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DodgeModforTheElderScrollsV:Skyrim

Download Link: http://www.skyrim.nexusmods.com/mods/29258
Forum Thread: http://forums.bethsoft.com/topic/1434452-relz-dodge-mod/
Version 1.22
28 January 2013
Borgut1337

1. Index
1. Index
2. Requirements
3. Recommended Mods
4. Mod Description
5. Upgrading From A Previous Version
6. Installation
7. Uninstallation
8. Incompatibilities
9. Known Issues/Bugs
10. F.A.Q.
11. How To Give Feedback
12. Alternative/Similar Mods
13. Version History
14. Permissions & Disclaimer
15. Contact Information
16. Tools Used
17. Credits
2. Requirements
-A working, official copy of The Elder Scrolls V: Skyrim, updated to version 1.8.151.0 or
higher.
-Skyrim Script Extender (SKSE) version 1.6.6 or higher, available here:

http://skse.silverlock.org/

3. Recommended Mods
-SkyUI 3.0 or higher: http://skyrim.nexusmods.com/mods/3863
Without this, there will be no in-game configuration menu to configure Dodge Mod.
-Deadly Combat: http://skyrim.nexusmods.com/mods/5485
-Dual Wield Parrying: http://skyrim.nexusmods.com/downloads/file.php?id=9247


4. Mod Description
This mod allows the player to make short, quick movements to dodge the attacks of
opponents.

Controls
By default, the mod will automatically detect which key you use for sprinting, and pressing
this key whilst moving sideways or backwards will make you dodge in the appropriate
direction.

If SkyUI version 3.0 or higher is installed, the player will also be able to change the key used
for dodging to any other key he likes using a user-friendly menu available in SkyUI�s Mod
Configuration Menu.

Dodging
A player�s dodge consists of 2 parts. Immediately when the dodge key is pressed, the player
will gain a large increase in movement speed, meaning that the player can continue movement
at an increased speed in the chosen direction for a very short amount of time.

This increased movement is quickly followed by a dodge animation, where the player makes
one more quick step in the chosen direction and then regains his footing and normal control of
the character.

The overall distance covered and speed at which the character moves is a multiplication of the
player�s normal movement speed. This means that, especially with mods installed which
increase the negative effects wearing Heavy Armor has on your movement speed (for
example Deadly Combat has such a feature), but also to a lesser extent in vanilla Skyrim,
dodging will be more effective when wearing Light Armor than it is when wearing Heavy
Armor.

If you have a staff or spells equipped, only the speed up part of the dodge will work but the
extra animation won�t.

Dodging also costs Stamina.

Configuration
If SkyUI 3.0 or higher is installed, there will be a Dodge Mod menu in SkyUI�s Mod
Configuration Menu with various options. Apart from the ability to change the dodge key as
described above, and the ability to deactivate the mod entirely to ensure a clean uninstallation
(further details about this in the Uninstallation section) there is an option to switch between 3
different modes in which the mod can run.

This should be considered as an advanced option and for most users there should be no need
to really look at this too much, generally it can be left at it�s default.

1. Keyboard (Normal) mode: This mode is recommended for keyboard users. Keyboard input
should generally be recognized correctly and everything should work as expected. When the
mod loads the first time, if the mod detects that you are using a keyboard this option will be
selected by default.

2. Keyboard (Accurate) mode: This mode is only recommended for keyboard users with a
powerful rig. It will do more work to accurately recognize and interpret all of your keyboard
input. The only situation in which this will make a difference when compared to the previous
mode is when having moving backwards diagonally (so the backwards key and either the left
or the right key are held at the same time). The previous mode will in such a case
automatically default to dodging backwards, whereas this mode will recognize which of the
two keys you pressed last and dodge in that direction.
So, in the normal mode it will not matter if you press the A key first and then the D key and
then the dodge key, or first D, then A, then dodge; you will always dodge backwards. In the
accurate mode, if you press A first, then D, then dodge, you will dodge backwards, but if you
press D first, then A, then dodge, you will dodge to the left.

The drawback is that this mode requires a lot more work, so if you have a lower-end PC or are
running a large amount of (scripted) mods, it may react too slow for the dodges to be worth
using.

3. Gamepad (mode): This mode is the only mode which actually works with a gamepad/Xbox
controller. It will by default be selected when the mod loads for the first time if it recognizes
that you are using a gamepad.
This mode also does generally work with a keyboard, and theoretically it should be slightly
faster than even the normal keyboard mode, so if the mod is reacting too slow for your taste
even when running in the normal keyboard mode, you could try gamepad mode regardless of
whether you are using a gamepad or not. If you do so though, it may in some rare cases have
you dodge in an unexpected direction.

