spell and bash spell will be disable temporarily , they will return normal when the key is up . Sometimes you may only want to cast the power attack spell , this will help you a lot .

Storage  

Save and retrieve your spell setting in case of an update

Instant spell 

Instant spell 0 : Allow you to store maximum 2 spells
 
Instant spell 1 2 3 4 :  Allow you to store maximum 1 spell
 
How to cast Instant Spell
 
Instant spell 0 : Activate the main buff then press current spell group Hotkey , for example , when you activate the main buff , you are in group 1 , then press the group 1 ‘s hotkey to cast an instant spell 0(This spell is store in instant spell 0 of group 1)
 
Instant spell 1 2 3 4 : Activate the main buff then press nullify and spell group Hotkey , for example , when you activate the main buff , you are in group 2, press down nullify then press group 3 ' hotkey to cast an instant spell 3(This spell is store in instant spell 3 if group 2 )

Enchantment spell

Unenchanted  weapon can be enchanted when main buff is activated and gain 10% weapon attack speed , you can set enchantment for each spell group , there are 3 enchantments are available , fire , frost ,shock


Compatibility setting 

  • Bash spell for axe ,mace and crossbow:Default setting doesn't support for the bash spell from these weapons , if you want to use the bash spell though these weapons,you can enable it 



  • Better greatsword power attack spell : Change the power attack spell’s trigger condition from magic effect to animation event for greatsword , if you only use greatsword, i recommend you enable it .

Other information 

  • Support for spells from other mod 
  • Spell cost the same magicka as you cast them with hands
  • Spell’s cost and damage can be affected by other magic effect (perk ,enchantement,potion)
  • You can gain experience 
  • Scripts checks and update the magicka cost when you activate TWW ability or switch a spell group , don’t forget to update the magicka cost after drinking a potion that reduces magicka cost.
  • Concentration spells are not recommended to use , test it by yourself
  • When you cast a conjuration spell that summons something , If you aim a position which is out of the conjuration distance , It will fail to cast but still cost magicka . 
  • There are 4 different groups , Blue , Red, Purple and Green which represent the effectshader's color when you activate the The Wizard Warrior main ability.
 


More details :
 
Block Cast has a 1.5s cooldown to prevent you from casting frequently and others have 0.1s cooldown
 
If you import 2 spells , the casting order will be “lefthand spell and righthand spell” , there is 0.1s delay between the Casting spells

You can store all type spell including concentration , projection ...... but I only recommend you to use projection spell , concentration spell works but strangely ,so take your risk

  
Recommend MOD
 
Proper aiming  

Customizable Camera

Homing missle


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