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LennysVR84

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LennysVR84

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Major Update 05/18/25:

Size Adjustment, New Collision Boxes, and Two Version for Size Change (glow and no glow)

A VR focused fix for menu size issue. ELIF not required. Handy if using CS or ENB and ELIF is not working or throwing errors in your M02.

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Major Update to mod; please read the options carefully.

Credit for the idea goes to Relos1436 for this update! I have resized all potions to feel more like potions in VR. Conceptually in VR the potions seem rather large after Relos1436 brought this to my attention. As such, I went about and resized all potions, updated the collisions (I may try and even more accurate collision model in the future) and adjusted the glow to reflect each bottles size more correctly. As such, all menu items now appear a proper size within game. Please note: if you are updating in the middle of a playthrough I have noticed it can take a few cell changes or even a few startups before a few of the potions center in the menu properly. 

The toned-down glow should help with performance when in a high potion area or if you're hoarding potions in your house laying around everywhere. It also is a little more accurate to what a potion glowing would project. (keep in mind this is VR focused)

Install with M02 and of course make sure it is below Skyking's main file. This only updates the mesh so you will 100% need the primary mod but as such means you have flexibility to choose which ever resolution version you would like without the need to switch out my mod or do any other actions.

***Credit for mod goes 100% to original author Skyking, I'm just fixing it for VR users (though it may work with standard Skyrim as well ((no idea)); and, as such I give no permission for any assets since this is patch fix and not my original work***