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Overview of all shouts
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Alessia's Love
- Healing Presence: Links the caster and a target. Whichever has lower health regenerates health over time.
- Vitality Bond: Links the caster and a target, attempting to equalise their health percentages.
- Greater Vitality Bond: Links the caster and a target, attempting to equalise their health, stamina and magicka percentages.

Annihilate
- Mind Lock: Drains large amounts of Stamina and Magicka.
- Demi: Reduces enemy health in an area by 25%.
- Shockwave Pulsar: Each nearby target has 40% chance to get lifted into an exploding black hole. Only works outdoors.

Arcane Helix
- Breach: Reduces enemy magic resistance.
- Greater Breach: Greatly reduces enemy magic resistance.
- Apparitions: When you cast a spell, you automatically summon an Apparition that fights for you.

Armageddon
- Rain of Fire: Hits the area in front of you with some meteors.
- Greater Rain of Fire: Hits the area in front of you with lots of meteors.
- Final Impact: Calls down a massive meteor to hit your location for tons of damage. Run! Only works outdoors.

Curse
- Curse: For 5 seconds, enemies take 3x the damage you take.
- Mystic Curse: For 5 seconds, enemies lose 3x the magicka you lose.
- Greater Curse: For 6 seconds, enemies take 5x the damage you take.

Dance of the Dead
- Carnage: Curses enemies, increasing the damage they take from power attacks. Each consecutive power attack against them deals more damage.
- The Jugglenaut: Throws an enemy into the air. If you catch the enemy with a weapon swing before he hits the ground, he gets thrown again and takes damage. Each hit deals increasing amounts of damage, and shout cooldown is reset when you hit once.
- War Drums: For 60 seconds, circles with arrows appear on the ground. Stand in a circle along the arrow to trigger a beat that damages enemies.

Earthquake
- Eruption: Localised shockwave that throws enemies into the air.
- Tremors: For the next 5 seconds, anyone coming near you is knocked down.
- Petrify: Disables targets but renders them invulnerable.

Essence Rip
- Health Rip: Swaps the Health percentages of you and a living target.
- Stamina Rip: Swaps the Stamina percentages of you and a living target.
- Magicka Rip: Swaps the Magicka percentages of you and a living target.

Evocation
- Vocalize: Shout a predefined spell (by default Firebolt) for no magicka.
- Imprint: For the next 10 seconds, you can cast spells. Your Vocalize will now reproduce a random spell from those you cast.
- Mage Tower: Raise a tower to cast from. While standing on the tower, you gain 25% bonus spell effectiveness. Jump off the tower to cancel the spell early. Only works outdoors.

Geomagnetism
- Stator: Creates a magnet above the target that draws the victim in.
- Attractor: Yank an enemy towards you and make them levitate above you.
- Death Magnetic: Creates a large magnet above the target while you shoot monopoles at the dangling target. Each successful monopole hit deals increasing amounts of damage.

Iceborn
- Ice Assassin: Briefly raises attack damage by a very large amount.
- Vengeance: While active, killmoves reset your shout cooldown.
- Time Freeze: Throw enemies and stop time while you spit ice shards. Hit an enemy with 5 shards to prime a combo. At the end, all primed enemies shatter, each of them taking 40 damage for each primed enemy.

Jone's Shadow
- Moonlight Shadow: Go invisible, and teleport back to your starting point when the invisibility is broken. Silent.
- Purify: Remove magical effects from enemies and allies.
- Naked Moon: Undresses targets, reducing their armor rating and removing armor modifiers.

Kingsbane
- Smite the Weak: Damages and staggers nearby enemies.
- Scatter the Weak: Damages and throws nearby enemies.
- Time Compression: Throw enemies and stop time. Press the shout button while aiming at an enemy to crush the target for damage.

Lifestream
- Healing Wave: Heals all targets in front of you.
- Rejuvenating Wave: Grants regeneration to all targets in front of you.
- Lifetide: Creates healing weather that heals allies. Only works outdoors.

Lightning Shield
- Shock Shield: Deals minor shock damage to all hostiles around you.
- Grounding Shield: Releases an area effect shock blast each time you are struck.
- Thunderstone: Gain invulnerability for a short time.

Oblivion
- Absorb Knowledge: For each target hit, your shouts cool down faster.
- Eldritch Scream: Randomly deals either very high or very lowd amage.
- Blackstorm: The eye of Hermaeus Mora appears in the sky, periodically casting deadly lightning at enemies. If the target has less health than you have favor with Kyne, the target dies. This can hit the caster but will deal reduced damage. Only works outdoors.

Riftwalk
- Fracture Magic: Affects all targets around you in the process of casting a spell, staggering them and stealing some of their Magicka.
- Warp: Offensively teleport behind a target.
- Maelstrom: All targets struck are dragged towards you and dropped in front of you.

