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fadingsignal

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fadingsignal

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59 comments

  1. SmokingTiger741
    SmokingTiger741
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    Would be cool to see this get an update with BOS as a requirement, so that the new tent asset can be used to individually replace the small nordic tent on Solstheim
    1. ElliotKeaton
      ElliotKeaton
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      • 5 kudos
    2. SmokingTiger741
      SmokingTiger741
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      Awesome! 
    3. fadingsignal
      fadingsignal
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      That's awesome, gonna pin it!
  2. ElliotKeaton
    ElliotKeaton
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    Really nice touch to the setting.
  3. calazzo
    calazzo
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    • 12 kudos
    Thanks for your work!
  4. shophopmcdrop2
    shophopmcdrop2
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    would love to be able to use that tent for campfire mod
    1. fadingsignal
      fadingsignal
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      I gave Rusey permission to include the tent in Tentapalooza but not sure it ever made it in.  I might make a patch at some point.
    2. ScarecroOw
      ScarecroOw
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      Would love to have that tent too, its lovely, and yeah tentapalooza its a little slow on updates.
  5. GVLT
    GVLT
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    Is it okay to compact records and turn it into ESL?
    1. fadingsignal
      fadingsignal
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      You'll end up with gray faces on the NPCs, but you can re-export the facegen after you compact to ESL in the CK.
    2. hamletsdead
      hamletsdead
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      The newish xEdit script ESPFE Followers preserves NPC faces and voices. Should be able to use it to convert without greyface issues. Just load the mod in xEdit by itself, then run the script.
  6. Cailan33
    Cailan33
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    what an immersive but also cool and cute mod. ^^ since you made even a tent for this mod this tent should be seen way more often now. 

    anyone know already mods using this tent aswell? would be kind of a waste of immersion if it would be "just" used for this cute couple
    1. fadingsignal
      fadingsignal
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      Thanks!  Rusey was going to add it as an update for Tentapalooza (add-on for Campfire) but I don't know if that ever happened.  I should look into what that would require.
  7. FakeAke
    FakeAke
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    Is it safe installing or uninstaling this mod mid game? I am kinda new to modding. Thanks

    1. jaderiver
      jaderiver
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      Installing mid game should alway be generally fine if its not a quest mod,  but  uninstalling mid game is not always a good thing to do,  if you really need to uninstall a mod, because you just dont want it anymore, always  make a clean save after with the mod the use Falrim Tools  Mod to clean last game save
    2. fadingsignal
      fadingsignal
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      It should be fine, this just places objects around. The worst thing that happens is some objects might be stuck leftover.
  8. Bersark93
    Bersark93
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    This is awesome :D can you please port it to LE?
    1. Thomss00
      Thomss00
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      • 36 kudos
      +1 Please!
    2. deleted22399419
      deleted22399419
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      I would love this!
    3. morrowindnostalgia
      morrowindnostalgia
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      • 11 kudos
      +1 :)
  9. marob307
    marob307
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    esl plea
    1. fadingsignal
      fadingsignal
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      You can just open the file in xEdit and check the ESL flag
    2. marob307
      marob307
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      Because this is more pratical to have already an esl file and this mod will be a lot more popular with esl tag. I little mod like should not take a full esp slot. I had even convert all my mods in esl. Also, good mod , but it will be cool to see more fishing camp around the island.
    3. SpinalGalloway
      SpinalGalloway
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      As of xEdit 4.0.2, you can't ESL-ify the mod. xEdit reports:

      "Record FS_FishMerchantChest "Chest" [CONT:0300371C] has invalid ObjectID 00371C for a light module. You will not be able to save this file with ESL flag active"

      Apparently this is the case for any mod with "records outside of the $800–$FFF range".
    4. mmest
      mmest
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      You can compact the formIDs
  10. bdip
    bdip
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    Would this be ok to merge with your lighthouse mod with Mator's Merge Plugins tool? Anyway, thanks, Solstheim can certainly use some love from modders and that tent model is great!
    1. Tooneyman
      Tooneyman
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      Yes, but make sure they are not in the exact same spot.
    2. fadingsignal
      fadingsignal
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      Yep should be totally fine, they're completely separate and very simple. Just make sure that the BSA contents are extracted and merged so you get the facetints/facegom for the NPCs.
    3. thangkhi1214
      thangkhi1214
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      fadingsignal, can you release a mod that just combines both this and your lighthouse mod for people who aren't very good with the merging? IMO, these 2 mods really should be combined as they serve the same purpose. Anyone that appreciates the lighthouse would like this as well.
    4. fadingsignal
      fadingsignal
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      I'm going to make a couple more small things and will release them merged, yeah.
    5. dinadan95350
      dinadan95350
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      Hey, I haven't checked the results yet, but might it be more cooler to ESLify? I mean I did it, it passed w/o complaint, but I haven't jumped over to look yet in game. Most stuff that I ESLify like this one works. Where faces are involved, the CK does export and renumber the face assets, so I just include them in my Mod Organizer 2 directory for the mod assets. I find ESLifying easier to do, easier to manage, and perhaps more stable than merging. The lighthouse and camp were both of a size to be able to ESLify individually. I've launched my game with these ESLified in it many times. No crashes. But I just haven't checked them out yet because ... I haven't installed a teleport to Solstheim yet, the travel is annoying, and the place is less appealing than any other real estate in Skyrim, so keep improving it man! I just ESLified the new Whiterun Shack today and tested it, and it would seem very much on the same scale (and file size) as these.

      UPDATE: I think the ESLs may have worked fine, but .... First, the ESL'd lighthouse and guard are fine. No problems there. The Skaal fishing camp however is sitting on the brink of some missing mesh -- so it's missing a chunk of land where your picture shows the boat landing. My present guess is that this is not exactly a problem with ESLifying the fishing camp, but rather a collision with another mod (? YsCordelan's Raven Rock or CFTO or the Raven of Ravenrock ?) that isn't helped by the fishing camp ESL being loaded very early. Them's my learnin's for now.

      UPDATE: Yes, the functional advantage of the ESP seems to be so I can load it after YsCordelan's Raven Rock, which is too large to be ESL'd itself.
    6. SonnyM94
      SonnyM94
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      What Dinadan says. ESL'ing mods should be the standard for small stuff, larger mods that can fit within its limits, and most importantly...
      E V E R Y.
      S I N G L E.
      M O D.
      P A T C H.