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Created by

thegooglyman

Uploaded by

hankgank

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About this mod

Ever wonder why, after being beaten to a slither of health, the residents of skyrim just keep on fighting unburdened, and then after taking that last hit, collapse into a embarassing pile of failure? Well no more!

Requirements
Permissions and credits
This is a converted mod made by thegooglyman.
https://www.nexusmods.com/skyrim/mods/76530/
I have only converted the animation files and updated the esp for SSE use.

Ever wonder why, after being beaten to a slither of health, the residents of skyrim just keep on fighting unburdened, and then after taking that last hit, collapse into a embarassing pile of failure? Well no more!

Thanks to help from FunnyBizness and his Injured Animations on I am happy to present

COMBAT FATIGUE


Description

Combat Fatigue changes some animations for humanoid characters after their health passes a certain threshold. The character's movement speed will also be reduced as long as their health is below the threshold. The threshold and speed reduction are both MCM configurable.

How To Use

Install mod using your favorite mod manager or extract contents to your data Folder
Activate the ESP in your load order to apply the effects to the PC and NPCs
Open the MCM to configure Mod for the PC and NPCs

Options

Injury Threshold - 
Determines the health percentage the character has to hit before the animations trigger
Injury Speed Reduction - Determines the movement speed reduction that will effect the injured character
Randomize NPC Values (NPC Only) - Randomizes the threshold and speed reduction of every NPC character.

Requirements

In order for Combat Fatigue to work, you must have the following mods and all of their dependencies.
SKYUI 
SKSE 
FNIS 6.0+ (For Alternate Animations)
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