Skyrim Special Edition
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Borgut1337 and Sihnar

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Sihnar

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About this mod

Allows the player to dodge sideways and backwards using a Dodge Key (by default the Sprint key will be used). Requires SKSE64. Features a user-friendly in-game menu if SkyUI is installed. The mod is a port of Borgut1337's Dodge Mod for Skyrim Legendary Edition with some new updates. There are two versions: one with iframes and one without iframes.

Requirements
Permissions and credits
Changelogs


1. Index
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1. Index
2. Requirements
3. Recommended Mods
4. Mod Description
5. Upgrading From A Previous Version
6. Installation
7. Uninstallation
8. Incompatibilities
9. Known Issues/Bugs
10. F.A.Q.
11. How To Give Feedback
12. Version History
13. Permissions & Disclaimer
14. Contact Information
15. Tools Used
16. Credits
17. Future Plans
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2. Requirements
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- A working, official copy of The Elder Scrolls V: Skyrim Special Edition
- Skyrim Script Extender 64(SKSE64), available here: http://skse.silverlock.org/

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3. Recommended Mods
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- SkyUI: Without this, there will be no in-game configuration menu to configure Dodge Mod.
- Mortal Enemies: Locks enemies in place during attack animations. Without this, you will not be able to dodge most regular attacks since vanilla enemies pivot in place to track you.

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3a. Other Mods
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- Deadly Combat: Combat mod with vastly improved enemy behavior, timed blocking and timed warding
- Sneak Tools: Everything a rogue needs. Throat slitting, knockouts, traps, trick arrows etc.
- Realistic Greatsword Combat Animation Overhaul: Greatsword animation pack with idles, movement and attacks. Inspired by HEMA, Dark Souls and For Honor.
- Immersive Movement Speed: Tweaks the movement speeds. Running is slower, walking is faster. Moving backwards is faster.
Realistic Two-Handed Speed: Increases speed of Two-Handed Weapons by 25%.
- SPERG: My personal favorite perk mod. Don't use this and realistic two-handed speed at the same time.
- Smilodon: A lighter alternative to deadly combat.

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4. Mod Description
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This mod allows the player to make short, quick movements to dodge the attacks of opponents.

Controls
By default, the mod will automatically detect which key you use for sprinting, and pressing this key whilst moving sideways or backwards will make you dodge in the appropriate direction.

If SkyUI  is installed, the player will also be able to change the key used for dodging to any other key he likes using a user-friendly menu available in SkyUI’s Mod Configuration Menu.

Dodging
A player’s dodge consists of 2 parts. Immediately when the dodge key is pressed, the player will gain a large increase in movement speed, meaning that the player can continue movement at an increased speed in the chosen direction for a very short amount of time. 

This increased movement is quickly followed by a dodge animation, where the player makes one more quick step in the chosen direction and then regains his footing and normal control of the character.

The overall distance covered and speed at which the character moves is a multiplication of the player’s normal movement speed. This means that, especially with mods installed which increase the negative effects wearing Heavy Armor has on your movement speed (for example Deadly Combat has such a feature), but also to a lesser extent in vanilla Skyrim, dodging will be more effective when wearing Light Armor than it is when wearing Heavy Armor.

If you have a staff or spells equipped, only the speed up part of the dodge will work but the extra animation won’t. You will still get iframes.

Dodging also costs Stamina.

Configuration

There are two versions of the mod you can download.

1. Dodge Mod iframes: The main version has iframes for all the modes. So you cannot be hit while dodging. iframes are only present for the starting two thirds of the dodge. Except in Quickstep mode which has iframes for the whole duration because it is so short.

2. Dodge Mod no iframes: This version only has iframes in Quickstep mode. The other modes don't have iframes.

Optional: Dodge mod Borgut: The direct port of Borgut's oldrim mod with no edits. Slower but covers a bit more distance. Does not have iframes.

If SkyUI is installed, there will be a Dodge Mod menu in SkyUI’s Mod Configuration Menu with various options. Apart from the ability to change the dodge key as described above, and the ability to deactivate the mod entirely to ensure a clean uninstallation (further details about this in the Uninstallation section) there is an option to switch between 4 different modes in which the mod can run. 

1. Keyboard (Normal) mode: This mode is recommended for keyboard users. Keyboard input should generally be recognized correctly and everything should work as expected. When the mod loads the first time, if the mod detects that you are using a keyboard this option will be selected by default.

