A simple and lore-friendly overhaul of Markarth's main gate.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0
Initial release
Donations
No donations accepted
INTRODUCTION
I always felt that Skyrim cities are pretty well designed, but their decorations and clutter leave much to be desired. For a vanilla purist like me, the wonderful Spaghetti's Cities fixes much of these issues, but unfortunately it doesn't touch their main gates. This new series aims to do that: to give more personality and details to every city entrance, making them more believable while keeping their original designs, with no major layout changes or new assets. Simple is better (I hope)! Also remember that I'm still kinda an amateur modder, so if you have any suggestions and technical advices feel free to share them!
WHAT'S INCLUDED IN THIS MOD
The ancient dwemer city is an impressive view when you see it the first time, but upon closer inspection you realise how its gate is lacking in terms of defenses. What if the Forsworn attack? I tried to remedy that, adding proper clutter and banners in the intricate defensive wall - which is surprisingly well designed for Bethesda's standards. I also added some well needed clutter to the stables, the two guard posts and the first "rampart" down the road. Lastly, I added some dwemer ruins at both sides of the mountain, almost as if they fell from above, to give more the impression of a once colossal city - much like the interior cell of the city itself. No navmeshes edited, all new objects that may get in the way are navcut (hopefully), file cleaned and flagged as ESL, so it won't take a plugin spot. Let me know if something is wrong and I'll try to fix that!
REQUIREMENTS AND RECOMMENDATIONS
None, the mod should be compatible with anything that doesn't touch the same areas in a heavy way (including carriage mods, since I didn't touch that specific area), plus it's natively compatible with Markarth Road Finished, which I highly recommend. The banner texture is provided by USSEP.
NOTE: as always, if you want to share patches for this mod, feel free to do on your own and I'll happily post them here!
CREDITS
I truly wanted to thank everyone that helped me in learning the CK basics, and also all the wonderful people on Discord who answered my many and noobish questions: your patience is admirable! And of course, thanks to the authors of the mentioned mods, for giving inspiration.