5. Upgrading From A Previous Version
When upgrading from a previous version of the mod, please make a clean save BEFORE
installing the new version. This means:
-Deactivate Dodge Mod.esp in the game�s launcher.
-Load your saved game with which you wish to continue playing, where a previous version
of the mod was active. Press ��Yes�� when a pop-up appears about unavailable content.
-Save the game again (this is your clean save)
-Now install the new version and continue as you would normally with your clean save.

6. Installation
You can choose to either install the mod using the Nexus Mod Manager or to install manually.

1. Nexus Mod Manager Installation
Simply press the ��Download With Manager�� button and let NMM do all the installing work
for you as you would with any other mod.
2. Manual Installation
-Unpack the downloaded package in a temporary location.
-Copy the Data folder in the unpacked folder.
-Paste the Data folder in your Skyrim folder. This can be found at
\Steam\SteamApps\Common\Skyrim\. This folder will also
contain files such as ��TESV.exe��.

-When you launch the game, make sure to enable the mod�s .esp file (named
��Dodge Mod.esp��) in the launcher�s Data Files tab.

7. Uninstallation
Uninstallation works differently depending on whether you installed the mod using the Nexus
Mod Manager or manual installation.

1. Nexus Mod Manager Uninstallation
If you previously installed the mod using NMM, you can simply let NMM uninstall the mod
for you as well.
2. Manual Uninstallation
If you manually installed the mod, you also need to manually remove the mod�s files to
completely uninstall it. To do so, follow these steps:
-Find Skyrim�s Data folder. This will be at
\Steam\SteamApps\Common\Skyrim\Data\.
-In this Data folder, delete the files named ��Dodge Mod.esp�� and ��Dodge Mod.bsa��.
If SkyUI version 3.0 or higher is installed, you can also use the in-game Mod Configuration
Menu first to deactivate the mod in-game before deleting it. If you forget to do this first it will
generally not be an issue, but theoretically the mod might leave some small traces inside your
saved game even after uninstallation if this step is neglected. Realistically the negative effects
of this would only become noticeable after uninstalling and reinstalling the mod thousands of
times without performing this extra step, but the option is still there in case you want to be
absolutely sure that everything is removed correctly.

8. Incompatibilities
There are no known incompatibilities at this time.

9. Known Issues/Bugs
-As described in the Mod Description, dodges do not work when the player has Staves or
Spells equipped. If I could fix this I would, but currently I wouldn�t know how to do so.

10. F.A.Q.
Q:Iseenoconfigurationmenuin-game!

A: Make sure you installed a proper version of SkyUI which includes MCM functionality and
installed it correctly.
Q:Themoddoesn�twork!

A: Make sure you installed SKSE correctly. Make sure you installed all parts of this mod
correctly. Make sure the mod�s .esp file is activated in the game�s launcher.
If you�re using an Xbox controller, make sure that the mod is correctly running in gamepad
mode (you need SkyUI 3.0 to check this).
If it still doesn�t work now, try downloading the optional ��Loose files�� version of the mod
instead.
If it still doesn't work, try moving Dodge mod all the way to the top of your load order (so
right after all of your .esm files).
Also, someone reported that it simply took a few minutes of real time until the mod started
working for him, so if it still doesn't work you may want to try that.

Q:Whydoesn�tdodgingworkwithstaves/spells?

A: It is not an intentional design by me; it is an issue with the dodge animations I use (they
came with vanilla Skyrim, they just weren�t used by the base game.. so I did not make them
myself). I probably will not be able to fix this either, but I am looking into other ways to solve
the problem (maybe I can find another good animation for example).
Q:DoesitworkwithanXbox360Controller?

A: Yes.
Q:Doesitworkinfirstpersonmode?

A: Yes.
Q:CanIusedouble-tappinginsteadofsprintbutton?

A: Not yet. Hopefully I'll get to that some time.
Q:Themodisreactingtooslow!

A: If you are using a keyboard and are running the mod in accurate keyboard mode, try
changing it to normal keyboard mode. If it�s still slow, or you were already running in normal
keyboard mode, try gamepad mode (yes, even if you are using a keyboard).
If it�s still too slow in gamepad mode, you�ll either have to upgrade your PC, uninstall some
other scripted mods, or try the Script Dragon version available in tktk1�s TK Dodge mod (see
Alternative/Similar Mods section) instead.
Q:Whydidyoumakethismodwhentktk1alreadyreleasedhisTKDodgemodlongago?
Howisthismoddifferent?

