A few things have changed since the original release of this back on regular Skyrim:
- New lower polygon model (down from 4.7k polygons to 1.6k) - New UV Maps - New Textures - Dungeon has been updated slightly - Removed broken quest - Fixed Disarm to work on higher level monsters
Second time using FOMOD. If anything is broken, let me know and I'll get on it.
@johnskyrim Thanks for your reply, I removed the book record myself Ok, I will stop asking about that from now, can confidently ESLify them myself, cheers !
Yes, I know this mod's been around awhile. But I've just started a character using two-handed weapons, thought it was this mod's turn.
I opted for the quest to obtain the weapon ... it was fantastic!! Exciting, and requiring some skill to navigate inside the Dwemer ruin. Got the warhammer and have been using it for a bit. I quite like it, powerful but not overly so. The hammer's art is wonderful, gives it a real feeling that you've found something unique.
Thanks for taking the time to make this contribution to all of us who enjoy Skyrim!
Yeah, Like J said, go for CGO Aside from the awesome combat changes it makes you no longer have to worry about 1h vs 2h versions
If you'd like to really go for a pally build, I'd highly recommend getting this, the thunderfury mod for it's bulwark of Azenoth, The Wizard Warrior, CGO, and Triumvirate - Mage Archetypes. The combination of these gives you many options for things including Paladin-like attacks through the Wizard Warrior and Paladin-like spells from Triumvirate.
alternatively you can edit it in Xedit (SSEEdit) and make it a one handed weapon. it really doesn't take longer than 2 minutes (and thats 1 minute for Xedit to load lol).
Good heavens, thank you so much for this (and your other similar weapon mods). The weapons you make are all nice themselves, but the ones that are actually placed in the world like this are such a delight. Even if you don't need to go on some epic dungeon-sprawling adventure to get them the hand placed nature makes them instantly better than most of the other stuff out there. Your stuff is a gold mine my man. Good work.
121 comments
A few things have changed since the original release of this back on regular Skyrim:
- New lower polygon model (down from 4.7k polygons to 1.6k)
- New UV Maps
- New Textures
- Dungeon has been updated slightly
- Removed broken quest
- Fixed Disarm to work on higher level monsters
Second time using FOMOD. If anything is broken, let me know and I'll get on it.
Youre a badass.
Spoiler: Show [00:00] Checking for Errors in [10] Sulfuras The Reclaimed Hand SE - Johnskyrim.esp
Should we ignore it ?[00:00] SulfurasNote "Dropped Note" [BOOK:10005019]
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [1000563D] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 918, Errors found: 1, Elapsed Time: 00:00
And stop asking about GetFormFromFile! I wouldn't use that in a standalone weapons mod, there's no point. It doesn't require another mod!
Ok, I will stop asking about that from now, can confidently ESLify them myself, cheers !
I opted for the quest to obtain the weapon ... it was fantastic!! Exciting, and requiring some skill to navigate inside the Dwemer ruin. Got the warhammer and have been using it for a bit. I quite like it, powerful but not overly so. The hammer's art is wonderful, gives it a real feeling that you've found something unique.
Thanks for taking the time to make this contribution to all of us who enjoy Skyrim!
Currently:
The legendary hammer of an ancient fire lord. Each swing sets targets on fire for amount of time. Disarms on low chance.
John... The grammar hurts me.
It should be:
The legendary hammer of an ancient fire lord. Each swing sets the target on fire and has a chance to disarm them.
i have no patience for editing or even before tutorial honestlyit will take time too no alternative but asking...
if u still mind course...
Aside from the awesome combat changes it makes you no longer have to worry about 1h vs 2h versions
If you'd like to really go for a pally build, I'd highly recommend getting this, the thunderfury mod for it's bulwark of Azenoth, The Wizard Warrior, CGO, and Triumvirate - Mage Archetypes. The combination of these gives you many options for things including Paladin-like attacks through the Wizard Warrior and Paladin-like spells from Triumvirate.