About this mod
Adds aesthetic variety to the Ancient Nordic Ruins of Skyrim via Base Object Swapper
- Requirements
- Permissions and credits
- Changelogs
For a society that valued the teaching of the Tear Wife Dibella, Ancient Nordic Architecture is sorely lacking in diversity and creativity. If it weren't for the landscapes, quests, and memories made along the way, may of these ancient tombs would be nearly indistinguishable from each other. As a mod author who has primarily worked with Nordic architecture, it has become increasingly difficult to create new permutations of the same monotonous blend of blocky stone arches, hawk themed furniture, and bearded stone faces.
In this overhaul, certain aesthetic Features will receive conflict free variations to their current placement. No longer will the Ancient Nord Hivemind construct the entirety of their domain the same!
What This Mod Does
Adds 8 New Nordic Totem Variants (Bear, Dragon, Fox, Moth, Owl. Snake, Whale. and Wolf)
Adds Matching Variants of Arches where applicable
Adds numerous variants to the iconic Nordic Bearded Face (Swapped to specific locations depending on context and lore
Overhauls the model of the Dragon Bridge
Distributes these new assets to lore minded locations. (based on known lore, aesthetics of the location, and any quests that happen there) For example: companions locations will receive totems of the fox, to honor Ysgramor and Shor, while locations rife with necromancy will recieve the snake, mark of Orkey.
Overhauls Unique locations that would require specific clutter (Saarthal now feels like the vault of an ancient artifact)
This mod is made with compatibility in mind, if a mod adds, moves, or edits the totems of one of the selected locations, they will automatically swap into their North Wind counterparts.
Future Plans:
More Arch Variants
Henge Variants
Cairn Variants
Architectural Variants
Furniture Variants
Unique Boss for every Ancient Nordic Crypt
Modded location support (Let me know your ideas!)
Installation Instructions:
Step 1: Install Base Object Swapper (REQUIRED)
Step 2: Install Children of the North Wind (Required? Idk maybe)
Step 3: Run ParallaxGen (Reccomended if you use Complex Material or PBR)
Step 4: Run DynDOLOD (Optional) Only if you want the lods to match
If you have any suggestions, reccomendations, or concerns, or wish to see what I'm currently working on, do not hesitate to reach me on my
Discord Server: The Cistern
Happy Modding :D