I do not know why you are downloading both if you do not want both. One is a replacer, which means it replaces the appearance of the elven armour. One is standalone, which means it's a new armour that is does not replace the elven armour (it 'stands alone').
Anyone knows what armor texture is used in the above photos? I couldn't find it. It looks a bit like amedianborn but that one is much darker than this one.
Does this change the color of the set?I downloaded female+male version and is this compatible with that as well? Here's the link https://www.nexusmods.com/skyrimspecialedition/mods/12872/?tab=files. It's the standalone version.
This only changes the meshes for the female armour/provides a new elven armour with a new shape for female characters. It has absolutely nothing to do with textures or male outfits, thus is compatible.
This seems to replace the Elven armor (supposedly heavy armor) and leave the Elven Light armor untouched.
Because the Vanilla Elven Light armor looks quite ugly, I built this armor, replace the nif to overwrite the light version, and build another version based off CBBE's default Elven armor. This way, I get a distinctive Heavy and Light armor for Elven.
Bravo on the non-bouncy decision for this armor. They are supposed to be plate (or some kind of hard metal). Making them bouncy would suggest "movie props": like a video clip of Jon Snow mounting a horse, and his prop sword (even in sheath) swings all over the place worse than plastic swords from Toys R Us.
The two kinds of elven armour the player can loot/craft, Elven and Elven Gilded, use the standard elven armour mesh (i.e. what the replacer version of this mod replaces). The 'Elven Light' armour is what the Thalmor soldiers wear, can't be crafted/doesn't appear in levelled lists, and has a lower armour rating akin to leather armour (hence the 'light').
I don't make physics versions of any of my outfit conversions simply because I hate it, and delete everything to do with it from my computer whenever I update CBBE. =D
EDIT: There might be a bug in the bodyslide .nif(s) that involves the paths. Getting errors on both Truly Elven and Glass due to path being different in the .nif than the actual folders they are in. I just copied the files to another folder for each mod and named it the missing path (now both paths exist) and it seemed to work. Not very elegant on my end, but I got it working. :)
Are you talking about not being able to build the standalone gloves/boots? Should hopefully be fixed for both mods now (Done at 4.41am, so I might've done something wrong. Please be nice!). If it wasn't that, mind letting me know what particular files have the issue, and what the issue actually is?
Hi. Just a quick question: Are these files any better from those that comes with original mod? I mean there is CBBE BodySlide files in the same armor mod page. Am I missing something here?
23 comments
One is a replacer, which means it replaces the appearance of the elven armour.
One is standalone, which means it's a new armour that is does not replace the elven armour (it 'stands alone').
It helps if you read the description.
Because the Vanilla Elven Light armor looks quite ugly, I built this armor, replace the nif to overwrite the light version, and build another version based off CBBE's default Elven armor. This way, I get a distinctive Heavy and Light armor for Elven.
Bravo on the non-bouncy decision for this armor. They are supposed to be plate (or some kind of hard metal). Making them bouncy would suggest "movie props": like a video clip of Jon Snow mounting a horse, and his prop sword (even in sheath) swings all over the place worse than plastic swords from Toys R Us.
The 'Elven Light' armour is what the Thalmor soldiers wear, can't be crafted/doesn't appear in levelled lists, and has a lower armour rating akin to leather armour (hence the 'light').
I don't make physics versions of any of my outfit conversions simply because I hate it, and delete everything to do with it from my computer whenever I update CBBE. =D
EDIT: There might be a bug in the bodyslide .nif(s) that involves the paths. Getting errors on both Truly Elven and Glass due to path being different in the .nif than the actual folders they are in. I just copied the files to another folder for each mod and named it the missing path (now both paths exist) and it seemed to work. Not very elegant on my end, but I got it working. :)
Are these files any better from those that comes with original mod?
I mean there is CBBE BodySlide files in the same armor mod page. Am I missing something here?
Anyway...thank you for your hard work.
Cheers
Thanks!