Skyrim Special Edition

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fadingsignal

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fadingsignal

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  1. fadingsignal
    fadingsignal
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    v1.2 is here!

    Changelog:

    - Improved mesh (better shape/corners, seamless UV unwrapping)
    - ESL version
    - Optional HD Raven Rock brick texture replacer
  2. IrilethIsABadAss
    IrilethIsABadAss
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    how come when i save in the lighthouse it's prefer to as Unknown Location instead of Solstheim Lighthouse?

    Is that intentional?
    1. fadingsignal
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      The lighthouse doesn't have an interior, so I'm not sure what you're talking about. Are you using a different lighthouse mod?  There are several.

      Your download history says you haven't downloaded this mod.
  3. lumikami
    lumikami
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    I uninstalled Quaint Raven Rock just for your mod, hehehe
    1. jaydubb2009
      jaydubb2009
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      ........
    2. chase7219
      chase7219
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      Me too! Hahaha. When I saw "incompatible with Solstheim Lighthouse" on their mod page, I had to pause and reevaluate my life. I picked the lighthouse and never looked back.
    3. Devonien01
      Devonien01
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      A very beautiful lighthouse, what's a pity for the conflict with QRR. Uninstalled Solsthein Lighthouse, unfortunately.
    4. deleted74338003
      deleted74338003
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      If you read a posts down I believe you'll realize they're incompatible because Quaint Raven Rock included this lighthouse... Did I read that correctly?
    5. strangemilkboy
      strangemilkboy
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      @mosquitobitten No, it adds its own lighthouse right next to this one. Using both will not crash your game but it'll look... impractical. 
  4. robertkorkor
    robertkorkor
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    I just realised how many mods of yours I am using XD
    Thank you so much for all of your work, really - from Stros M'Kai to Solstheim ^^
    1. fadingsignal
      fadingsignal
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      Hey thank you for the kind words!  Glad you're enjoying all my random content
  5. Picchioviola
    Picchioviola
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    Can you integrate the lighthouse interior in your mod? Some people have problems with the 255 plugins limit.
  6. Exalderan
    Exalderan
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    "I couldn't find an existing resource" There's a lighthouse on the mainland you could have just copied. =)
    1. fadingsignal
      fadingsignal
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      I wanted something a bit more unique that matched Raven Rock :)
  7. purplis
    purplis
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    Not compatible for those who have Quaint Raven Rock - SE, that mod also adds lightouse in the same spot.
    1. fadingsignal
      fadingsignal
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      Yeah I gave that author permission to merge this mod into that one.
  8. JamesTParker
    JamesTParker
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    Out of curiosity does this mod any npcs who tend the lighthouse?
    1. jaderiver
      jaderiver
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      In the vide review of this , there is a guard npc, because you get teleported to the roof section once thru the door, it mightten've3 been deemed to have an npc light house keeper of sorts, But there is a mod That adds an insterior to this, not sure if that authors mod adds a light house keeper or not ...
    2. cthunsthrall
      cthunsthrall
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      it doesn't modify any existing NPCs. it adds one new NPC record based on the raven rock guard template. so if you have a mod that changes the base raven rock guard NPC record (e.g. know your enemy) then the new lighthouse keeper will have those changes.
  9. mrdesiballer
    mrdesiballer
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    Does the mod come with prebuilt LOD for the lighthouse? If not, could you add them?

    And thank you for making ESL!
    1. fadingsignal
      fadingsignal
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      The lighthouse is flagged to never fade so it doesn't need LOD. The model is extremely minimal so there are no performance issues with doing so.
    2. cthunsthrall
      cthunsthrall
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      i tested it and dynamic lod does work fine with these objects, but you can't prepackage it in a mod. the only option would be to include static lod but static object lod does nothing if you don't use a mesh with less polygons and smaller textures. but this mesh is already pretty low poly and it uses whatever textures you have installed. makes more sense to just flag it "is full LOD," and users who want to dynamically hide it will want to use dyndolod anyway, not least for the occlusion which will save you way more fps than hiding this one lighthouse mesh in a pretty small worldspace. solstheim also has less missing occlusion data in the vanilla masters than tamriel does
  10. cthunsthrall
    cthunsthrall
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    would it make sense to add an ENB particle light emitter to the mesh? it seems weird since i've never seen anyone do it with something so big and high up, but it's a lighthouse so i feel like it should cast some pretty strong shadows
    1. fadingsignal
      fadingsignal
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      ENB lights only cast a very short distance, so it wouldn't be noticeable on something so big.
  11. Flxtt3rshy
    Flxtt3rshy
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    Q: "Did you know that the length from your wrist to the fold of your elbow is how long your feet are?"
    A: Yep! Pretty weird, man.

    Me: He's making this up. Gotta be.
    Also me: *tries it anyway*
    Also also me: *mind blown*

    And on that note, downloading this mod for my newest playthrough. Been two years since I've been in Skyrim, but if I remember Solstheim correctly, this will be a great fit.