Shattersphere (1/day)
- Rending Sphere: Damages an enemy with frost, ignoring some frost resistance.
- Silent Sphere: Damages an enemy with frost. Silent.
- Biamhac: Summons a spirit storm that grants everyone massive Magicka and Stamina regeneration.

Shor's Wrath (1/day)
- Purge: Throws non-Nords and reduces their Health by 25%.
- Tempest: For 30 seconds, all your shouts have a cooldown of 3 seconds.
- Shor's Avatar: Summon the ghost of Shor to fight for you.

Shroud of Snowfall
- Lesser Snowstorm: Grants invisibility while in the storm and slightly silences you. Only works outdoors.
- Snowstorm: Grants invisibility while in the storm and silences you. Only works outdoors.
- Greater Snowstorm: Grants invisibility while in the storm and strongly silences you. Only works outdoors.

Speak Unto The Stars
- Starfire: Damages enemies with stellar energy.
- Touch the Stars: Rise into the air while casting down explosive bolts. Only works outdoors.
- Stellar Extinction: Makes a field of stars appear. Look at a star to explode it and all nearby stars. For each star you explode during the spell's duration, your next Starfire deals 5 additional damage. Only works outdoors.

Splinter Twins
- Amethyst Twins: Summons the evil twin of each enemy hit with high Health but low damage.
- Ruby Twins: Summons the evil twin of each enemy hit with high damage but low Health.
- Diamond Twins: Summons the evil twin of each enemy hit with high damage and Health.

Stormblast
- Arc Lightning: Your next power attack calls down a lightning bolt.
- Forked Lightning: Your next power attack calls down chain lightning.
- Hammer of Talos: Your next power attack deals devastating single target damage.

The Conqueror
- Strength of Kings: Levitates enemies, draining a large amount of attack damage.
- Hammer of Kings: Levitates enemies, draining some attack damage, and allowing you to smash them away by attacking them.
- Supernova: Shout at the sun to explode it, scorching everyone in a large radius by 4% of their current health per second. Only works outdoors and when the sun is visible.

Trueshot
- Flight Arrow: Your next arrow deals bonus damage based on distance.
- Wings of Kyne: Your next arrow deals bonus damage based on distance and catapults the target to you.
- Skystrike: Your next arrow calls down a magical crystal that deals heavy damage.

Wail of the Banshee
- Tormenting Wail: Deals 1 damage for each 1% health the target has lost.
- Leeching Wail: Deals 1 damage for each 1% health the target has lost, returning the damage to the caster as Health.
- Killing Wail: Destroys targets below half Health and heals the caster based on the targets' remaining Health.

Wanderlust
- Pilgrim's Boon: Increases carry weight, and grants infinite Stamina when out of combat.
- Wanderlight: Creates a long lasting light.
- Wonderlust: When you use a shout, 50% chance to add a random shout.

Warcry (1/day)
- Ancient Might: Restores 15% of your missing stamina per second.
- Ancient Sorcery: Restores 15% of your missing magicka per second.
- Ancient Vigor: Restores 10% of your missing health per second.

Upon starting the quest, you receive:
Phantom Decoy
- Decoy: Summons a ghostly Greybeard illusion.
- Greater Decoy: Summons a more resilient Greybeard illusion.
- Disjunction: Detonates your illusions to damage hostiles in an area.

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Overview of all abilities
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These are earned by completing the quest objectives of Champion of Kyne.

Storm Crown: Clears an active shout cooldown when you enter or leaving combat.
Thundering Echoes: The first shout you use in combat has no cooldown.
Way of Peace: Most shout cooldowns are 10 seconds when not in combat.

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How to be allowed to learn the second and third words of the new shouts
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The Acolyte of Kyne quest advances when you reach 500 and 1000 favor with Kyne. Favor is hidden from the player in version 3.00 for reasons of immersion, but if you want to know, open the console and type:
help TC_KyneFaithGlobal

The exact amounts of favor you get are as follows:

Champion of Kyne - Carry Kyne's Fire to the doors of High Hrothgar: +150 points
Champion of Kyne - Leap off a tall edge with Whirlwind Sprint: +100 points
Champion of Kyne - Touch the heavens on Skyrim's tallest peak: +100 points
Champion of Kyne - Hunt Kyne's spirit animals in the wild: +50 points (repeatable)
Champion of Kyne - Gain the Voice of the Sky blessing: +75 points (repeatable)
Champion of Kyne - Shout to the heavens once a day: +25 points (repeatable)
Meditating: +25 points (repeatable)
Shouting: +4 points (repeatable)
Defeating a Voicewraith: +10 points (repeatable)

In addition to being allowed to learn the second and third words of the new shouts, you also gain +1% bonus shout effectiveness for each 50 favor points. An ability in your magic menu ("Champion of Kyne") tells you the exact bonus.

Each time you gain favor, you have a (gained_favor/2.5)% chance to receive a dragon soul, modified by /+0.5% each time you receive a dragon soul.

