I haven't updated this mod in a while, and I can't right now because of real life. I actually don't even know if this mod works with the latest version of the game. I would check out TK Dodge if this doesn't work. Sorry!
UPDATE: I increased the speed of the dodge in all modes. I also added a new "Keyboard (Quickstep)" mode. THIS MODE HAS IFRAMES (invincibility frames) for the entire animation. So you cannot be hit while you are dodging. The dodge in Quickstep mode is shorter but more responsive. It can also be spammed. I recommend you use this only in third person. Quickstep mode will not work with staff or spells equipped.
UPDATE 2: There are now two versions of the mod, one with IFRAMES IN ALL MODES and one with no iframes except Quickstep mode. The iframes are only present for the starting two thirds of the animation. You will get a speed up and iframes even if you have spell or staff equipped, but the animation will not play and you will cover less distance. Please test the iframes version and give me feedback.
Edit: I've been searching for a guide to making first person animations. If anybody has a blender rig for the first person skeleton please PM me. Thanks!
Works great in 1.6.640 I'm using the loose files direct port version. All scripted mods I have seems to work fine in any version of SE/AE. Its the hardcoded plugins (.dll) that are all failing
Do you have to start a new game? I was only able to get this mod to work like intended on LE, and only on a save that had just completed the "Unbound" quest. I have not tested this with a new game (or a relatively fresh save) on AE.
This mod works partially for me. It does the sprint but not the dodge animation at the end. It just goes back to walking in the direction I was dodging after the sprint, which allows me to dodge again earlier than you are supposed to. It also means that quick step does not work at all because I can't trigger the dodge animation. I have tested this with all four versions on this page, with the mod at the end of my load order, both male & female characters and both dual wielding & unarmed. The version I am playing on is GOG 1.6.659 without Anniversary Edition installed. I am playing with the Script Extender and its Address Library. Does that affect it?
So this mod actually still works but it is laggy and kinda spoty when using
edit: it also has some sort of conflict with Jump Behavior Overhaul in which the jump landing animation doesn't activate and you are continually stuck in the air
Works in AE version 1.6.640. I suggest your rebind to something like the "V" key if you're on a keyboard. For easier use ,especially if you use directional movement in third person and such. Also it's going to dodge in whatever direction you're moving, so keep that in mind. The Keyboard (Accurate) seems to be the best one in my opinion.
I use your mod in VR, and it works perfectly! Set it as "gamepad" profile and set directional pad to dodge by pressing direction (for Vive HTC) when weapon are used. Less brutal than the "Dodge Roll" mods. Thank you very much!
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UPDATE 2: There are now two versions of the mod, one with IFRAMES IN ALL MODES and one with no iframes except Quickstep mode. The iframes are only present for the starting two thirds of the animation. You will get a speed up and iframes even if you have spell or staff equipped, but the animation will not play and you will cover less distance. Please test the iframes version and give me feedback.
Endorse if you enjoy the mod!
https://www.nexusmods.com/skyrimspecialedition/mods/14791
I'm using the loose files direct port version. All scripted mods I have seems to work fine in any version of SE/AE. Its the hardcoded plugins (.dll) that are all failing
Looking for an alternative to TK dodge who works truely not so well with TDM ^^
edit: it also has some sort of conflict with Jump Behavior Overhaul in which the jump landing animation doesn't activate and you are continually stuck in the air