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File credits
RedxYeti for the original mod.
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Changelogs
Version 1.0.1
Add ESL FLag
Every time you make a kill, a new weapon, spell, or staff will be equipped and the currently equipped one will be removed. It doesn't have to be with the weapon you were given, but it does have to be attributed to the player. Environmental or follower kills won't count, but summons will.
Also provided is an MCM menu to configure the chances of getting a specific weapon type. The "Special" weapon types are basically just the enchanted weapons, artifacts, that sort of thing. You may feel some items are misclassified.
Let me know if any specific item doesn't work or can't actually kill. I did a fair amount of testing, but due to the random nature of this mod and the large variety of weapon combinations it's impossible for me to test 100%. Check the Papyrus Log for what specific item was chosen if you need to. When reporting issues, please provide a papyrus log. You can also remove individual items from the FormLists using xEdit.
This is a complete remake of the original mod. The only thing taken from it was the idea. You can look at the videos on their page for gameplay demonstration though since the effect should be largely the same. Why remake it? Because the original mod seems to be broken for a large number of people, and when looking into why it was broken I came to the conclusion that it's implementation was going to be difficult to work with