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File credits
Immersive Sounds - Compendium from lazygecko and lazyskeever Switch Sound from Dota 2 invoker EnaiSiaion
See Enchantment
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Changelogs
Version 5.0.1
Fix the CTD when enchantment power has empty effect
Version 5.0.0
Dynamic enchantment assignment power
Import spell mechanic upgrade
Spell magnitude adjustment option
Spell now plays its original sound
Minor bug fixed
Remove “Dragonborn.esm” as master file .
Group 1 has Firebolt and icesipke set on weapon attack right from the beginning .
Group 1 has fast healing set on instant spell from the beginning.
Version 4.3.0
Add a new spell import method , you can now import spell from MCM.
Add a power “Capture Mode” to capture the spell you are equipping.
Spellcost multiplier now can be changed between 0 to 3
Correct the wrong VAE lightning enchantment visual effect.
Rewrite the code of storage function , the old storage function will not work in 4.3.0 , If you update from 4.2.6 to 4.3.0 , you will have to make your spell setup again.
Fix the bug that in gamepad mod , group blue and red are not functional.
Enchantment spell no longer gets dispelled after desactiving main power
Improve Enchantment spell 's weapon speed correction function , now become more intellgent to avoid conflict .
Change the enchantment spell order from fire frost shock to frost fire shock
Fix the bug where glow effect can overwrite some visaul effect
Fix the bug that try to disable the glow effect when main power is activating causes infinite glow effect
Version 4.2.5
Fix the bug where Spell Cost doesn't check with the spell cost multiplier
Change enchantement magic effect 's magic skill from Enchantment to Destruction , now they can be fortified by destruction perk or other magic effect.
Add a button to release the spell hotkey , unused group hotkey will no longer register its event .
Remove the keyword "MagicInvisibility" from special ability to avoid conflict with other mod.
Optimize spell casting script to increase respond time.
Press toggle key while casting concentration spell can recast the spell , this aim to solve the problem where your concentration spell is interrupted by unknown reason.
Rebuild the esl file for VAE patch
Version 4.2.4
Concentration spell can no longer be imported except the block slot
Block action now can cast concentration spell , enable on MCM.To import concentration spell you should equip the same spell with your both hands and cast the import power , spell wounld be import to block and you only need to chose the group
Add loop sound support to concentration spell , pick your loop sound on group page
add 2 new release sound "ward" "frostbite"
Version 4.2.3
Adjust MCM setting , Script to clean "QK_MCM_Script"
Correct the wrong dragon lauguage of "The wizard warrior"
Remove unused mesh and texture
Version 4.2.2
Fix bugged magical shout spell assignment
Version 4.2.1
Replace bugged glow effect by another one
convert Visual Animated Enchants patch to esl , no longer require VisualAnimatedEnchants.esp , only need its mesh and texture
Version 4.2.0
New glow effect
Now have an option to disable the glow effect in MCM
Add an altenative animation event option for bow spell to MCM
Add new feature " Magical Shout "
Add Visual Animated Enchants patch to make enchantement use Visual Animated Enchant' visual effect
MCM now has a spell cost multiple to help balance the game
Minor bug fixes
Version 4.1.1
Fix the bug that instant spell 4 is not functional
Version 4.1
16 new spell slots for instant spell
Add a Gamepad support option in mcm which allows you to toggle the main buff and switch group by casting lesser power
Version 4.09
Fix unused script attached to shock enchantment that causes an error while hitting target
Fix "add to all" button bug
Version 4.08
Fix power attack right spell
Fix reset script bug
Version 4.07 and VR
Fix incorrect power attack spell direction choice in message box
Fix a bug that cause an error in log
Version 4.06
Fix unused key event
Enhance enchantment spell
Correct attack speed 's default setting is changed from off to on
Version 4.05
Add a new button "ALL" to add the spell into all group
Spell can no longer be imported when the main buff is activated
Minor bug fix
Version 4.04
Fix broken bash spell
Fix incorrect block spell cool down
Fix broken enchantment effect shader
Version 4.03
Fix sound auto detection bug (need to be tested)
adjust switch group time from 0.1 to 0.3
Add new feature Enchantment spell (under testing)
Version 4.02
Fix the bug that compatibility options work incorrectly after reset quest script
Minor script code change
Fix the bug that cast instant spell twice within 0.1 second can trigger a switching group action
Fix incorrect spell sound for power attack spell
Fix the bug of the storage function to avoid save file become large
Fix the bug that power attack spell stops working after reset quest script
Version 4.01
Fix the bug that toggle key cannot be changed (you have to reset quest script)
Fix MCM string bug
add 3 optional special abilities , muffle , invisibility , waterbreathing(If MCM doesn't change , try to clean QK_MCM_Script then restart the game)
change special ability 's trigger mode
Version 4.0
Rewrite all scripts to improve scripts performance and prepare for new features
Support to PapyrusUtil , now you can save your spell setting and load your setting
add 2 compatibility setting in MCM
MCM localization
Add a new casting type "bash" for power attack spell
Update from V3.0+ to V4.0+ , you have to uninstall the V3.0 + and do a clean save
Version 3.15
Fix incorrect fire spell sounds for bash spell
Version 3.14
Fix the bug that when you switch spell group too fast , you cannot dispel the TWW magic effect .