2. Keyboard (Accurate) mode: This mode is only recommended for keyboard users with a powerful rig. It will do more work to accurately recognize and interpret all of your keyboard input. The only situation in which this will make a difference when compared to the previous mode is when having moving backwards diagonally (so the backwards key and either the left or the right key are held at the same time). The previous mode will in such a case automatically default to dodging backwards, whereas this mode will recognize which of the two keys you pressed last and dodge in that direction.

So, in the normal mode it will not matter if you press the A key first and then the D key and then the dodge key, or first D, then A, then dodge; you will always dodge backwards. In the accurate mode, if you press A first, then D, then dodge, you will dodge backwards, but if you 
press D first, then A, then dodge, you will dodge to the left.

The drawback is that this mode requires a lot more work, so if you have a lower-end PC or are running a large amount of (scripted) mods, it may react too slow for the dodges to be worth using.

3. Gamepad (mode): This mode is the only mode which actually works with a gamepad/Xbox controller. It will by default be selected when the mod loads for the first time if it recognizes that you are using a gamepad.

This mode also does generally work with a keyboard, and theoretically it should be slightly faster than even the normal keyboard mode, so if the mod is reacting too slow for your taste even when running in the normal keyboard mode, you could try gamepad mode regardless of whether you are using a gamepad or not. If you do so though, it may in some rare cases have you dodge in an unexpected direction.

4. Keyboard (Quickstep) mode: This mode has iframes in both versions. It is recommended for keyboard users who want a shorter but more responsive dodge. This version does not speed your character up at first. Instead, it instantly plays the dodge animation. However, unlike the other versions, this one can be spammed. Only use this in third person, because the first person dodge is too short. This mode will not work at all with staff or spell equipped.

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5. Upgrading From A Previous Version
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When upgrading from a previous version of the mod, please make a clean save BEFORE installing the new version. This means:
- Deactivate Dodge Mod.esp in the game’s launcher.
- Load your saved game with which you wish to continue playing, where a previous version of the mod was active. Press ‘’Yes’’ when a pop-up appears about unavailable content.
- Save the game again (this is your clean save)
- Now install the new version and continue as you would normally with your clean save.

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6. Installation
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You can choose to either install the mod using the Nexus Mod Manager or to install manually.

1. Nexus Mod Manager Installation
Simply press the ‘’Download With Manager’’ button and let NMM do all the installing work for you as you would with any other mod.

2. Manual Installation
- Unpack the downloaded package in a temporary location.
- Copy the Data folder in the unpacked folder.
- Paste the Data folder in your Skyrim Special Edition folder. 
- When you launch the game, make sure to enable the mod’s .esp file (named ‘’Dodge Mod.esp’’) in the launcher’s Data Files tab.

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7. Uninstallation
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Uninstallation works differently depending on whether you installed the mod using the Nexus Mod Manager or manual installation.

1. Nexus Mod Manager Uninstallation
If you previously installed the mod using NMM, you can simply let NMM uninstall the mod for you as well.

2. Manual Uninstallation
If you manually installed the mod, you also need to manually remove the mod’s files to completely uninstall it. To do so, follow these steps:
- Find Skyrim Special Edition's Data folder.
- In this Data folder, delete the files named ‘’Dodge Mod.esp’’ and the four .psc files installed by this mod in the Scripts folder. (Their names start with DodgeMod or QF_DodgeMod)

If SkyUI is installed, you can also use the in-game Mod Configuration Menu first to deactivate the mod in-game before deleting it. If you forget to do this first it will generally not be an issue, but theoretically the mod might leave some small traces inside 
your saved game even after uninstallation if this step is neglected. Realistically the negative effects of this would only become noticeable after uninstalling and reinstalling the mod thousands of times without performing this extra step, but the option is still there in case you 
want to be absolutely sure that everything is removed correctly.

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8. Incompatibilities
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- None confirmed.

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9. Known Issues/Bugs
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- As described in the Mod Description, dodge animations do not work when the player has Staves or Spells equipped. You will still get the iframes and speed boost.
- Quickstep mode has an issue in first person where the dodge is too short, even though the iframes are present.

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10. F.A.Q. 
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Q: I see no configuration menu in-game!
A: Make sure you installed a proper version of SkyUI which includes MCM functionality and installed it correctly.

