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J4K3

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J4K33L1T3

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About this mod

Levelled lists for Ordo Legionis (Flintlock Muskets of the Imperial Legion) - small fix for immersion makes soldiers receive only one rifle and if they do receive a randomised amount of ammo.

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Makes its so the basic "Imperial Soldier" will now potentially spawn with 1 of the 3 originally distributed rifles instead of all 3 causing them to invariably use the Heavy Wheellock Arquebus, any soldier who receives a rifle will receive 20 Lead musket balls with a 50 percent chance each for a further 2 sets of 20 rounds; beginning at level 25 soldiers may also receive steel musket balls at a chance of 50 percent each for 3 sets of twenty. (the first set of 20 Lead Musket balls is guaranteed and can be considered as the basic issue for any rifle armed soldier; potential maximum would be 1 Rifle, 60 Lead Musket Balls and 60 Steel Musket Balls) 

Rifles are levelled to start appearing at:

Level 1 - Imperial Flintlock Fucile
Level 15 - Legionnaire's Wheellock Caliver
Level 25 - Heavy Wheellock Arquebus

lists are set to calculate from all levels so an Imperial Flintlock Fucile can still spawn at any level although the higher your level the more the engine will lean towards the higher end of the list(I believe, I haven't checked the maths but we all understand the basics of levelled lists and loot generation.)

Installation: Due to the nature of this being to "fix" an existing levelled list you must first install this mod via your mod manager, rebuild your bashed patch and then delete the entries from your bashed patch pertaining to the original mod yourself in xEdit, whilst that last task may sound intimidating for newer mod users I have provided clear photographic instructions at the top of the mod page and in the download folder to ensure it can be completed by most anyone and if anyone is struggling they can feel free to post in the posts section and I would be pleased to assist as I found xEdit rather intimidating myself when first starting up and learning to use it correctly is a step that's necessary for all enjoyers of Bethesda games and their modifications.

Installation note: The steps for editting the bashed patch MAY need to be redone if you rebuild your bashed patch and WILL need to be redone if you build a fresh Bashed Patch from scratch. (if you need to check just confirm that the records highlighted in Step 3 have been removed and replaced with "MDFImperialMusketLoadout" and you are all good to go)