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ThunderCls

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ThunderCls

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About this mod

The goal of this mod is to automatically produce a variety of texture maps (like height maps, complex parallax, terrain parallax, etc) for mods not providing these out of the box. The ability to create other maps like complex parallax, terrain parallax and PBR are planned for future releases

Requirements
Permissions and credits
Changelogs
Donations
SkyMapper takes great inspiration on ParallaxR. This mod, just as ParallaxR, is intended to be used as a tool for producing texture maps that were not provided by the original mod author, but it goes a step further. Initially, it will produce height maps, but the ability to create complex material and some other maps are planned for the future. PGPatcher (aka ParallaxGen) is highly recommended, because what's the point if your meshes are not patched to use these new maps?

Main differences with ParallaxR
The main difference with ParallaxR is the performance improvements in the process and many other QOL perks.
  • Multithreading Support: The software leverages multithreading to efficiently process Skyrim textures, significantly reducing processing time by handling multiple tasks simultaneously across different CPU cores. Don't go too crazy on this unless you have a very good CPU
  • Synchronized Output: It features a synchronized output system that intelligently tracks changes, ensuring you don't need to restart the entire process from scratch whenever new mods are added, saving time and resources.
  • Pause and Resume Functionality: Users have the flexibility to stop or pause the texture processing at any point and continue later, making it convenient to manage long tasks without losing progress or having to keep your PC on all night.
  • Excluded Folders Option: The software allows users to specify folders to exclude from processing, enabling them to omit textures they are not interested in creating maps for, thus streamlining the workflow and focusing on relevant content.

Installation Instructions
  • Download and decompress the mod anywhere you like. Try not using long paths
  • Add the executable "SkyMapper.exe" as a new executable in Mod Organizer
  • Launch SkyMapper.exe from within Mod Organizer
  • Go to the Settings tab and make sure your Skyrim data folder is correct or click to change it if it's not
  • Adjust the other settings at your liking. I recommend keeping the "Keep output folder in sync" option selected so you can "reuse" the output folder and only process newly added/changed mods when you run it again. Hit Save after you're done
  • Add any folders that you want to exclude from being processed. Some folders are excluded by default, but you can remove/add new folders if you need so. This will greatly increase/decrease the number of textures that will be processed and therefore the processing time.
  • Go to the "Processing" tab and hit Start
  • When the process is finished, you'll get notified and a new zip file will be created.
  • Install this file in MO2 as any other mod and make sure it stays low in you load order and wins all conflicts
  • Run PGPatcher (aka ParallaxGen) afterwards. Very Important!!!
  • Profit!

Source Code
ThunderCls/SkyMapper: A tool to produce different kinds of texture maps for skyrim

Credits
ParallaxR for the original idea
PGPatcher (aka ParallaxGen) without it this tool has no purpose
amushrow for NormalToHeight without it this tool would not be possible
RealExist for DDS Material Creator