Q: The mod doesn’t work!
A: Make sure you installed SKSE64 correctly. Make sure you installed all parts of this mod correctly. Make sure the mod’s .esp file is activated in the game’s launcher.
If you’re using an Xbox controller, make sure that the mod is correctly running in gamepad mode (you need SkyUI to check this).
If it still doesn’t work now, try downloading the optional ‘’Loose files’’ version of the mod instead.
If it still doesn't work, try moving Dodge mod all the way to the top of your load order (so right after all of your .esm files).
Also, someone reported that it simply took a few minutes of real time until the mod started working for him, so if it still doesn't work you may want to try that.

Q: Why doesn’t dodging work with staves/spells?
A: It is not an intentional design; it is an issue with the dodge animations Borgut1337 used (they came with vanilla Skyrim, they just weren’t used by the base game). I am looking into other ways to solve the problem (I may make my own custom animations).

Q: Does it work with an Xbox 360 Controller?
A: Yes.

Q: Does it work in first person mode?
A: Yes. The "Keyboard (Quickstep)" mode has an issue in first person where the dodge is too short, even the the iframes are present.

Q: Can I use double-tapping instead of sprint button?
A: Not yet. Hopefully I'll get to that some time.

Q: The mod is reacting too slow!
A: If you are using a keyboard and are running the mod in accurate keyboard mode, try changing it to normal keyboard mode. If it’s still slow, or you were already running in normal keyboard mode, try gamepad mode (yes, even if you are using a keyboard).
If it’s still too slow in gamepad mode, you’ll either have to upgrade your PC, uninstall some other scripted mods, or try the Script Dragon version available in tktk1’s TK Dodge mod (see Alternative/Similar Mods section) instead.

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11. How To Give Feedback
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Since this is the first version being uploaded for SE, feedback is appreciated. Let me know if the mod is not working properly. When giving feedback on specific parts of the dodging feature (like stamina cost, speed, distance covered), and some of the values used seem wrong, please provide the following information:
- Which dodge are we talking about? Left? Right? Back? All of them?
- Which mods are you using? Especially combat mods and other mods which affect stamina or movement speed are important.
- Are you using a keyboard or a gamepad? And in which of the three modes available are you running the mod (keyboard normal, keyboard accurate, gamepad)?

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12. Version History
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0.1 (8 January 2018)
- Port of version 1.22 of Dodge Mod for Skyrim Legendary Edition by Borgut1337. Should work perfectly, but I'm refraining from declaring a version 1.0 until the mod has been tested by more users.

0.2 (8 January 2018)
- Fixed CTD and removed the BSA version as it was causing CTD.

0.3 (27 January 2018)
- Increased the speed of the dodge. Added a "Quickstep" option for a shorter but more responsive dodge.

0.4 (28 January 2018)
- Added iframes to the "Quickstep" mode.

0.5 (28 January 2018)
- Added iframes to all the modes. Seperate "no iframes" version.
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13. Permissions & Disclaimer
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- ALL FILES IN THE DOWNLOAD ARE PROVIDED ''AS IS'' WITHOUT ANY WARRANTY OR GUARANTEE OF ANY KIND. IN NO EVENT CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY CLAIMS, WHETHER OR NOT THEY ARE RELATED TO THE DOWNLOAD.

- In unedited form, this mod may only be redistributed on sites other than www.skyrimnexus.com. If you redistribute the same mod on other sites, you MUST inform your users that the original author will not look for feedback or assist in troubleshooting on any site other than www.nexusmods.com or forums.bethsoft.com.
- If edited, changed or improved upon, this mod may also be redistributed on www.nexusmods.com.
- IN BOTH OF THE ABOVE CASES,  you must first ask the original author for permission. The original author must also be credited for his work, and the original readme must be included. 

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14. Contact Information
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- Post your thoughts on the comments I will read them from time to time.
- You can DM me on nexus forums with more technical questions or suggestions.
- DO NOT contact Borgut1337 about the SE version of this mod.

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15. Tools Used
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- The Creation Kit

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16. Credits
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Thanks to:

- Borgut1337, the original author of this mod. He was cool enough to let me upload the SE version.
 Link to original mod:  https://www.nexusmods.com/skyrim/mods/29258
- Bethesda Game Studios: For making the awesome game Skyrim
- All contributors to the Creation Kit wiki

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17. Future Plans
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- I'm working on speed and distance tweaks for the mod. I will upload variants for testing when they are ready. Eventually, I plan to make it possible to tweak speed and distance through MCM.
- Better custom animations that work with staves and magic.

Update: I got really busy with real life so if anybody wants to edit any of my mods, feel free to do so and reupload. Just name me as an author. Also there are better dodge mods out there ust them instead.