Skyrim Special Edition

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gh0stwizard

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  1. gh0stwizard
    gh0stwizard
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    This is a port of classic Realistic Regeneration mod. Porting to Skyrim SE was took a lot of time. I have rewritten almost everything. So, probably, the mod contains some bugs.

    Please, report about any bugs you found.
    As always, I am open to hear your suggestions and ideas.

    Thank you!
  2. AaronWantsToSeeMods
    AaronWantsToSeeMods
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    Interesting concept, but a bit too complex for me. 

    Would it be possible for you to make a Lite version that only changes passive out of combat health, stamina, and magic regen?
    1. Sogreth89
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      THIS PLEASE!

      And maybe allow it to work for followers as well?
    2. gh0stwizard
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      There was a mod you're looking for, but a) I don't recall its name b) I could not find it now, seems to be, it was deleted.
      IMHO, you may try to find a player who knows RealRegen. Then this guy/girl will share with you FISSES template. After that you will just load it in your game. It is not so hard to set up what you are asking for.

      As of followers. It was not intended by design. On top of this, if you have issues with configuring this mod, then a mod to configure followers will be even more complex to you. Many people are playing Skyrim with mods. Each personal mod list do require a personal configuration for player character, followers, enemies, etc. to balance the game to +/- decent level.

      My advice for you, look for some big overhaul which covers regeneration rates (because it's obvious that they bother you).
  3. Fox123qwe
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    Please, create patch for this mod - 
    https://www.nexusmods.com/skyrimspecialedition/mods/48532?tab=posts&BH=1
  4. ZatroolMG
    ZatroolMG
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    Thanks for the mod, the only one I found that allows me to stop regen while I'm waiting.

    One question tho, what is FileAccess Interface for Skyrim SE Scripts - FISSES required for? It's tagged as optional, what do I need it for?
    1. gh0stwizard
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      FISSES saves configuration information of a mod (which supports FISSES) to xml on your disk. So, if you backup this file and then change your computer and load this xml file in the mod again - you will save tons of your time. Otherwise, without FISSES you have to restore all settings in the mod again by your hands.
    2. ZatroolMG
      ZatroolMG
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      Thank you very much!
  5. Nu70ry
    Nu70ry
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    I Love your mod, fully customizability is what i really appreciate.
    much Love here take.
  6. AnInsaneMoose
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    Hey, just found this mod, and it's great! I can finally make it so my stamina doesn't regen while running

    But I do have 1 request, could you add a separate category for walking? It seems to use the standing still stats, but it would be nice if I could make stamina regenerate slowly while walking, and regular speed while standing still
    1. gh0stwizard
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      Hi there. Thank you for feedback. At the moment I'm busy, but I've added your request to TODO list.
  7. unvision
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    Thank you so, so much for porting/improving/making this mod. I've looked at so many mods that try to give the player control over what seem like basic game parameters (though I understand from your documentation why they're not easy to unlock properly), but yours is the first that seems to really do what I've been looking for - and works in AE. Love the fine-grained control.

    On to modding my game to work with these new settings...
  8. dbrecht
    dbrecht
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    deleted
  9. recuringwolfe
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    I am confused about two of the settings. Disabled and default. Does disabled mean I wont have any regen, as in, the regen is disabled, or that the modification is disabled, so it reverts to the unmodded version? If its the latter, why have a default option if disabled does the same thing? 
    1. gh0stwizard
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      >If its the latter, why have a default option if disabled does the same thing?
      Because it possible that a third-party mod has changed a value.
      Disabled = don't touch it
      Default = set the default vanilla value
    2. recuringwolfe
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      Oh I see, prefect, thank you
  10. SuperSailorGloom
    SuperSailorGloom
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    I dont seem to be able to load a config. I can save one but it doesnt show up when i go to load and says failed when attempting to anyway. Unless im not understanding how the slots and its naming works. 
    1. gh0stwizard
      gh0stwizard
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      1. You have to install FISSES.
      2. The configuration file will be saved as the <Skyrim Install Directory>/Data/SKSE/Plugins/FISS/<config_name>.xml file.

      So, there are a few moments:
      1) whether you use mod manager or not. In that case it may use virtual filesystem (as ModManager does) and handling permissions on files and directories lies on mod manager too.
      2) something was changed in recent versions of FISSES. I did not test it a long time.
      3) by default, loading/saving a configuration file and creation of necessary directories are handled by FISSES.

      As of how MCM is working. You are typing in the "Slot name" (optional). Then select the "Save file" option and press "E" key on keyboard or "A" button on gamepad to save file. To load: select the "Load file" option and press "E" key on keyboard or "A" button on gamepad to save file. To switch the files, use the "Slot" option.
  11. UltraRanger72
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    The CACO patch does not recognize the ESL version? Saying it needs the ESP. And if I install the ESP version the MCM menu won't show up D:
    1. gh0stwizard
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      CACO patch was made for .esp version of the mod only. The problem is - the order. With .esl and .esp files of different mods mixed, I personally don't know how to make things work correctly and setup the correct load order.

      You have to install .esp version normally, because .bsa archives of .esl and .esp versions are different.
    2. UltraRanger72
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      Thanks for the reply. My current problem is that the MCM menu won't show up, or sometimes it show up but I can't click "start mod" when installing the ESP/Loose version?
    3. gh0stwizard
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      You have to:
      1. Install SKSE (probably you have missed to install all files, read its README file, please).
      2. Install SkyUI.
      3. Run Skyrim via SKSE.
      4. In the game you should get working SkyUI and able to see its (SkyUI) configuration in MCM.
      5. After that try to install Realistic Regeneration either via AIO (select ESP + archive) or Loose. Select Loose, if doubt.
    4. UltraRanger72
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      Thx I have all the basic frameworks there. SKSE, SkySE etc. since I play with a lot of mods. However even if I loaded a save prior to activating RR, I cannot have the MCM menu show up unless I'm running the ESL version. I've tried with both loose and ESP. Or sometimes the MCM menu would show up but I cannot click the "start the mod" button?
    5. gh0stwizard
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      1. It's better to start from a new game. Check that SkyUI is working without RR has installed. If you still have issues, then fix them. After that install RR.
      2. You should not mix .esl and .esp versions within single save/character. This is due how things (scripts) are working under hood. You may get really buggy behavior later by doing so. You should install .esp or .esl and play with it.