Skyrim Special Edition
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M3t4lxxx - Habalak

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About this mod

With permission from M3t4lxxx, RE-Real Estate continues under a new author.

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Special Thanks
I want to thank those who have helped make this mod into the gem it's becoming.

Thank you to M3T4lxx for creating this mod without the foundation you laid, none of this would have been possible.

Thank you juanxoso for starting the process of fixing this mod.

And thank you everyone for keeping the dream alive.


Hey there, my name is Habalak, the new owner of RE-Real Estate.
I know M3t4lxxx still has the mod up on his page so here's a little backstory.

After Recieving permission from M3t4lxxx.

"Hey, sorry for the late reply, but I don't use much this site nowadays.
I'm glad you're enjoying my mod and yes, you can use my mod as you want. Good luck with the development of your mod.

Now with help from some friends, Real Estate Continued is getting a massive overhaul!
As you've already noticed, the Current version of RE is Beta version 0.0.1, this is because in order to make Real Estate Continued as good as it can be, it needs a considerable amount of digital surgery.
It's possible we'll be rebuilding the mod from scratch in the near future so everything will be as stable as possible without taking anything away from the experience we all know and love.

For now, consider Real Estate Continued what it is, A beta in active development and testing, It's playable but there will be massive changes made over time... Real Estate is about to get a whole new life!

And of course have fun in SSE!


This mod offers both simplicity, for casual gamers, and a high level of customization, for pros. How is that done? Simple...
Outside of most buildings, you'll find a Property Sign. Interact with it to buy, sell and rent properties, from which you'll earn income.
Use a Master Ledger to review your current status. You need also to keep it up to date, to do so you just need to select the "Ledger's quill" from your inventory.
Collect your income from Safes located in each jarl's palace. The safes are locked, so that no thieves will steal your rent. The key is automatically given to the player during the tutorial.
You can easily adjust *any* setting using the MCM.

But owning a property is not only about earning money: you can also choose how much your tenants will have to pay you, and this will change the way they behave towards you:
If you allow them to pay less than usual, they will offer you better prices (if they are merchants) and they'll be friendlier.
If you charge them too much, they'll offer higher prices and they'll dislike you, but you'll earn more money.

Different types of properties give you also different advantages:
If you own a Shop, you will receive discounts on the wares sold.
If you own a Mine, you will receive ores extracted by your miners.
If you own a Farm, you can have delivered a part of the food produced by it.


Properties are divided into several categories, each with its own pros and cons:
Houses: cheapest but low income.
Shops: expensive but high income.
Inns: more expensive than shops but higher income.
Farms: Increase income from inns or receive food.
Mines: Provides you with ores, you can use them for smithing or you can sell them for coins.
Special Properties: no income, but slightly raise overall income, and (in future versions) give you other advantages.

In order to buy a property you need also a perk (you can disable these requirements if you don't like them):
Haggling (the first level) for Houses;
Merchant for Shops;
Investor for Inns;
Master Trader for Special Properties.
All the other properties don't need any perk to be bought.


This mod requires both SKSE64 and SkyUI to work properly. If you don't have any of them, what are you waiting for? They are both amazing and really useful, and are requirements for many other great mods out there... so... go get them!

As Skyrim and mods don't go well together on a good day, I highly recommend you look up how to use SSEEdit to clean your files and make a merged patch for your mods... if you haven't done these things and you post a bug in the comment section I will not answer you. Using a Merged Patch from SSEEdit is a requirement for using this and any other mods I work on. It's not that hard to do... so stop making excuses and go learn something.


Q. Will this mod or any other Real Estate Continued versions get ported to Consoles in the future?
A. Nope, nope and nope... it's not possible to port this mod over to consoles when the backbone of the mod (A little Third party Program called SKSE) isn't able to be installed on a console. 

Q. Will you be making a version of this mod that can work on consoles?"
A. Not a chance.

Q. Why not?
A. Because it's illegal for people to put Third party software (SKSE/SKSE64) onto their consoles.

Q. Could I get some people to do it then?
A. You're more than welcome to make a console compatible version of any of my mods.

Q. My game keeps crashing when I start it! What do I do?
A. Have you downloaded and installed both files (RE and RE_Core)? Are both files active?
If you installed the mod using NMM, when asked to upgrade, select "No".

Q. Is this compatible with mods that change perks, such as OrdinatorSkyREACE, etc.?
A. Yes and No, mods like SkyRE and ACE just edit vanilla perks, so there won't be any problem. Unfortunately mods like Ordinator remove vanilla perks and replace them with custom ones, however, you can simply turn off the perk requirements from the MCM so it shouldn't be a problem.

Q. When I interact with property signs there's no options for buying. What do I do?
A. You need to progress in the tutorial (the quest "Becoming a Landlord").

Q. Where is the How to Become a Landlord book?
A. Look in the books tab of any merchant.

Q. I can't complete the quest called "Becoming a Landlord". Is it a bug?
A. No, the quest is not meant to be completed (i.e. removed from the Active Quests) because that would break the mod (specifically the ledger would stop working). The last stage you can reach is when you are told to "create your own real estate", you can think of that as the end of the quest