Version 3.13
Fix the overwritten form of effect shader
Remove fill texture effect from effect shader
Remove unused form and script
The Wizard Warrior can no longer be activated when you are in menu mod
Version 3.12
Replace the effect shader by a lite one
Fix the bug for the left power attack spell of group purple
Optimized power attack spell
Version 3.11
Fix a bug in the script "QK_GetSpell"
Power bash now allows you to cast bash spell and power attack standing spell
Version 3.09
New sound for cloak spell
Fix the bug that cause an error in log
Version 3.08
Rebuild the Power Attack Spell system , now support for all meele weapon and fist , previous version only works with greatsword
Fix the bug that hold action doesn't disable attack left , block and bash spell
Reduce Instant spell 's cool down from 1s to 0.3s
Add a optional file to support bash spell for 2H Axe , 2H mace and crossbow
Version 3.07
Fix the bug caused by the bool hold , I was stupid enough to set a wrong value to block the spell
Version 3.06
Fix the bug that when you only store right hand spell , the spell release sound is silenced
Fix the bug that spell sound volume cannot be lower by audio menu "Magic"
Water walking effect now can be disable in MCM
Add a new hotkey "Hold" to seperate light attack spell and power attack spell
Scripts optimized
Version 3.05
Bow spell now works with crossbow
Fix the bug that when you only store right hand spell then spell works incorrectly
Fix the wrong spell name for bash secondary spell in MCM
Remove Light storm from Sound list "Shock big" and add Thunderbolt into this list
Script optimized , replace some trigger conditions by the way more fast to improve the script speed and let the unnecessary event end first to improve performance
"Wrath of magic" will not longer be dispelled after you use the mod Mark of Arkay to restore your health
Version 3.04
Fix the bug for Revert button of each slot , Script to clean "QK_MCM"
Version 3.03
Fix the critical bug that Spell from power attack backward ,lefrward and rightward don't work correctly
Version 3.02
Fix missing sound for shock sound big , candle light sound and nightegale sound and custom sound
Fix missing property for candlelight , nightegale and custom sound
1. Install the mod and load game. 2. Press button “X” to activate the wizard warrior power then hit,you will see you cast firebolt and icespike if you have enough magicka . 3. Press button “1” to cast fast healing. 4. Press button “X” to deactivate the wizard warrior power.
Old import mechanic:
After installing the mod, you will have a new "spell" called "The Wizard Warrior : Import Mode" and a shout , you need to use the he Wizard Warrior : Import Spell" to import your spell , not the magical shout , not the magical shout ,not the magicalshout . Go into your [Magic] menu and it will be under [Powers]. Click it and it will bind to Z, which is your powers/shout. When you're done messing around, you can un-equip it and go back to your other powers/shouts , Select a spell to equip such as Fire bolt ,.After equipping your spell, press Z on your keyboard and a menu will appear on screen that says [Casting Type]. From here, you will be given options on which action to bind the spell to such as Melee Right, Bow, Block, Instant Spell, etc. Once you've selected which action the spell will be cast with, it will ask you which Group you would like to place it under. (In the MCM--Mod Customization Menu in your Settings, you can tweak with the mod including the Groups and other settings),After activating the mod, equip your weapon of choice and start swinging away to see the fireworks!
What’s new on Version 5.0.0
Spell original sound No longer need to assign a sound for a spell, spell now plays its original sound.
Spell magnitude adjustment Add a spell magnitude adjustment in MCM to help you balance the game,magnitude adjustment only works while the wizard warrior power is activated
New import spell mechanic After intalling the mod and loading your game , the spell you have learned will be added automatically into spell list,spell you learn during your gameplay will automatically be added into list as weill
For example: 1.In spell list page,we can see that the spells we have learned are imported into the system 2.Go to MCM group 1 , then click spell list , here we chose destruction which means we are going to import the spell from destruction spell list. 3. Then click 1 under the weapon right attack and bound the spell on i. 4. Press button “X” to activate the wizard warrior power then cast the spell.