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Improvements to existing shouts
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- Animal Allegiance: Reduced cooldown (45-60-75), increased duration (60-75-90).
- Battle Fury: Greatly increased effectiveness (1.5-2.0-2.5), but reduced duration (30-30-30) and increased cooldown (40-45-50).
- Become Ethereal: Increased duration (10-15-20).
- Bend Will: Reduced cooldown (10-60-90).
- Call Dragon: Reduced cooldown (5-5-180).
- Call of Valor: Reduced cooldown (60-60-60).
- Clear Skies: Increased cooldown to accomdate stun (10-15-20).
- Disarm: Increased level cap (15-25-35).
- Dismay: Increased level cap (10-20-30), reduced cooldown (30-35-40).
- Drain Vitality: Cooldown reduced (30-50-70).
- Elemental Fury: Greatly increased attack speed bonus (1.5-2.0-2.5), reduced cooldown (30-35-40). (Disabled in 3.10 to allow the USKP fix to Elemental Fury through)
- Fire Breath: Increased damage (60-80-100), reduced cooldown (30-45-60).
- Frost Breath: Increased damage (10 for 6-8-10), reduced cooldown (30-45-60).
- Soul Tear: Reduced cooldown (5-5-75).
- Storm Call: Reduced cooldown (120-180-240).
- Summon Durnehviir: Reduced cooldown (5-5-180).

Feim: Now increases health regeneration while ethereal by 250%.

Dragonborn Frost: Frost Breath now traps enemies in brittle ice, which can be shattered for damage.

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Bugfixes to existing shouts
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Major
- Learning Drain Vitality before completing Marked For Death would cause you to end up with a bugged phantom shout in your inventory and unable to complete Marked for Death. To fix this, I modified the dragon Drain Vitality (which for some mysterious reason used Marked For Death words) to use the correct words.

Minor
- Animal Allegiance: Now correctly considered a Shout, and dispels other shouts on targets.
- Battle Fury: Now correctly considered a Shout.
- Bend Will: Third charge is now correctly considered a Shout.
- Call Dragon: Now correctly considered a Shout.
- Call of Valor: No longer cancelled by spell absorb.
- Clear Skies: Now correctly considered a Shout.
- Cyclone: No longer marked as a Destruction spell; now correctly considered a Shout.
- Dragonrend: Now correctly considered a Shout.
- Elemental Fury: Cast shader no longer has a looping sound that tended to get stuck looping forever.
- Fire Breath: No longer marked as a Restoration spell.
- Frost Breath: No longer marked as a Destruction/Restoration spell; corrected typo.
- Ice Form: No longer flagged as a Destruction spell and no longer gains damage from the Destruction school.
- Kyne's Peace: No longer marked as an Alteration spell.
- Marked For Death: Instead of reducing armor by 25/50/75 for 60 seconds, it permanently reduced armor by this amount once per second for 60 seconds. This bug has been fixed, and to compensate for this significant nerf, the armor penalty is increased to 50/100/150.
- Soul Tear: No longer grants Conjuration experience; a failed incantation is no longer considered a Shout.
- Storm Call: No longer deals damage to teammates of the player (but may still target them).
- Summon Durnehviir: Can no longer be summoned indoors, due to the high chance of him getting stuck; no longer cancelled by spell absorb.
- Unrelenting Force: Third charge is no longer marked as a Destruction spell.
- Whirlwind Sprint: No longer marked as a Destruction spell.

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Pillars of the Voice - Empowered shout effects
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- Arcane Helix: Full shout includes 2 word effect.
- Armageddon: Full shout impact damage +400%.
- Aura Whisper: Full shout cooldown -5 sec per target detected.
- Curse: Full shout cooldown -20 sec if the reflected damage kills an enemy.
- Dance of the Dead: Full shout cooldown -2 sec for each note hit.
- Disarm: Full shout affects targets of any level.
- Dismay: Full shout affects targets of any level and duration +100%.
- Evocation: Full shout cooldown -5 sec per spell cast from the tower.
- Iceborn: Full shout damage +40%.
- Ice Form: Full shout has infinite duration until broken.
- Kingsbane: Full shout damage +25%.
- Kyne's Peace: Full shout also calms the undead.
- Lifestream: Full shout can now affect undead, daedra and automatons.
- Lightning Shield: Full shout refunds 20 magicka and 10 stamina each time you are hit.
- Marked for Death: Full shout permanently damages target armor by 5 per second.
- Oblivion: Full shout no longer damages you.
- Shattersphere: Full shout casts itself again each time it hits a target.
- Stormblast: Full shout cooldown -60 sec if it hits a target in mid-swing.
- Storm Call: Full shout damage +50% and knockup.
- Trueshot: Full shout cooldown -5 sec per target hit by the shard.
- Wail of the Banshee: Full shout cooldown -25 sec per kill.