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Skyking2020

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Skyking2020

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About this mod

This balances and fixes the default stamina and magicka regen and usage rates.

Permissions and credits
In the world of Skyrim, the dev's found it okay to not be able to run more than 10 yards before becoming winded.
When in combat, your stamina regens 80% slower, whether you actively or passively engaged
(wolves spotted you from 500 yards away and now you're in combat).
Also, 2 heavy swings of your weapon and...you guessed it...you're winded.
I think anyone could get at least a good 4 or 5 swings in before having to sit down.
Magicka behaves the same way. SO, I took this opportunity to balance some stats.


Changes

  • Combat Stamina Regen Rate is now set to 1 from .35
  • Sprint Stamina Drain Multi is set to 3.5 from 7. So stamina drains 50% slower whilst running.
  • Stamina Attack Weapon Base is set to 5 from 20. Now you get a good 5 or so swings before running out of stamina.
  • Stamina Bash Base is now 10 from 35. The reason is the same that we saw for weapon swings.
  • Stamina Power Bash Base is now 15 from 55. The reason is the same that we saw for weapon swings.
  • Magic Dual Casting Cost is now 2 from 3 (because you have 2 hands, not 3.)
  • Combat Magicka Regen Rate is now 1 from .35

WHY would stamina and magicka regen be slower if you're in combat? Anyway, fixed all that. You can now run a bit longer and swing/bash a few more times before becoming winded and regen magicka and stamina at the same rate whether you're in combat or not. QOL right there, folks.

Install
Place in your patches section below other magic mods. Or not, if you like what those magic mods do...use that and just have this for the stamina fix.
The mod is in ESL format.

Compatibility
Everything


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