A: As a modder, I like to be fully in control of mods which I think to be very important for
my gameplay, because that means I can make them precisely the way I personally like. For
example, the extra speed increase which I added before the dodge animations play is
something I personally think is necessary to make the dodges useful, and this feature is not in
TK Dodge.
11. How To Give Feedback
When giving feedback on specific parts of the dodging feature (like stamina cost, speed,
distance covered), and some of the values used seem wrong, please provide the following
information:
-Which dodge are we talking about? Left? Right? Back? All of them?
-Which mods are you using? Especially combat mods and other mods which affect stamina
or movement speed are important.
-Are you using a keyboard or a gamepad? And in which of the three modes available are you
running the mod (keyboard normal, keyboard accurate, gamepad)?

12. Alternative/Similar Mods
TK Dodge by the author tktk1 is similar to this mod. If you�re looking for something similar
but there are particular things you don�t like about this mod, you can give TK Dodge a try
here: http://skyrim.nexusmods.com/mods/20923/


13. Version History
1.22 (28 January 2013)
-The mod should now hopefully continue to work correctly after loading a saved game even
for those users for which this did not work correctly in previous versions.

1.21 (6 January 2013)
-For some users the mod would no longer work after loading a saved game. This was a rare
case, but even for these users it should continue to work correctly now.

1.20 (5 January 2013)
-Fixed the animations in third person mode. They should now always play correctly. Many
thanks to tktk1 for helping me fix this issue!
-Fixed a bug where sprinting forwards would get interrupted with the mod installed.
-Now there is a bigger area of possible directions in which the player can run without
dodging. Previously if a player was not running 100% straight and pressed the sprint button,
he would dodge. For keyboard users, this was not noticeable since keyboard users can only
run either perfectly straight or perfectly diagonally, but Xbox controller users with a stick not
perfectly straight forwards but slightly tilted to the left or right will notice this change.
-The mod can now run in 3 different modes, which can be configured using SkyUI�s Mod
Configuration Menu. The available modes are Keyboard (Normal), Keyboard (Accurate) and
Gamepad. See the Mod Description for more details.
-Recompiled all scripts using SkyUI3.0 SDK, instead of SkyUI3.03-beta.

1.10 (2 January 2013)
-Changed the way the mod detects which direction you are running in. This should hopefully
allow players who use Xbox 360 controllers to also make use of the mod.
-Added some clarifications to the readme and extra questions and answers to the F.A.Q.
-Added an optional ��Loose files�� version which has the files packaged loosely instead of in
a .bsa file, for those people who have issues running mods which use .bsa files.

1.01 (1 January 2013)
-Fixed an issue where dodging often could gradually decrease the player's speed if the player
was slowed when dodging
1.00 (1 January 2013)
-Initial release.

14. Permissions & Disclaimer
-ALL FILES IN THE DOWNLOAD ARE PROVIDED ''AS IS'' WITHOUT ANY
WARRANTY OR GUARANTEE OF ANY KIND. IN NO EVENT CAN THE AUTHOR BE
HELD RESPONSIBLE FOR ANY CLAIMS, WHETHER OR NOT THEY ARE RELATED
TO THE DOWNLOAD.

-In unedited form, this mod may only be redistributed on sites other than
www.skyrimnexus.com. If you redistribute the same mod on other sites, you MUST inform
your users that the original author will not look for feedback or assist in troubleshooting on
any site other than www.skyrimnexus.com or forums.bethsoft.com.
-If edited, changed or improved upon, this mod may also be redistributed on
www.skyrimnexus.com.
-IN BOTH OF THE ABOVE CASES, the original author must be credited for his work, and
the original readme must be included.


15. Contact Information
The author can be contacted through private messages on the nexus sites and on the official
bethesda softworks forums, in both cases under the name ''Borgut1337''. The author will also
read the comments section of his mod on www.skyrimnexus.com regularly.

16. Tools Used
-The Creation Kit

17. Credits
Thanks to:
-Bethesda Game Studios: For making the awesome game Skyrim
-All contributors to the Creation Kit wiki
-tktk1, the author of the TK Dodge mod, who has helped me solve some issues he had
already previously fixed in his own mod.