Enchantment power
Enchantment power allows your convert the enchantment effect from weapons into an enchantment power, after setup an enchantment power, unenchanted weapon will be enchanted when the wizard warrior power is activated.
1.Equip an enchanted weapon (weapon enchanted by player is ineffective)。 2.Equip and use power “The wizard warrior:Import mode ” 3.Go to group page of the wizard warrior MCM 4.Click enchantment and pick one 5.Equip an unenchanted weapon then activate the wizard warrior power then switch to the group you have set the enchantment
*Attention 1.Enchantments which have the same effect but different magnitude will duplicate in the list, use the remove function to remove it. 2.If you want to switch one enchantment effect to another one , you have to restart the game to make it work.
Other Features
Light attack spell
Melee right :pouch (including werewolf and vampire lord) ,1 hand weapon ,2 hand weapon .
Melee left: pouch (including werewolf and vampire lord) ,1 hand weapon ,duel weapon
Bow: bow and crossbow
Block : 1 hand block , 2 hand block ,3rd party’s dual parrying
Bash:shield bash , 1,hand and 2 hand weapon bash
Power attack spell
Standing , forward ,backward , left , right and power bash, Each power attack spell can generate its corresponding light attack spell which means you can cast maximum 3 different spells by doing a power attacking
Special ability
waterwalking , muffle ,invisibility and waterbreathing , they can be toggled in MCM
Nullify
This keys aim to separate light attack spell and power attack spell , press this key down then light attack spell , block spell and bash spell will be disable temporarily , they will return normal when the key is up . Sometimes you may only want to cast the power attack spell , this will help you a lot .
Storage
Save and retrieve your spell setting in case of an update
Instant spell
Instant spell 0 : Allow you to store maximum 2 spells , to cast it Activate the main buff then press current spell group Hotkey , for example , when you activate the main buff , you are in group 1 , then press the group 1 ‘s hotkey to cast an instant spell 0(This spell is store in instant spell 0 of group 1)
Instant spell 1 2 3 4 : Allow you to store maximum 1 spell , to cast it Activate the main buff then press nullify and spell group Hotkey , for example , when you activate the main buff , you are in group 2, press down nullify then press group 3 ' hotkey to cast an instant spell 3(This spell is store in instant spell 3 if group 2 ).
Magical Shout
allows your to store 2 spell : word 1: Cast Left hand spell word 2 :Right hand spell word 3 : Both spell , it is grouped , can cast without activating the main buff.
Compatibility setting
Bash spell for axe ,mace and crossbow:Default setting doesn't support for the bash spell from these weapons , if you want to use the bash spell though these weapons,you can enable it
Better greatsword power attack spell : Change the power attack spell’s trigger condition from magic effect to animation event for greatsword , if you only use greatsword, I recommend you enable it .
Other Information and issue
Support for spells from other mod and Compatible with everything.
Spell cost the same magicka as you cast them with hands.
Spell’s cost and damage can be affected by other magic effect (perk , enchantment, potion).
You can gain experience.
Scripts checks and update the magicka cost when you activate the main ability or switch a spell group , don’t forget to update the magicka cost after drinking a potion that reduces magicka cost.
Concentration spells are not recommended to use , test it by yourself.
When you cast a conjuration spell that summons something , If you aim a position which is out of the conjuration distance , It will fail to cast but still cost magicka.
There are 4 different groups , Blue , Red, Purple and Green which represent the effectshader' s color when you activate the The Wizard Warrior main ability.
Block Cast has a 1.5 second cooldown to prevent you from casting frequently and others have 0.1 second cooldown.
If you import 2 spells , the casting order will be “lefthand spell and righthand spell” , there is 0.1 second delay between the Casting spells.
Powe attack spell sometimes doesn't trigger by unknown reason , maybe "Ispowerattack" doesn't return 1 in some situations ,but greatword with the better greatsword power attack spell trigger works fine because it has its own animation event trigger.
Concentration spell sometimes stop casting , the reason is that some script have called "cast" or"addspell" on player, this action will be considered an InterruptCast , one of them is "Enhanced Blood Textures" ,which uses a invisible clock spell and check player and npcs status every 8 second(Default) then apply effect to surrounding NPCs, so you need to higher the script loop delay time from Enhanced Blood Textures to prevent the InterruptCast .Besides, I have make a recast function , press the toggle key while casting concentration spell with block to recast the spell manually.