Skyrim Special Edition

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Created by

hinti21

Uploaded by

Hundsfott

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About this mod

A reshade config, which tries to give the game a vibrant fantasy feeling without going over the top.

Permissions and credits
Changelogs
Initially I created this preset only for myself, but eventually thought I'd take a minute to upload it here to hopefully make someone happy ;)
I tried to capture what I imagine to be a "fantasy feeling" without going over the top with the colors and effects.

I use a whole bunch of mods, but the one the image depends on the most, most likely is "Vivid Weathers".

If you have any questions, feel free to post them in the comment section. Have fun :)



--- THIS CONFIG WAS MADE USING RESHADE 3.1.0 ---



Important Controls

Effects (all effects simultaneously) can be toggled using the "Home"-key.
MXAO can be toggled seperately using the "End"-key (for those who dont want to see occlusion being applied to objects through rain or fog).




Installation

1. Dowload the reshade framework from https://reshade.me .
2. Double-click the file you just downloaded.
3. Click "Select game" and select your Skyrim or Skyrim SE exe-file.
4. If you use Skyrim, choose "Direct3D 8/9", if you use Skyrim SE, choose "Direct3D 10+".
5. When prompted if you wish to download the shaders, click "Yes".
6. When the download is done, you can close the program.
7. Unpack my zip-file and move the ini-file to the directory where your Skyrim executable is.
8. Start the game, press Shift+F2, follow the tutorial and instead of creating a new file,
pick the ini you just put in your skyrim-directory.
DONE.

OR

Follow the instructions of this guy on youtube:
https://www.youtube.com/watch?v=-jQ7OJy0818




Changelog

v1.5
Adjusted Chromatic Abberation
Adjusted Brightness


v1.4
Changed Sharpening Mode
Adjusted Colors a bit (so indoors with fires would look warmer)


v1.3
Added Chromatic Abberation
Tweaked Colors


v1.2

Added Key-Mapping for Toggling the MXAO-Effect
Tweaked Sharpening
Tweaked Colors


v1.1
Added "AmbientLight".
Tweaked "ReflectiveBumpmapping" values.